#include "networked_multiplayer_peer.h" void NetworkedMultiplayerPeer::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_transfer_mode","mode"), &NetworkedMultiplayerPeer::set_transfer_mode ); ObjectTypeDB::bind_method(_MD("set_target_peer","id"), &NetworkedMultiplayerPeer::set_target_peer ); ObjectTypeDB::bind_method(_MD("get_packet_peer"), &NetworkedMultiplayerPeer::get_packet_peer ); ObjectTypeDB::bind_method(_MD("poll"), &NetworkedMultiplayerPeer::poll ); ObjectTypeDB::bind_method(_MD("get_connection_status"), &NetworkedMultiplayerPeer::get_connection_status ); ObjectTypeDB::bind_method(_MD("get_unique_id"), &NetworkedMultiplayerPeer::get_unique_id ); ObjectTypeDB::bind_method(_MD("set_refuse_new_connections","enable"), &NetworkedMultiplayerPeer::set_refuse_new_connections ); ObjectTypeDB::bind_method(_MD("is_refusing_new_connections"), &NetworkedMultiplayerPeer::is_refusing_new_connections ); BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE ); BIND_CONSTANT( TRANSFER_MODE_UNRELIABLE_ORDERED ); BIND_CONSTANT( TRANSFER_MODE_RELIABLE ); BIND_CONSTANT( CONNECTION_DISCONNECTED ); BIND_CONSTANT( CONNECTION_CONNECTING ); BIND_CONSTANT( CONNECTION_CONNECTED ); BIND_CONSTANT( TARGET_PEER_BROADCAST ); BIND_CONSTANT( TARGET_PEER_SERVER ); ADD_SIGNAL( MethodInfo("peer_connected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("peer_disconnected",PropertyInfo(Variant::INT,"id"))); ADD_SIGNAL( MethodInfo("server_disconnected")); ADD_SIGNAL( MethodInfo("connection_succeeded") ); ADD_SIGNAL( MethodInfo("connection_failed") ); } NetworkedMultiplayerPeer::NetworkedMultiplayerPeer() { }