#ifndef BACKBUFFERCOPY_H #define BACKBUFFERCOPY_H #include "scene/2d/node_2d.h" class BackBufferCopy : public Node2D { OBJ_TYPE( BackBufferCopy,Node2D); public: enum CopyMode { COPY_MODE_DISABLED, COPY_MODE_RECT, COPY_MODE_VIEWPORT }; private: Rect2 rect; CopyMode copy_mode; void _update_copy_mode(); protected: static void _bind_methods(); public: void set_rect(const Rect2& p_rect); Rect2 get_rect() const; void set_copy_mode(CopyMode p_mode); CopyMode get_copy_mode() const; Rect2 get_item_rect() const; BackBufferCopy(); ~BackBufferCopy(); }; VARIANT_ENUM_CAST(BackBufferCopy::CopyMode); #endif // BACKBUFFERCOPY_H