/*************************************************************************/ /* dependency_editor.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef DEPENDENCY_EDITOR_H #define DEPENDENCY_EDITOR_H #include "editor_file_dialog.h" #include "scene/gui/dialogs.h" #include "scene/gui/tab_container.h" #include "scene/gui/tree.h" class EditorFileSystemDirectory; class DependencyEditor : public AcceptDialog { GDCLASS(DependencyEditor, AcceptDialog); Tree *tree; Button *fixdeps; EditorFileDialog *search; String replacing; String editing; List missing; void _fix_and_find(EditorFileSystemDirectory *efsd, Map > &candidates); void _searched(const String &p_path); void _load_pressed(Object *p_item, int p_cell, int p_button); void _fix_all(); void _update_list(); void _update_file(); protected: static void _bind_methods(); void _notification(int p_what); public: void edit(const String &p_path); DependencyEditor(); }; class DependencyEditorOwners : public AcceptDialog { GDCLASS(DependencyEditorOwners, AcceptDialog); ItemList *owners; String editing; void _fill_owners(EditorFileSystemDirectory *efsd); public: void show(const String &p_path); DependencyEditorOwners(); }; class DependencyRemoveDialog : public ConfirmationDialog { GDCLASS(DependencyRemoveDialog, ConfirmationDialog); Label *text; Tree *owners; bool exist; Map files; void _fill_owners(EditorFileSystemDirectory *efsd); void ok_pressed(); public: void show(const Vector &to_erase); DependencyRemoveDialog(); }; class DependencyErrorDialog : public ConfirmationDialog { GDCLASS(DependencyErrorDialog, ConfirmationDialog); String for_file; Button *fdep; Label *text; Tree *files; void ok_pressed(); void custom_action(const String &); public: void show(const String &p_for_file, const Vector &report); DependencyErrorDialog(); }; class OrphanResourcesDialog : public ConfirmationDialog { GDCLASS(OrphanResourcesDialog, ConfirmationDialog); DependencyEditor *dep_edit; Tree *files; ConfirmationDialog *delete_confirm; void ok_pressed(); bool _fill_owners(EditorFileSystemDirectory *efsd, HashMap &refs, TreeItem *p_parent); List paths; void _find_to_delete(TreeItem *p_item, List &paths); void _delete_confirm(); void _button_pressed(Object *p_item, int p_column, int p_id); void refresh(); static void _bind_methods(); public: void show(); OrphanResourcesDialog(); }; #endif // DEPENDENCY_EDITOR_H