/*************************************************************************/ /* input_map.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "input_map.h" #include "globals.h" #include "os/keyboard.h" InputMap *InputMap::singleton=NULL; void InputMap::_bind_methods() { ObjectTypeDB::bind_method(_MD("has_action","action"),&InputMap::has_action); ObjectTypeDB::bind_method(_MD("get_action_id","action"),&InputMap::get_action_id); ObjectTypeDB::bind_method(_MD("get_action_from_id","id"),&InputMap::get_action_from_id); ObjectTypeDB::bind_method(_MD("get_actions"),&InputMap::_get_actions); ObjectTypeDB::bind_method(_MD("add_action","action"),&InputMap::add_action); ObjectTypeDB::bind_method(_MD("erase_action","action"),&InputMap::erase_action); ObjectTypeDB::bind_method(_MD("action_add_event","action","event"),&InputMap::action_add_event); ObjectTypeDB::bind_method(_MD("action_has_event","action","event"),&InputMap::action_has_event); ObjectTypeDB::bind_method(_MD("action_erase_event","action","event"),&InputMap::action_erase_event); ObjectTypeDB::bind_method(_MD("get_action_list","action"),&InputMap::_get_action_list); ObjectTypeDB::bind_method(_MD("event_is_action","event","action"),&InputMap::event_is_action); ObjectTypeDB::bind_method(_MD("load_from_globals"),&InputMap::load_from_globals); } void InputMap::add_action(const StringName& p_action) { ERR_FAIL_COND( input_map.has(p_action) ); input_map[p_action]=Action(); static int last_id=1; input_map[p_action].id=last_id; input_id_map[last_id]=p_action; last_id++; } void InputMap::erase_action(const StringName& p_action) { ERR_FAIL_COND( !input_map.has(p_action) ); input_id_map.erase(input_map[p_action].id); input_map.erase(p_action); } StringName InputMap::get_action_from_id(int p_id) const { ERR_FAIL_COND_V(!input_id_map.has(p_id),StringName()); return input_id_map[p_id]; } Array InputMap::_get_actions() { Array ret; List actions = get_actions(); if(actions.empty()) return ret; for(const List::Element *E=actions.front();E;E=E->next()) { ret.push_back(E->get()); } return ret; } List InputMap::get_actions() const { List actions = List(); if(input_map.empty()){ return actions; } for (Map::Element *E=input_map.front();E;E=E->next()) { actions.push_back(E->key()); } return actions; } List::Element *InputMap::_find_event(List &p_list,const InputEvent& p_event) const { for (List::Element *E=p_list.front();E;E=E->next()) { const InputEvent& e=E->get(); if(e.type!=p_event.type) continue; if (e.type!=InputEvent::KEY && e.device!=p_event.device) continue; bool same=false; switch(p_event.type) { case InputEvent::KEY: { same=(e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod); } break; case InputEvent::JOYSTICK_BUTTON: { same=(e.joy_button.button_index==p_event.joy_button.button_index); } break; case InputEvent::MOUSE_BUTTON: { same=(e.mouse_button.button_index==p_event.mouse_button.button_index); } break; case InputEvent::JOYSTICK_MOTION: { same=(e.joy_motion.axis==p_event.joy_motion.axis && (e.joy_motion.axis_value < 0) == (p_event.joy_motion.axis_value < 0)); } break; } if (same) return E; } return NULL; } bool InputMap::has_action(const StringName& p_action) const { return input_map.has(p_action); } void InputMap::action_add_event(const StringName& p_action,const InputEvent& p_event) { ERR_FAIL_COND(p_event.type==InputEvent::ACTION); ERR_FAIL_COND( !input_map.has(p_action) ); if (_find_event(input_map[p_action].inputs,p_event)) return; //already gots input_map[p_action].inputs.push_back(p_event); } int InputMap::get_action_id(const StringName& p_action) const { ERR_FAIL_COND_V(!input_map.has(p_action),-1); return input_map[p_action].id; } bool InputMap::action_has_event(const StringName& p_action,const InputEvent& p_event) { ERR_FAIL_COND_V( !input_map.has(p_action), false ); return (_find_event(input_map[p_action].inputs,p_event)!=NULL); } void InputMap::action_erase_event(const StringName& p_action,const InputEvent& p_event) { ERR_FAIL_COND( !input_map.has(p_action) ); List::Element *E=_find_event(input_map[p_action].inputs,p_event); if (E) input_map[p_action].inputs.erase(E); } Array InputMap::_get_action_list(const StringName& p_action) { Array ret; const List *al = get_action_list(p_action); if (al) { for(const List::Element *E=al->front();E;E=E->next()) { ret.push_back(E->get());; } } return ret; } const List *InputMap::get_action_list(const StringName& p_action) { const Map::Element *E=input_map.find(p_action); if (!E) return NULL; return &E->get().inputs; } bool InputMap::event_is_action(const InputEvent& p_event, const StringName& p_action) const { Map::Element *E=input_map.find(p_action); if(!E) { ERR_EXPLAIN("Request for nonexistent InputMap action: "+String(p_action)); ERR_FAIL_COND_V(!E,false); } if (p_event.type==InputEvent::ACTION) { return p_event.action.action==E->get().id; } return _find_event(E->get().inputs,p_event)!=NULL; } bool InputMap::event_is_joy_motion_action_pressed(const InputEvent& p_event) const { ERR_FAIL_COND_V(p_event.type!=InputEvent::JOYSTICK_MOTION,false); bool pressed=false; //this could be optimized by having a separate list of joymotions? for (Map::Element *A=input_map.front();A;A=A->next()) { for (List::Element *E=A->get().inputs.front();E;E=E->next()) { const InputEvent& e=E->get(); if(e.type!=p_event.type) continue; if (e.type!=InputEvent::KEY && e.device!=p_event.device) continue; switch(p_event.type) { case InputEvent::KEY: { if (e.key.scancode==p_event.key.scancode && e.key.mod == p_event.key.mod) return e.key.pressed; } break; case InputEvent::JOYSTICK_BUTTON: { if (e.joy_button.button_index==p_event.joy_button.button_index) { return e.joy_button.pressed; } } break; case InputEvent::MOUSE_BUTTON: { if (e.mouse_button.button_index==p_event.mouse_button.button_index) { return e.mouse_button.pressed; } } break; case InputEvent::JOYSTICK_MOTION: { if (e.joy_motion.axis==p_event.joy_motion.axis) { if ( (e.joy_motion.axis_value * p_event.joy_motion.axis_value >0) && //same axis ABS(e.joy_motion.axis_value)>0.5 && ABS(p_event.joy_motion.axis_value)>0.5 ) pressed=true; } } break; } } } return pressed; } void InputMap::load_from_globals() { input_map.clear();; List pinfo; Globals::get_singleton()->get_property_list(&pinfo); for(List::Element *E=pinfo.front();E;E=E->next()) { const PropertyInfo &pi=E->get(); if (!pi.name.begins_with("input/")) continue; String name = pi.name.substr(pi.name.find("/")+1,pi.name.length()); add_action(name); Array va = Globals::get_singleton()->get(pi.name);; for(int i=0;i