using System; namespace Godot { [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class RemoteAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class SyncAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class MasterAttribute : Attribute {} [AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)] public class SlaveAttribute : Attribute {} }