/*************************************************************************/ /* animated_sprite.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "animated_sprite.h" #include "scene/scene_string_names.h" void AnimatedSprite::edit_set_pivot(const Point2& p_pivot) { set_offset(p_pivot); } Point2 AnimatedSprite::edit_get_pivot() const { return get_offset(); } bool AnimatedSprite::edit_has_pivot() const { return true; } void SpriteFrames::add_frame(const Ref& p_frame,int p_at_pos) { if (p_at_pos>=0 && p_at_pos=frames->get_frame_count()) return; Ref texture = frames->get_frame(frame); if (texture.is_null()) return; //print_line("DECIDED TO DRAW"); RID ci = get_canvas_item(); /* texture->draw(ci,Point2()); break; */ Size2i s; s = texture->get_size(); Point2i ofs=offset; if (centered) ofs-=s/2; Rect2i dst_rect(ofs,s); if (hflip) dst_rect.size.x=-dst_rect.size.x; if (vflip) dst_rect.size.y=-dst_rect.size.y; texture->draw_rect(ci,dst_rect,false,modulate); // VisualServer::get_singleton()->canvas_item_add_texture_rect_region(ci,dst_rect,texture->get_rid(),src_rect,modulate); } break; } } void AnimatedSprite::set_sprite_frames(const Ref &p_frames) { if (frames.is_valid()) frames->disconnect("changed",this,"_res_changed"); frames=p_frames; if (frames.is_valid()) frames->connect("changed",this,"_res_changed"); if (!frames.is_valid()) { frame=0; } else { set_frame(frame); } update(); } Ref AnimatedSprite::get_sprite_frames() const { return frames; } void AnimatedSprite::set_frame(int p_frame) { if (!frames.is_valid()) { return; } if (p_frame>=frames->get_frame_count()) p_frame=frames->get_frame_count()-1; if (p_frame<0) p_frame=0; if (frame==p_frame) return; frame=p_frame; update(); _change_notify("frame"); emit_signal(SceneStringNames::get_singleton()->frame_changed); } int AnimatedSprite::get_frame() const { return frame; } void AnimatedSprite::set_centered(bool p_center) { centered=p_center; update(); item_rect_changed(); } bool AnimatedSprite::is_centered() const { return centered; } void AnimatedSprite::set_offset(const Point2& p_offset) { offset=p_offset; update(); item_rect_changed(); _change_notify("offset"); } Point2 AnimatedSprite::get_offset() const { return offset; } void AnimatedSprite::set_flip_h(bool p_flip) { hflip=p_flip; update(); } bool AnimatedSprite::is_flipped_h() const { return hflip; } void AnimatedSprite::set_flip_v(bool p_flip) { vflip=p_flip; update(); } bool AnimatedSprite::is_flipped_v() const { return vflip; } void AnimatedSprite::set_modulate(const Color& p_color) { modulate=p_color; update(); } Color AnimatedSprite::get_modulate() const{ return modulate; } Rect2 AnimatedSprite::get_item_rect() const { if (!frames.is_valid() || !frames->get_frame_count() || frame<0 || frame>=frames->get_frame_count()) { return Node2D::get_item_rect(); } Ref t = frames->get_frame(frame); if (t.is_null()) return Node2D::get_item_rect(); Size2i s = t->get_size(); Point2i ofs=offset; if (centered) ofs-=s/2; if (s==Size2(0,0)) s=Size2(1,1); return Rect2(ofs,s); } void AnimatedSprite::_res_changed() { set_frame(frame); update(); } void AnimatedSprite::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_sprite_frames","sprite_frames:SpriteFrames"),&AnimatedSprite::set_sprite_frames); ObjectTypeDB::bind_method(_MD("get_sprite_frames:SpriteFrames"),&AnimatedSprite::get_sprite_frames); ObjectTypeDB::bind_method(_MD("set_centered","centered"),&AnimatedSprite::set_centered); ObjectTypeDB::bind_method(_MD("is_centered"),&AnimatedSprite::is_centered); ObjectTypeDB::bind_method(_MD("set_offset","offset"),&AnimatedSprite::set_offset); ObjectTypeDB::bind_method(_MD("get_offset"),&AnimatedSprite::get_offset); ObjectTypeDB::bind_method(_MD("set_flip_h","flip_h"),&AnimatedSprite::set_flip_h); ObjectTypeDB::bind_method(_MD("is_flipped_h"),&AnimatedSprite::is_flipped_h); ObjectTypeDB::bind_method(_MD("set_flip_v","flip_v"),&AnimatedSprite::set_flip_v); ObjectTypeDB::bind_method(_MD("is_flipped_v"),&AnimatedSprite::is_flipped_v); ObjectTypeDB::bind_method(_MD("set_frame","frame"),&AnimatedSprite::set_frame); ObjectTypeDB::bind_method(_MD("get_frame"),&AnimatedSprite::get_frame); ObjectTypeDB::bind_method(_MD("set_modulate","modulate"),&AnimatedSprite::set_modulate); ObjectTypeDB::bind_method(_MD("get_modulate"),&AnimatedSprite::get_modulate); ObjectTypeDB::bind_method(_MD("_res_changed"),&AnimatedSprite::_res_changed); ADD_SIGNAL(MethodInfo("frame_changed")); ADD_PROPERTYNZ( PropertyInfo( Variant::OBJECT, "frames",PROPERTY_HINT_RESOURCE_TYPE,"SpriteFrames"), _SCS("set_sprite_frames"),_SCS("get_sprite_frames")); ADD_PROPERTYNZ( PropertyInfo( Variant::INT, "frame"), _SCS("set_frame"),_SCS("get_frame")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "centered"), _SCS("set_centered"),_SCS("is_centered")); ADD_PROPERTYNZ( PropertyInfo( Variant::VECTOR2, "offset"), _SCS("set_offset"),_SCS("get_offset")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_h"), _SCS("set_flip_h"),_SCS("is_flipped_h")); ADD_PROPERTY( PropertyInfo( Variant::BOOL, "flip_v"), _SCS("set_flip_v"),_SCS("is_flipped_v")); ADD_PROPERTY( PropertyInfo( Variant::COLOR, "modulate"), _SCS("set_modulate"),_SCS("get_modulate")); } AnimatedSprite::AnimatedSprite() { centered=true; hflip=false; vflip=false; frame=0; modulate=Color(1,1,1,1); }