/*************************************************************************/ /* vector.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef VECTOR_H #define VECTOR_H /** * @class Vector * @author Juan Linietsky * Vector container. Regular Vector Container. Use with care and for smaller arrays when possible. Use PoolVector for large arrays. */ #include "error_macros.h" #include "os/memory.h" #include "safe_refcount.h" #include "sort.h" template class Vector { mutable T *_ptr; // internal helpers _FORCE_INLINE_ uint32_t *_get_refcount() const { if (!_ptr) return NULL; return reinterpret_cast(_ptr) - 2; } _FORCE_INLINE_ uint32_t *_get_size() const { if (!_ptr) return NULL; return reinterpret_cast(_ptr) - 1; } _FORCE_INLINE_ T *_get_data() const { if (!_ptr) return NULL; return reinterpret_cast(_ptr); } _FORCE_INLINE_ size_t _get_alloc_size(size_t p_elements) const { //return nearest_power_of_2_templated(p_elements*sizeof(T)+sizeof(SafeRefCount)+sizeof(int)); return next_power_of_2(p_elements * sizeof(T)); } _FORCE_INLINE_ bool _get_alloc_size_checked(size_t p_elements, size_t *out) const { #if defined(_add_overflow) && defined(_mul_overflow) size_t o; size_t p; if (_mul_overflow(p_elements, sizeof(T), &o)) return false; *out = next_power_of_2(o); if (_add_overflow(o, static_cast(32), &p)) return false; //no longer allocated here return true; #else // Speed is more important than correctness here, do the operations unchecked // and hope the best *out = _get_alloc_size(p_elements); return true; #endif } void _unref(void *p_data); void _copy_from(const Vector &p_from); void _copy_on_write(); public: _FORCE_INLINE_ T *ptr() { if (!_ptr) return NULL; _copy_on_write(); return (T *)_get_data(); } _FORCE_INLINE_ const T *ptr() const { if (!_ptr) return NULL; return _get_data(); } _FORCE_INLINE_ void clear() { resize(0); } _FORCE_INLINE_ int size() const { uint32_t *size = (uint32_t *)_get_size(); if (size) return *size; else return 0; } _FORCE_INLINE_ bool empty() const { return _ptr == 0; } Error resize(int p_size); bool push_back(const T &p_elem); void remove(int p_index); void erase(const T &p_val) { int idx = find(p_val); if (idx >= 0) remove(idx); }; void invert(); template int find(const T_val &p_val, int p_from = 0) const; void set(int p_index, const T &p_elem); T get(int p_index) const; inline T &operator[](int p_index) { CRASH_BAD_INDEX(p_index, size()); _copy_on_write(); // wants to write, so copy on write. return _get_data()[p_index]; } inline const T &operator[](int p_index) const { CRASH_BAD_INDEX(p_index, size()); // no cow needed, since it's reading return _get_data()[p_index]; } Error insert(int p_pos, const T &p_val); template void sort_custom() { int len = size(); if (len == 0) return; T *data = &operator[](0); SortArray sorter; sorter.sort(data, len); } void sort() { sort_custom<_DefaultComparator >(); } void ordered_insert(const T &p_val) { int i; for (i = 0; i < size(); i++) { if (p_val < operator[](i)) { break; }; }; insert(i, p_val); } void operator=(const Vector &p_from); Vector(const Vector &p_from); _FORCE_INLINE_ Vector(); _FORCE_INLINE_ ~Vector(); }; template void Vector::_unref(void *p_data) { if (!p_data) return; uint32_t *refc = _get_refcount(); if (atomic_decrement(refc) > 0) return; // still in use // clean up uint32_t *count = _get_size(); T *data = (T *)(count + 1); for (uint32_t i = 0; i < *count; i++) { // call destructors data[i].~T(); } // free mem Memory::free_static((uint8_t *)p_data, true); } template void Vector::_copy_on_write() { if (!_ptr) return; uint32_t *refc = _get_refcount(); if (*refc > 1) { /* in use by more than me */ uint32_t current_size = *_get_size(); uint32_t *mem_new = (uint32_t *)Memory::alloc_static(_get_alloc_size(current_size), true); *(mem_new - 2) = 1; //refcount *(mem_new - 1) = current_size; //size T *_data = (T *)(mem_new); // initialize new elements for (uint32_t i = 0; i < current_size; i++) { memnew_placement(&_data[i], T(_get_data()[i])); } _unref(_ptr); _ptr = _data; } } template template int Vector::find(const T_val &p_val, int p_from) const { int ret = -1; if (p_from < 0 || size() == 0) return ret; for (int i = p_from; i < size(); i++) { if (operator[](i) == p_val) { ret = i; break; }; }; return ret; } template Error Vector::resize(int p_size) { ERR_FAIL_COND_V(p_size < 0, ERR_INVALID_PARAMETER); if (p_size == size()) return OK; if (p_size == 0) { // wants to clean up _unref(_ptr); _ptr = NULL; return OK; } // possibly changing size, copy on write _copy_on_write(); size_t alloc_size; ERR_FAIL_COND_V(!_get_alloc_size_checked(p_size, &alloc_size), ERR_OUT_OF_MEMORY); if (p_size > size()) { if (size() == 0) { // alloc from scratch uint32_t *ptr = (uint32_t *)Memory::alloc_static(alloc_size, true); ERR_FAIL_COND_V(!ptr, ERR_OUT_OF_MEMORY); *(ptr - 1) = 0; //size, currently none *(ptr - 2) = 1; //refcount _ptr = (T *)ptr; } else { void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true); ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY); _ptr = (T *)(_ptrnew); } // construct the newly created elements T *elems = _get_data(); for (int i = *_get_size(); i < p_size; i++) { memnew_placement(&elems[i], T); } *_get_size() = p_size; } else if (p_size < size()) { // deinitialize no longer needed elements for (uint32_t i = p_size; i < *_get_size(); i++) { T *t = &_get_data()[i]; t->~T(); } void *_ptrnew = (T *)Memory::realloc_static(_ptr, alloc_size, true); ERR_FAIL_COND_V(!_ptrnew, ERR_OUT_OF_MEMORY); _ptr = (T *)(_ptrnew); *_get_size() = p_size; } return OK; } template void Vector::invert() { for (int i = 0; i < size() / 2; i++) { SWAP(operator[](i), operator[](size() - i - 1)); } } template void Vector::set(int p_index, const T &p_elem) { operator[](p_index) = p_elem; } template T Vector::get(int p_index) const { return operator[](p_index); } template bool Vector::push_back(const T &p_elem) { Error err = resize(size() + 1); ERR_FAIL_COND_V(err, true) set(size() - 1, p_elem); return false; } template void Vector::remove(int p_index) { ERR_FAIL_INDEX(p_index, size()); T *p = ptr(); int len = size(); for (int i = p_index; i < len - 1; i++) { p[i] = p[i + 1]; }; resize(len - 1); }; template void Vector::_copy_from(const Vector &p_from) { if (_ptr == p_from._ptr) return; // self assign, do nothing. _unref(_ptr); _ptr = NULL; if (!p_from._ptr) return; //nothing to do if (atomic_conditional_increment(p_from._get_refcount()) > 0) { // could reference _ptr = p_from._ptr; } } template void Vector::operator=(const Vector &p_from) { _copy_from(p_from); } template Error Vector::insert(int p_pos, const T &p_val) { ERR_FAIL_INDEX_V(p_pos, size() + 1, ERR_INVALID_PARAMETER); resize(size() + 1); for (int i = (size() - 1); i > p_pos; i--) set(i, get(i - 1)); set(p_pos, p_val); return OK; } template Vector::Vector(const Vector &p_from) { _ptr = NULL; _copy_from(p_from); } template Vector::Vector() { _ptr = NULL; } template Vector::~Vector() { _unref(_ptr); } #endif