/*************************************************************************/ /* position_2d.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "position_2d.h" #include "engine.h" #include "scene/resources/texture.h" void Position2D::_draw_cross() { draw_line(Point2(-10, 0), Point2(+10, 0), Color(1, 0.5, 0.5)); draw_line(Point2(0, -10), Point2(0, +10), Color(0.5, 1, 0.5)); } Rect2 Position2D::_edit_get_rect() const { return Rect2(Point2(-10, -10), Size2(20, 20)); } bool Position2D::_edit_use_rect() const { return false; } void Position2D::_notification(int p_what) { switch (p_what) { case NOTIFICATION_ENTER_TREE: { update(); } break; case NOTIFICATION_DRAW: { if (!is_inside_tree()) break; if (Engine::get_singleton()->is_editor_hint()) _draw_cross(); } break; } } Position2D::Position2D() { }