/*************************************************************************/ /* test_random_number_generator.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef TEST_RANDOM_NUMBER_GENERATOR_H #define TEST_RANDOM_NUMBER_GENERATOR_H #include "core/math/random_number_generator.h" #include "tests/test_macros.h" namespace TestRandomNumberGenerator { TEST_CASE("[RandomNumberGenerator] Float") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); INFO("Should give float between 0.0 and 1.0."); for (int i = 0; i < 1000; i++) { real_t n = rng->randf(); CHECK(n >= 0.0); CHECK(n <= 1.0); } } TEST_CASE("[RandomNumberGenerator] Integer range via modulo") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); INFO("Should give integer between 0 and 100."); for (int i = 0; i < 1000; i++) { uint32_t n = rng->randi() % 100; CHECK(n >= 0); CHECK(n <= 100); } } TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Integer 32 bit") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); // Change the seed if this fails. bool higher = false; int i; for (i = 0; i < 1000; i++) { uint32_t n = rng->randi(); if (n > 0x0fff'ffff) { higher = true; break; } } INFO("Current seed: ", rng->get_seed()); INFO("Current iteration: ", i); CHECK_MESSAGE(higher, "Given current seed, this should give an integer higher than 0x0fff'ffff at least once."); } TEST_CASE("[RandomNumberGenerator] Float and integer range") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); uint64_t initial_state = rng->get_state(); uint32_t initial_seed = rng->get_seed(); INFO("Should give float between -100.0 and 100.0, base test."); for (int i = 0; i < 1000; i++) { real_t n0 = rng->randf_range(-100.0, 100.0); CHECK(n0 >= -100); CHECK(n0 <= 100); } rng->randomize(); INFO("Should give float between -75.0 and 75.0."); INFO("Shouldn't be affected by randomize."); for (int i = 0; i < 1000; i++) { real_t n1 = rng->randf_range(-75.0, 75.0); CHECK(n1 >= -75); CHECK(n1 <= 75); } rng->set_state(initial_state); INFO("Should give integer between -50 and 50."); INFO("Shouldn't be affected by set_state."); for (int i = 0; i < 1000; i++) { real_t n2 = rng->randi_range(-50, 50); CHECK(n2 >= -50); CHECK(n2 <= 50); } rng->set_seed(initial_seed); INFO("Should give integer between -25 and 25."); INFO("Shouldn't be affected by set_seed."); for (int i = 0; i < 1000; i++) { int32_t n3 = rng->randi_range(-25, 25); CHECK(n3 >= -25); CHECK(n3 <= 25); } rng->randf(); rng->randf(); INFO("Should give float between -10.0 and 10.0."); INFO("Shouldn't be affected after generating new numbers."); for (int i = 0; i < 1000; i++) { real_t n4 = rng->randf_range(-10.0, 10.0); CHECK(n4 >= -10); CHECK(n4 <= 10); } rng->randi(); rng->randi(); INFO("Should give integer between -5 and 5."); INFO("Shouldn't be affected after generating new numbers."); for (int i = 0; i < 1000; i++) { real_t n5 = rng->randf_range(-5, 5); CHECK(n5 >= -5); CHECK(n5 <= 5); } } TEST_CASE_MAY_FAIL("[RandomNumberGenerator] Normal distribution") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(1); // Change the seed if this fails. INFO("Should give a number between -5 to 5 (5 std deviations away; above 99.7% chance it will be in this range)."); INFO("Standard randfn function call."); for (int i = 0; i < 100; i++) { real_t n = rng->randfn(); CHECK(n >= -5); CHECK(n <= 5); } INFO("Should give number between -5 to 5 after multiple randi/randf calls."); INFO("5 std deviations away; above 99.7% chance it will be in this range."); rng->randf(); rng->randi(); for (int i = 0; i < 100; i++) { real_t n = rng->randfn(); CHECK(n >= -5); CHECK(n <= 5); } INFO("Checks if user defined mean and deviation work properly."); INFO("5 std deviations away; above 99.7% chance it will be in this range."); for (int i = 0; i < 100; i++) { real_t n = rng->randfn(5, 10); CHECK(n >= -45); CHECK(n <= 55); } INFO("Checks if randfn works with changed seeds."); INFO("5 std deviations away; above 99.7% chance it will be in this range."); rng->randomize(); for (int i = 0; i < 100; i++) { real_t n = rng->randfn(3, 3); CHECK(n >= -12); CHECK(n <= 18); } } TEST_CASE("[RandomNumberGenerator] Zero for first number immediately after seeding") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); uint32_t n1 = rng->randi(); uint32_t n2 = rng->randi(); INFO("Initial random values: ", n1, " ", n2); CHECK(n1 != 0); rng->set_seed(1); uint32_t n3 = rng->randi(); uint32_t n4 = rng->randi(); INFO("Values after changing the seed: ", n3, " ", n4); CHECK(n3 != 0); } TEST_CASE("[RandomNumberGenerator] Restore state") { Ref rng = memnew(RandomNumberGenerator); rng->randomize(); uint64_t last_seed = rng->get_seed(); INFO("Current seed: ", last_seed); rng->randi(); rng->randi(); CHECK_MESSAGE(rng->get_seed() == last_seed, "The seed should remain the same after generating some numbers"); uint64_t saved_state = rng->get_state(); INFO("Current state: ", saved_state); real_t f1_before = rng->randf(); real_t f2_before = rng->randf(); INFO("This seed produces: ", f1_before, " ", f2_before); // Restore now. rng->set_state(saved_state); real_t f1_after = rng->randf(); real_t f2_after = rng->randf(); INFO("Resetting the state produces: ", f1_after, " ", f2_after); String msg = "Should restore the sequence of numbers after resetting the state"; CHECK_MESSAGE(f1_before == f1_after, msg); CHECK_MESSAGE(f2_before == f2_after, msg); } TEST_CASE("[RandomNumberGenerator] Restore from seed") { Ref rng = memnew(RandomNumberGenerator); rng->set_seed(0); INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_before = rng->randi(); uint32_t s0_2_before = rng->randi(); INFO("This seed produces: ", s0_1_before, " ", s0_2_before); rng->set_seed(9000); INFO("Current seed: ", rng->get_seed()); uint32_t s9000_1 = rng->randi(); uint32_t s9000_2 = rng->randi(); INFO("This seed produces: ", s9000_1, " ", s9000_2); rng->set_seed(0); INFO("Current seed: ", rng->get_seed()); uint32_t s0_1_after = rng->randi(); uint32_t s0_2_after = rng->randi(); INFO("This seed produces: ", s0_1_after, " ", s0_2_after); String msg = "Should restore the sequence of numbers after resetting the seed"; CHECK_MESSAGE(s0_1_before == s0_1_after, msg); CHECK_MESSAGE(s0_2_before == s0_2_after, msg); } TEST_CASE_MAY_FAIL("[RandomNumberGenerator] randi_range bias check") { int zeros = 0; int ones = 0; Ref rng = memnew(RandomNumberGenerator); for (int i = 0; i < 10000; i++) { int val = rng->randi_range(0, 1); val == 0 ? zeros++ : ones++; } CHECK_MESSAGE(abs(zeros * 1.0 / ones - 1.0) < 0.1, "The ratio of zeros to ones should be nearly 1"); int vals[10] = { 0 }; for (int i = 0; i < 1000000; i++) { vals[rng->randi_range(0, 9)]++; } for (int i = 0; i < 10; i++) { CHECK_MESSAGE(abs(vals[i] / 1000000.0 - 0.1) < 0.01, "Each element should appear roughly 10% of the time"); } } } // namespace TestRandomNumberGenerator #endif // TEST_RANDOM_NUMBER_GENERATOR_H