/*************************************************************************/ /* csharp_project.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "csharp_project.h" #include "core/io/json.h" #include "core/os/dir_access.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/project_settings.h" #include "../csharp_script.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/string_utils.h" #include "script_class_parser.h" namespace CSharpProject { bool generate_api_solution_impl(const String &p_solution_dir, const String &p_core_proj_dir, const Vector &p_core_compile_items, const String &p_editor_proj_dir, const Vector &p_editor_compile_items, GDMonoAssembly *p_tools_project_editor_assembly) { GDMonoClass *klass = p_tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ApiSolutionGenerator"); Variant solution_dir = p_solution_dir; Variant core_proj_dir = p_core_proj_dir; Variant core_compile_items = p_core_compile_items; Variant editor_proj_dir = p_editor_proj_dir; Variant editor_compile_items = p_editor_compile_items; const Variant *args[5] = { &solution_dir, &core_proj_dir, &core_compile_items, &editor_proj_dir, &editor_compile_items }; MonoException *exc = NULL; klass->get_method("GenerateApiSolution", 5)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL_V(false); } return true; } bool generate_api_solution(const String &p_solution_dir, const String &p_core_proj_dir, const Vector &p_core_compile_items, const String &p_editor_proj_dir, const Vector &p_editor_compile_items) { if (GDMono::get_singleton()->get_tools_project_editor_assembly()) { return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items, p_editor_proj_dir, p_editor_compile_items, GDMono::get_singleton()->get_tools_project_editor_assembly()); } else { MonoDomain *temp_domain = GDMonoUtils::create_domain("GodotEngine.ApiSolutionGenerationDomain"); CRASH_COND(temp_domain == NULL); _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(temp_domain); _GDMONO_SCOPE_DOMAIN_(temp_domain); GDMonoAssembly *tools_project_editor_asm = NULL; bool assembly_loaded = GDMono::get_singleton()->load_assembly(TOOLS_PROJECT_EDITOR_ASM_NAME, &tools_project_editor_asm); ERR_FAIL_COND_V_MSG(!assembly_loaded, false, "Failed to load assembly: '" TOOLS_PROJECT_EDITOR_ASM_NAME "'."); return generate_api_solution_impl(p_solution_dir, p_core_proj_dir, p_core_compile_items, p_editor_proj_dir, p_editor_compile_items, tools_project_editor_asm); } } void add_item(const String &p_project_path, const String &p_item_type, const String &p_include) { if (!GLOBAL_DEF("mono/project/auto_update_project", true)) return; GDMonoAssembly *tools_project_editor_assembly = GDMono::get_singleton()->get_tools_project_editor_assembly(); GDMonoClass *klass = tools_project_editor_assembly->get_class("GodotTools.ProjectEditor", "ProjectUtils"); Variant project_path = p_project_path; Variant item_type = p_item_type; Variant include = p_include; const Variant *args[3] = { &project_path, &item_type, &include }; MonoException *exc = NULL; klass->get_method("AddItemToProjectChecked", 3)->invoke(NULL, args, &exc); if (exc) { GDMonoUtils::debug_print_unhandled_exception(exc); ERR_FAIL(); } } } // namespace CSharpProject