/*************************************************************************/ /* opengl_context.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "opengl_context.h" #include #include "ppapi/gles2/gl2ext_ppapi.h" #include "os_nacl.h" #include "ppapi/cpp/instance.h" #include "ppapi/cpp/module.h" #include "ppapi/cpp/completion_callback.h" #include "ppapi/utility/completion_callback_factory.h" namespace { // This is called by the brower when the 3D context has been flushed to the // browser window. void FlushCallback(void* data, int32_t result) { static_cast(data)->set_flush_pending(false); static_cast(data)->FlushContext(); } } // namespace OpenGLContext::OpenGLContext(pp::Instance* p_instance) : pp::Graphics3DClient(p_instance), flush_pending_(false) { instance = p_instance; pp::Module* module = pp::Module::Get(); assert(module); gles2_interface_ = static_cast( module->GetBrowserInterface(PPB_OPENGLES2_INTERFACE)); assert(gles2_interface_); } OpenGLContext::~OpenGLContext() { glSetCurrentContextPPAPI(0); } bool OpenGLContext::MakeContextCurrent(pp::Instance* instance) { if (instance == NULL) { glSetCurrentContextPPAPI(0); return false; } // Lazily create the Pepper context. if (context_.is_null()) { int32_t attribs[] = { PP_GRAPHICS3DATTRIB_ALPHA_SIZE, 8, PP_GRAPHICS3DATTRIB_DEPTH_SIZE, 24, PP_GRAPHICS3DATTRIB_STENCIL_SIZE, 8, PP_GRAPHICS3DATTRIB_SAMPLES, 0, PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS, 0, PP_GRAPHICS3DATTRIB_WIDTH, width, PP_GRAPHICS3DATTRIB_HEIGHT, height, PP_GRAPHICS3DATTRIB_NONE }; context_ = pp::Graphics3D(instance, pp::Graphics3D(), attribs); if (context_.is_null()) { glSetCurrentContextPPAPI(0); return false; } instance->BindGraphics(context_); } glSetCurrentContextPPAPI(context_.pp_resource()); return true; } void OpenGLContext::ResizeContext(const pp::Size& size) { width = size.width(); height = size.height(); if (!context_.is_null()) { context_.ResizeBuffers(size.width(), size.height()); } } void OpenGLContext::InvalidateContext(pp::Instance* instance) { glSetCurrentContextPPAPI(0); } void OpenGLContext::FlushContext() { if (flush_pending()) { // A flush is pending so do nothing; just drop this flush on the floor. return; } set_flush_pending(true); OSNacl* os = (OSNacl*)OS::get_singleton(); MakeContextCurrent(instance); os->iterate(); context_.SwapBuffers(pp::CompletionCallback(&FlushCallback, this)); }