/*************************************************************************/ /* ray_cast.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "ray_cast.h" #include "servers/physics_server.h" #include "collision_object.h" void RayCast::set_cast_to(const Vector3& p_point) { cast_to=p_point; if (is_inside_scene() && get_scene()->is_editor_hint()) update_gizmo(); } Vector3 RayCast::get_cast_to() const{ return cast_to; } bool RayCast::is_colliding() const{ return collided; } Object *RayCast::get_collider() const{ if (against==0) return NULL; return ObjectDB::get_instance(against); } int RayCast::get_collider_shape() const { return against_shape; } Vector3 RayCast::get_collision_point() const{ return collision_point; } Vector3 RayCast::get_collision_normal() const{ return collision_normal; } void RayCast::set_enabled(bool p_enabled) { enabled=p_enabled; if (is_inside_scene() && !get_scene()->is_editor_hint()) set_fixed_process(p_enabled); if (!p_enabled) collided=false; } bool RayCast::is_enabled() const { return enabled; } void RayCast::_notification(int p_what) { switch(p_what) { case NOTIFICATION_ENTER_SCENE: { if (enabled && !get_scene()->is_editor_hint()) { set_fixed_process(true); Node *p = get_parent(); while( p && p->cast_to() ) { CollisionObject *co = p->cast_to(); if (co) { exception=co->get_rid(); exceptions.insert(exception); } p=p->get_parent(); } } else set_fixed_process(false); } break; case NOTIFICATION_EXIT_SCENE: { if (enabled) { set_fixed_process(false); } exceptions.erase(exception); } break; case NOTIFICATION_FIXED_PROCESS: { if (!enabled) break; Ref w3d = get_world(); ERR_BREAK( w3d.is_null() ); PhysicsDirectSpaceState *dss = PhysicsServer::get_singleton()->space_get_direct_state(w3d->get_space()); ERR_BREAK( !dss ); Transform gt = get_global_transform(); Vector3 to = cast_to; if (to==Vector3()) to=Vector3(0,0.01,0); PhysicsDirectSpaceState::RayResult rr; if (dss->intersect_ray(gt.get_origin(),gt.xform(to),rr,exceptions)) { collided=true; against=rr.collider_id; collision_point=rr.position; collision_normal=rr.normal; against_shape=rr.shape; } else { collided=false; } } break; } } void RayCast::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_enabled","enabled"),&RayCast::set_enabled); ObjectTypeDB::bind_method(_MD("is_enabled"),&RayCast::is_enabled); ObjectTypeDB::bind_method(_MD("set_cast_to","local_point"),&RayCast::set_cast_to); ObjectTypeDB::bind_method(_MD("get_cast_to"),&RayCast::get_cast_to); ObjectTypeDB::bind_method(_MD("is_colliding"),&RayCast::is_colliding); ObjectTypeDB::bind_method(_MD("get_collider"),&RayCast::get_collider); ObjectTypeDB::bind_method(_MD("get_collider_shape"),&RayCast::get_collider_shape); ObjectTypeDB::bind_method(_MD("get_collision_point"),&RayCast::get_collision_point); ObjectTypeDB::bind_method(_MD("get_collision_normal"),&RayCast::get_collision_normal); ADD_PROPERTY(PropertyInfo(Variant::BOOL,"enabled"),_SCS("set_enabled"),_SCS("is_enabled")); ADD_PROPERTY(PropertyInfo(Variant::VECTOR3,"cast_to"),_SCS("set_cast_to"),_SCS("get_cast_to")); } RayCast::RayCast() { enabled=false; against=0; collided=false; against_shape=0; cast_to=Vector3(0,-1,0); }