/*************************************************************************/ /* collections_glue.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include #include "core/variant/array.h" #include "../mono_gd/gd_mono_cache.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../mono_gd/gd_mono_utils.h" void godot_icall_Array_Ctor(Array *r_dest) { memnew_placement(r_dest, Array); } void godot_icall_Array_At(Array *ptr, int32_t index, Variant *r_elem) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); *r_elem = Variant(); return; } *r_elem = ptr->operator[](index); } void godot_icall_Array_SetAt(Array *ptr, int32_t index, MonoObject *value) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->operator[](index) = GDMonoMarshal::mono_object_to_variant(value); } int32_t godot_icall_Array_Count(Array *ptr) { return ptr->size(); } int32_t godot_icall_Array_Add(Array *ptr, MonoObject *item) { ptr->append(GDMonoMarshal::mono_object_to_variant(item)); return ptr->size(); } void godot_icall_Array_Clear(Array *ptr) { ptr->clear(); } MonoBoolean godot_icall_Array_Contains(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)) != -1; } void godot_icall_Array_CopyTo(Array *ptr, MonoArray *array, int32_t array_index) { unsigned int count = ptr->size(); if (mono_array_length(array) < (array_index + count)) { MonoException *exc = mono_get_exception_argument("", "Destination array was not long enough. Check destIndex and length, and the array's lower bounds."); GDMonoUtils::set_pending_exception(exc); return; } for (unsigned int i = 0; i < count; i++) { MonoObject *boxed = GDMonoMarshal::variant_to_mono_object(ptr->operator[](i)); mono_array_setref(array, array_index, boxed); array_index++; } } void godot_icall_Array_Ctor_MonoArray(MonoArray *mono_array, Array *r_dest) { memnew_placement(r_dest, Array); unsigned int count = mono_array_length(mono_array); r_dest->resize(count); for (unsigned int i = 0; i < count; i++) { MonoObject *item = mono_array_get(mono_array, MonoObject *, i); godot_icall_Array_SetAt(r_dest, i, item); } } void godot_icall_Array_Duplicate(Array *ptr, MonoBoolean deep, Array *r_dest) { memnew_placement(r_dest, Array(ptr->duplicate(deep))); } void godot_icall_Array_Concatenate(Array *left, Array *right, Array *r_dest) { int count = left->size() + right->size(); memnew_placement(r_dest, Array(left->duplicate(false))); r_dest->resize(count); for (unsigned int i = 0; i < (unsigned int)right->size(); i++) { r_dest->operator[](i + left->size()) = right->operator[](i); } } int32_t godot_icall_Array_IndexOf(Array *ptr, MonoObject *item) { return ptr->find(GDMonoMarshal::mono_object_to_variant(item)); } void godot_icall_Array_Insert(Array *ptr, int32_t index, MonoObject *item) { if (index < 0 || index > ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->insert(index, GDMonoMarshal::mono_object_to_variant(item)); } MonoBoolean godot_icall_Array_Remove(Array *ptr, MonoObject *item) { int idx = ptr->find(GDMonoMarshal::mono_object_to_variant(item)); if (idx >= 0) { ptr->remove(idx); return true; } return false; } void godot_icall_Array_RemoveAt(Array *ptr, int32_t index) { if (index < 0 || index >= ptr->size()) { GDMonoUtils::set_pending_exception(mono_get_exception_index_out_of_range()); return; } ptr->remove(index); } int32_t godot_icall_Array_Resize(Array *ptr, int32_t new_size) { return (int32_t)ptr->resize(new_size); } void godot_icall_Array_Shuffle(Array *ptr) { ptr->shuffle(); } MonoString *godot_icall_Array_ToString(Array *ptr) { return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String()); } void godot_icall_Dictionary_Ctor(Dictionary *r_dest) { memnew_placement(r_dest, Dictionary); } void godot_icall_Dictionary_GetValue(Dictionary *ptr, MonoObject *key, Variant *r_value) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == nullptr) { MonoObject *exc = mono_object_new(mono_domain_get(), CACHED_CLASS(KeyNotFoundException)->get_mono_ptr()); #ifdef DEBUG_ENABLED CRASH_COND(!exc); #endif GDMonoUtils::runtime_object_init(exc, CACHED_CLASS(KeyNotFoundException)); GDMonoUtils::set_pending_exception((MonoException *)exc); *r_value = Variant(); return; } *r_value = ret; } void godot_icall_Dictionary_SetValue(Dictionary *ptr, MonoObject *key, MonoObject *value) { ptr->operator[](GDMonoMarshal::mono_object_to_variant(key)) = GDMonoMarshal::mono_object_to_variant(value); } void godot_icall_Dictionary_Keys(Dictionary *ptr, Array *r_dest) { memnew_placement(r_dest, Array(ptr->keys())); } void godot_icall_Dictionary_Values(Dictionary *ptr, Array *r_dest) { memnew_placement(r_dest, Array(ptr->values())); } int32_t godot_icall_Dictionary_Count(Dictionary *ptr) { return ptr->size(); } int32_t godot_icall_Dictionary_KeyValuePairs(Dictionary *ptr, Array **keys, Array **values) { memnew_placement(*keys, Array(ptr->keys())); memnew_placement(*values, Array(ptr->values())); return ptr->size(); } void godot_icall_Dictionary_KeyValuePairAt(Dictionary *ptr, int index, MonoObject **key, MonoObject **value) { *key = GDMonoMarshal::variant_to_mono_object(ptr->get_key_at_index(index)); *value = GDMonoMarshal::variant_to_mono_object(ptr->get_value_at_index(index)); } void godot_icall_Dictionary_Add(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); Variant *ret = ptr->getptr(varKey); if (ret != nullptr) { GDMonoUtils::set_pending_exception(mono_get_exception_argument("key", "An element with the same key already exists")); return; } ptr->operator[](varKey) = GDMonoMarshal::mono_object_to_variant(value); } void godot_icall_Dictionary_Clear(Dictionary *ptr) { ptr->clear(); } MonoBoolean godot_icall_Dictionary_Contains(Dictionary *ptr, MonoObject *key, MonoObject *value) { // no dupes Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); return ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value); } MonoBoolean godot_icall_Dictionary_ContainsKey(Dictionary *ptr, MonoObject *key) { return ptr->has(GDMonoMarshal::mono_object_to_variant(key)); } void godot_icall_Dictionary_Duplicate(Dictionary *ptr, MonoBoolean deep, Dictionary *r_dest) { memnew_placement(r_dest, Dictionary(ptr->duplicate(deep))); } MonoBoolean godot_icall_Dictionary_RemoveKey(Dictionary *ptr, MonoObject *key) { return ptr->erase(GDMonoMarshal::mono_object_to_variant(key)); } MonoBoolean godot_icall_Dictionary_Remove(Dictionary *ptr, MonoObject *key, MonoObject *value) { Variant varKey = GDMonoMarshal::mono_object_to_variant(key); // no dupes Variant *ret = ptr->getptr(varKey); if (ret != nullptr && *ret == GDMonoMarshal::mono_object_to_variant(value)) { ptr->erase(varKey); return true; } return false; } MonoBoolean godot_icall_Dictionary_TryGetValue(Dictionary *ptr, MonoObject *key, Variant *value) { Variant *ret = ptr->getptr(GDMonoMarshal::mono_object_to_variant(key)); if (ret == nullptr) { *value = Variant(); return false; } *value = ret; return true; } MonoString *godot_icall_Dictionary_ToString(Dictionary *ptr) { return GDMonoMarshal::mono_string_from_godot(Variant(*ptr).operator String()); } void godot_register_collections_icalls() { GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor", godot_icall_Array_Ctor); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Ctor_MonoArray", godot_icall_Array_Ctor_MonoArray); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_At", godot_icall_Array_At); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_SetAt", godot_icall_Array_SetAt); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Count", godot_icall_Array_Count); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Add", godot_icall_Array_Add); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Clear", godot_icall_Array_Clear); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Concatenate", godot_icall_Array_Concatenate); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Contains", godot_icall_Array_Contains); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_CopyTo", godot_icall_Array_CopyTo); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Duplicate", godot_icall_Array_Duplicate); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_IndexOf", godot_icall_Array_IndexOf); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Insert", godot_icall_Array_Insert); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Remove", godot_icall_Array_Remove); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_RemoveAt", godot_icall_Array_RemoveAt); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Resize", godot_icall_Array_Resize); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_Shuffle", godot_icall_Array_Shuffle); GDMonoUtils::add_internal_call("Godot.Collections.Array::godot_icall_Array_ToString", godot_icall_Array_ToString); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Ctor", godot_icall_Dictionary_Ctor); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_GetValue", godot_icall_Dictionary_GetValue); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_SetValue", godot_icall_Dictionary_SetValue); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Keys", godot_icall_Dictionary_Keys); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Values", godot_icall_Dictionary_Values); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Count", godot_icall_Dictionary_Count); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairs", godot_icall_Dictionary_KeyValuePairs); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_KeyValuePairAt", godot_icall_Dictionary_KeyValuePairAt); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Add", godot_icall_Dictionary_Add); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Clear", godot_icall_Dictionary_Clear); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Contains", godot_icall_Dictionary_Contains); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ContainsKey", godot_icall_Dictionary_ContainsKey); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Duplicate", godot_icall_Dictionary_Duplicate); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_RemoveKey", godot_icall_Dictionary_RemoveKey); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_Remove", godot_icall_Dictionary_Remove); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_TryGetValue", godot_icall_Dictionary_TryGetValue); GDMonoUtils::add_internal_call("Godot.Collections.Dictionary::godot_icall_Dictionary_ToString", godot_icall_Dictionary_ToString); }