#ifndef AUDIO_STREAM_SPEEX_H #define AUDIO_STREAM_SPEEX_H #include "scene/resources/audio_stream_resampled.h" #include "speex/speex.h" #include "os/file_access.h" #include "io/resource_loader.h" #include "os/thread_safe.h" #include #include #include #include #include class AudioStreamSpeex : public AudioStreamResampled { OBJ_TYPE(AudioStreamSpeex, AudioStreamResampled); _THREAD_SAFE_CLASS_ void *st; SpeexBits bits; Vector data; int read_ofs; bool active; String filename; int loop_count; bool loops; int page_size; bool playing; bool paused; bool packets_available; void unload(); void reload(); ogg_sync_state oy; ogg_page og; ogg_packet op; ogg_stream_state os; int nframes; int frame_size; int packet_no; ogg_int64_t page_granule, last_granule; int skip_samples, page_nb_packets; void* process_header(ogg_packet *op, int *frame_size, int *rate, int *nframes, int *channels, int *extra_headers); static void _bind_methods(); protected: virtual bool _can_mix() const; Dictionary _get_bundled() const; void _set_bundled(const Dictionary& dict); public: void set_file(const String& p_file); String get_file() const; virtual void play(); virtual void stop(); virtual bool is_playing() const; virtual void set_paused(bool p_paused); virtual bool is_paused(bool p_paused) const; virtual void set_loop(bool p_enable); virtual bool has_loop() const; virtual float get_length() const; virtual String get_stream_name() const; virtual int get_loop_count() const; virtual float get_pos() const; virtual void seek_pos(float p_time); virtual UpdateMode get_update_mode() const; virtual void update(); AudioStreamSpeex(); ~AudioStreamSpeex(); }; class ResourceFormatLoaderAudioStreamSpeex : public ResourceFormatLoader { public: virtual RES load(const String &p_path,const String& p_original_path=""); virtual void get_recognized_extensions(List *p_extensions) const; virtual bool handles_type(const String& p_type) const; virtual String get_resource_type(const String &p_path) const; }; #endif // AUDIO_STREAM_SPEEX_H