/*************************************************************************/ /* item_list_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ITEM_LIST_EDITOR_PLUGIN_H #define ITEM_LIST_EDITOR_PLUGIN_H #include "canvas_item_editor_plugin.h" #include "editor/editor_inspector.h" #include "editor/editor_node.h" #include "editor/editor_plugin.h" #include "scene/gui/menu_button.h" #include "scene/gui/option_button.h" #include "scene/gui/popup_menu.h" class ItemListPlugin : public Object { GDCLASS(ItemListPlugin, Object); protected: bool _set(const StringName &p_name, const Variant &p_value); bool _get(const StringName &p_name, Variant &r_ret) const; void _get_property_list(List *p_list) const; public: enum Flags { FLAG_ICON = 1, FLAG_CHECKABLE = 2, FLAG_ID = 4, FLAG_ENABLE = 8, FLAG_SEPARATOR = 16 }; virtual void set_object(Object *p_object) = 0; virtual bool handles(Object *p_object) const = 0; virtual int get_flags() const = 0; virtual void set_item_text(int p_idx, const String &p_text) {} virtual String get_item_text(int p_idx) const { return ""; }; virtual void set_item_icon(int p_idx, const Ref &p_tex) {} virtual Ref get_item_icon(int p_idx) const { return Ref(); }; virtual void set_item_checkable(int p_idx, bool p_check) {} virtual void set_item_radio_checkable(int p_idx, bool p_check) {} virtual bool is_item_checkable(int p_idx) const { return false; }; virtual bool is_item_radio_checkable(int p_idx) const { return false; }; virtual void set_item_checked(int p_idx, bool p_checked) {} virtual bool is_item_checked(int p_idx) const { return false; }; virtual void set_item_enabled(int p_idx, int p_enabled) {} virtual bool is_item_enabled(int p_idx) const { return false; }; virtual void set_item_id(int p_idx, int p_id) {} virtual int get_item_id(int p_idx) const { return -1; }; virtual void set_item_separator(int p_idx, bool p_separator) {} virtual bool is_item_separator(int p_idx) const { return false; }; virtual void add_item() = 0; virtual int get_item_count() const = 0; virtual void erase(int p_idx) = 0; ItemListPlugin() {} }; /////////////////////////////////////////////////////////////// class ItemListOptionButtonPlugin : public ItemListPlugin { GDCLASS(ItemListOptionButtonPlugin, ItemListPlugin); OptionButton *ob; public: virtual void set_object(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual int get_flags() const override; virtual void set_item_text(int p_idx, const String &p_text) override { ob->set_item_text(p_idx, p_text); } virtual String get_item_text(int p_idx) const override { return ob->get_item_text(p_idx); } virtual void set_item_icon(int p_idx, const Ref &p_tex) override { ob->set_item_icon(p_idx, p_tex); } virtual Ref get_item_icon(int p_idx) const override { return ob->get_item_icon(p_idx); } virtual void set_item_enabled(int p_idx, int p_enabled) override { ob->set_item_disabled(p_idx, !p_enabled); } virtual bool is_item_enabled(int p_idx) const override { return !ob->is_item_disabled(p_idx); } virtual void set_item_id(int p_idx, int p_id) override { ob->set_item_id(p_idx, p_id); } virtual int get_item_id(int p_idx) const override { return ob->get_item_id(p_idx); } virtual void add_item() override; virtual int get_item_count() const override; virtual void erase(int p_idx) override; ItemListOptionButtonPlugin(); }; class ItemListPopupMenuPlugin : public ItemListPlugin { GDCLASS(ItemListPopupMenuPlugin, ItemListPlugin); PopupMenu *pp; public: virtual void set_object(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual int get_flags() const override; virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); } virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); } virtual void set_item_icon(int p_idx, const Ref &p_tex) override { pp->set_item_icon(p_idx, p_tex); } virtual Ref get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); } virtual void set_item_checkable(int p_idx, bool p_check) override { pp->set_item_as_checkable(p_idx, p_check); } virtual void set_item_radio_checkable(int p_idx, bool p_check) override { pp->set_item_as_radio_checkable(p_idx, p_check); } virtual bool is_item_checkable(int p_idx) const override { return pp->is_item_checkable(p_idx); } virtual bool is_item_radio_checkable(int p_idx) const override { return pp->is_item_radio_checkable(p_idx); } virtual void set_item_checked(int p_idx, bool p_checked) override { pp->set_item_checked(p_idx, p_checked); } virtual bool is_item_checked(int p_idx) const override { return pp->is_item_checked(p_idx); } virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); } virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); } virtual void set_item_id(int p_idx, int p_id) override { pp->set_item_id(p_idx, p_id); } virtual int get_item_id(int p_idx) const override { return pp->get_item_id(p_idx); } virtual void set_item_separator(int p_idx, bool p_separator) override { pp->set_item_as_separator(p_idx, p_separator); } virtual bool is_item_separator(int p_idx) const override { return pp->is_item_separator(p_idx); } virtual void add_item() override; virtual int get_item_count() const override; virtual void erase(int p_idx) override; ItemListPopupMenuPlugin(); }; /////////////////////////////////////////////////////////////// class ItemListItemListPlugin : public ItemListPlugin { GDCLASS(ItemListItemListPlugin, ItemListPlugin); ItemList *pp; public: virtual void set_object(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual int get_flags() const override; virtual void set_item_text(int p_idx, const String &p_text) override { pp->set_item_text(p_idx, p_text); } virtual String get_item_text(int p_idx) const override { return pp->get_item_text(p_idx); } virtual void set_item_icon(int p_idx, const Ref &p_tex) override { pp->set_item_icon(p_idx, p_tex); } virtual Ref get_item_icon(int p_idx) const override { return pp->get_item_icon(p_idx); } virtual void set_item_enabled(int p_idx, int p_enabled) override { pp->set_item_disabled(p_idx, !p_enabled); } virtual bool is_item_enabled(int p_idx) const override { return !pp->is_item_disabled(p_idx); } virtual void add_item() override; virtual int get_item_count() const override; virtual void erase(int p_idx) override; ItemListItemListPlugin(); }; /////////////////////////////////////////////////////////////// class ItemListEditor : public HBoxContainer { GDCLASS(ItemListEditor, HBoxContainer); Node *item_list; Button *toolbar_button; AcceptDialog *dialog; EditorInspector *property_editor; Tree *tree; Button *add_button; Button *del_button; Button *clear_button; int selected_idx; Vector item_plugins; void _edit_items(); void _add_pressed(); void _delete_pressed(); void _clear_pressed(); void _node_removed(Node *p_node); protected: void _notification(int p_notification); static void _bind_methods(); public: void edit(Node *p_item_list); bool handles(Object *p_object) const; void add_plugin(ItemListPlugin *p_plugin) { item_plugins.push_back(p_plugin); } ItemListEditor(); ~ItemListEditor(); }; class ItemListEditorPlugin : public EditorPlugin { GDCLASS(ItemListEditorPlugin, EditorPlugin); ItemListEditor *item_list_editor; EditorNode *editor; public: virtual String get_name() const override { return "ItemList"; } bool has_main_screen() const override { return false; } virtual void edit(Object *p_object) override; virtual bool handles(Object *p_object) const override; virtual void make_visible(bool p_visible) override; ItemListEditorPlugin(EditorNode *p_node); ~ItemListEditorPlugin(); }; #endif // ITEM_LIST_EDITOR_PLUGIN_H