Server keeping track of different cameras accessible in Godot. The [CameraServer] keeps track of different cameras accessible in Godot. These are external cameras such as webcams or the cameras on your phone. It is notably used to provide AR modules with a video feed from the camera. Adds a camera feed to the camera server. Returns an array of [CameraFeed]s. Returns the [CameraFeed] with this id. Returns the number of [CameraFeed]s registered. Removes a [CameraFeed]. Emitted when a [CameraFeed] is added (e.g. webcam is plugged in). Emitted when a [CameraFeed] is removed (e.g. webcam is unplugged). The RGBA camera image. The YCbCr camera image. The Y component camera image. The CbCr component camera image.