#ifndef ANIMATION_BLEND_SPACE_1D_EDITOR_H #define ANIMATION_BLEND_SPACE_1D_EDITOR_H #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "editor/property_editor.h" #include "scene/animation/animation_blend_space_1d.h" #include "scene/gui/button.h" #include "scene/gui/graph_edit.h" #include "scene/gui/popup.h" #include "scene/gui/tree.h" class AnimationNodeBlendSpace1DEditor : public VBoxContainer { GDCLASS(AnimationNodeBlendSpace1DEditor, VBoxContainer) Ref blend_space; HBoxContainer *goto_parent_hb; ToolButton *goto_parent; PanelContainer *panel; ToolButton *tool_blend; ToolButton *tool_select; ToolButton *tool_create; VSeparator *tool_erase_sep; ToolButton *tool_erase; ToolButton *snap; SpinBox *snap_value; LineEdit *label_value; SpinBox *max_value; SpinBox *min_value; HBoxContainer *edit_hb; SpinBox *edit_value; Button *open_editor; int selected_point; Control *blend_space_draw; PanelContainer *error_panel; Label *error_label; bool updating; UndoRedo *undo_redo; static AnimationNodeBlendSpace1DEditor *singleton; void _blend_space_gui_input(const Ref &p_event); void _blend_space_draw(); void _update_space(); void _config_changed(double); void _labels_changed(String); void _snap_toggled(); PopupMenu *menu; PopupMenu *animations_menu; Vector animations_to_add; float add_point_pos; Vector points; bool dragging_selected_attempt; bool dragging_selected; Vector2 drag_from; Vector2 drag_ofs; void _add_menu_type(int p_index); void _add_animation_type(int p_index); void _tool_switch(int p_tool); void _update_edited_point_pos(); void _update_tool_erase(); void _erase_selected(); void _edit_point_pos(double); void _open_editor(); void _goto_parent(); void _removed_from_graph(); protected: void _notification(int p_what); static void _bind_methods(); public: static AnimationNodeBlendSpace1DEditor *get_singleton() { return singleton; } void edit(AnimationNodeBlendSpace1D *p_blend_space); AnimationNodeBlendSpace1DEditor(); }; class AnimationNodeBlendSpace1DEditorPlugin : public EditorPlugin { GDCLASS(AnimationNodeBlendSpace1DEditorPlugin, EditorPlugin) AnimationNodeBlendSpace1DEditor *anim_tree_editor; EditorNode *editor; Button *button; public: virtual String get_name() const { return "BlendSpace1D"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_object); virtual bool handles(Object *p_object) const; virtual void make_visible(bool p_visible); AnimationNodeBlendSpace1DEditorPlugin(EditorNode *p_node); ~AnimationNodeBlendSpace1DEditorPlugin(); }; #endif // ANIMATION_BLEND_SPACE_1D_EDITOR_H