/*************************************************************************/ /* gd_mono.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_H #define GD_MONO_H #include "core/io/config_file.h" #include "../godotsharp_defs.h" #include "gd_mono_assembly.h" #include "gd_mono_log.h" #ifdef WINDOWS_ENABLED #include "../utils/mono_reg_utils.h" #endif namespace ApiAssemblyInfo { enum Type { API_CORE, API_EDITOR }; struct Version { uint64_t godot_api_hash = 0; bool operator==(const Version &p_other) const { return godot_api_hash == p_other.godot_api_hash; } Version() {} Version(uint64_t p_godot_api_hash) : godot_api_hash(p_godot_api_hash) { } static Version get_from_loaded_assembly(GDMonoAssembly *p_api_assembly, Type p_api_type); }; String to_string(Type p_type); } // namespace ApiAssemblyInfo class GDMono { public: enum UnhandledExceptionPolicy { POLICY_TERMINATE_APP, POLICY_LOG_ERROR }; struct LoadedApiAssembly { GDMonoAssembly *assembly = nullptr; bool out_of_sync = false; LoadedApiAssembly() {} }; private: bool runtime_initialized; bool finalizing_scripts_domain; UnhandledExceptionPolicy unhandled_exception_policy; MonoDomain *root_domain; MonoDomain *scripts_domain; HashMap> assemblies; GDMonoAssembly *corlib_assembly; GDMonoAssembly *project_assembly; #ifdef TOOLS_ENABLED GDMonoAssembly *tools_assembly; GDMonoAssembly *tools_project_editor_assembly; #endif LoadedApiAssembly core_api_assembly; LoadedApiAssembly editor_api_assembly; typedef bool (*CoreApiAssemblyLoadedCallback)(); bool _are_api_assemblies_out_of_sync(); bool _temp_domain_load_are_assemblies_out_of_sync(const String &p_config); bool _load_core_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly); #ifdef TOOLS_ENABLED bool _load_editor_api_assembly(LoadedApiAssembly &r_loaded_api_assembly, const String &p_config, bool p_refonly); #endif static bool _on_core_api_assembly_loaded(); bool _load_corlib_assembly(); #ifdef TOOLS_ENABLED bool _load_tools_assemblies(); #endif bool _load_project_assembly(); bool _try_load_api_assemblies(LoadedApiAssembly &r_core_api_assembly, LoadedApiAssembly &r_editor_api_assembly, const String &p_config, bool p_refonly, CoreApiAssemblyLoadedCallback p_callback); bool _try_load_api_assemblies_preset(); void _load_api_assemblies(); void _install_trace_listener(); void _register_internal_calls(); #ifndef GD_MONO_SINGLE_APPDOMAIN Error _load_scripts_domain(); Error _unload_scripts_domain(); #endif void _domain_assemblies_cleanup(int32_t p_domain_id); uint64_t api_core_hash; #ifdef TOOLS_ENABLED uint64_t api_editor_hash; #endif void _init_godot_api_hashes(); void _init_exception_policy(); GDMonoLog *gdmono_log; #if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED) MonoRegInfo mono_reg_info; #endif void add_mono_shared_libs_dir_to_path(); void determine_mono_dirs(String &r_assembly_rootdir, String &r_config_dir); protected: static GDMono *singleton; public: #ifdef DEBUG_METHODS_ENABLED uint64_t get_api_core_hash() { if (api_core_hash == 0) { api_core_hash = ClassDB::get_api_hash(ClassDB::API_CORE); } return api_core_hash; } #ifdef TOOLS_ENABLED uint64_t get_api_editor_hash() { if (api_editor_hash == 0) { api_editor_hash = ClassDB::get_api_hash(ClassDB::API_EDITOR); } return api_editor_hash; } #endif // TOOLS_ENABLED #endif // DEBUG_METHODS_ENABLED _FORCE_INLINE_ static String get_expected_api_build_config() { #ifdef TOOLS_ENABLED return "Debug"; #else #ifdef DEBUG_ENABLED return "Debug"; #else return "Release"; #endif #endif } #ifdef TOOLS_ENABLED bool copy_prebuilt_api_assembly(ApiAssemblyInfo::Type p_api_type, const String &p_config); String update_api_assemblies_from_prebuilt(const String &p_config, const bool *p_core_api_out_of_sync = nullptr, const bool *p_editor_api_out_of_sync = nullptr); #endif static GDMono *get_singleton() { return singleton; } [[noreturn]] static void unhandled_exception_hook(MonoObject *p_exc, void *p_user_data); UnhandledExceptionPolicy get_unhandled_exception_policy() const { return unhandled_exception_policy; } // Do not use these, unless you know what you're doing void add_assembly(int32_t p_domain_id, GDMonoAssembly *p_assembly); GDMonoAssembly *get_loaded_assembly(const String &p_name); _FORCE_INLINE_ bool is_runtime_initialized() const { return runtime_initialized && !mono_runtime_is_shutting_down() /* stays true after shutdown finished */; } _FORCE_INLINE_ bool is_finalizing_scripts_domain() { return finalizing_scripts_domain; } _FORCE_INLINE_ MonoDomain *get_scripts_domain() { return scripts_domain; } _FORCE_INLINE_ GDMonoAssembly *get_corlib_assembly() const { return corlib_assembly; } _FORCE_INLINE_ GDMonoAssembly *get_core_api_assembly() const { return core_api_assembly.assembly; } _FORCE_INLINE_ GDMonoAssembly *get_project_assembly() const { return project_assembly; } #ifdef TOOLS_ENABLED _FORCE_INLINE_ GDMonoAssembly *get_editor_api_assembly() const { return editor_api_assembly.assembly; } _FORCE_INLINE_ GDMonoAssembly *get_tools_assembly() const { return tools_assembly; } _FORCE_INLINE_ GDMonoAssembly *get_tools_project_editor_assembly() const { return tools_project_editor_assembly; } #endif #if defined(WINDOWS_ENABLED) && defined(TOOLS_ENABLED) const MonoRegInfo &get_mono_reg_info() { return mono_reg_info; } #endif GDMonoClass *get_class(MonoClass *p_raw_class); GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name); #ifdef GD_MONO_HOT_RELOAD Error reload_scripts_domain(); #endif bool load_assembly(const String &p_name, GDMonoAssembly **r_assembly, bool p_refonly = false); bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly = false); bool load_assembly(const String &p_name, MonoAssemblyName *p_aname, GDMonoAssembly **r_assembly, bool p_refonly, const Vector &p_search_dirs); bool load_assembly_from(const String &p_name, const String &p_path, GDMonoAssembly **r_assembly, bool p_refonly = false); Error finalize_and_unload_domain(MonoDomain *p_domain); void initialize(); void initialize_load_assemblies(); GDMono(); ~GDMono(); }; namespace gdmono { class ScopeDomain { MonoDomain *prev_domain; public: ScopeDomain(MonoDomain *p_domain) { prev_domain = mono_domain_get(); if (prev_domain != p_domain) { mono_domain_set(p_domain, false); } else { prev_domain = nullptr; } } ~ScopeDomain() { if (prev_domain) { mono_domain_set(prev_domain, false); } } }; class ScopeExitDomainUnload { MonoDomain *domain; public: ScopeExitDomainUnload(MonoDomain *p_domain) : domain(p_domain) { } ~ScopeExitDomainUnload() { if (domain) { GDMono::get_singleton()->finalize_and_unload_domain(domain); } } }; } // namespace gdmono #define _GDMONO_SCOPE_DOMAIN_(m_mono_domain) \ gdmono::ScopeDomain __gdmono__scope__domain__(m_mono_domain); \ (void)__gdmono__scope__domain__; #define _GDMONO_SCOPE_EXIT_DOMAIN_UNLOAD_(m_mono_domain) \ gdmono::ScopeExitDomainUnload __gdmono__scope__exit__domain__unload__(m_mono_domain); \ (void)__gdmono__scope__exit__domain__unload__; namespace mono_bind { class GodotSharp : public Object { GDCLASS(GodotSharp, Object); friend class GDMono; bool _is_domain_finalizing_for_unload(int32_t p_domain_id); void _reload_assemblies(bool p_soft_reload); protected: static GodotSharp *singleton; static void _bind_methods(); public: static GodotSharp *get_singleton() { return singleton; } void attach_thread(); void detach_thread(); int32_t get_domain_id(); int32_t get_scripts_domain_id(); bool is_scripts_domain_loaded(); bool is_domain_finalizing_for_unload(int32_t p_domain_id); bool is_domain_finalizing_for_unload(MonoDomain *p_domain); bool is_runtime_shutting_down(); bool is_runtime_initialized(); GodotSharp(); ~GodotSharp(); }; } // namespace mono_bind #endif // GD_MONO_H