/*************************************************************************/ /* gd_mono_assembly.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef GD_MONO_ASSEMBLY_H #define GD_MONO_ASSEMBLY_H #include #include #include "core/string/ustring.h" #include "core/templates/hash_map.h" #include "core/templates/map.h" #include "gd_mono_utils.h" class GDMonoAssembly { struct ClassKey { struct Hasher { static _FORCE_INLINE_ uint32_t hash(const ClassKey &p_key) { uint32_t hash = 0; GDMonoUtils::hash_combine(hash, p_key.namespace_name.hash()); GDMonoUtils::hash_combine(hash, p_key.class_name.hash()); return hash; } }; _FORCE_INLINE_ bool operator==(const ClassKey &p_a) const { return p_a.class_name == class_name && p_a.namespace_name == namespace_name; } ClassKey() {} ClassKey(const StringName &p_namespace_name, const StringName &p_class_name) { namespace_name = p_namespace_name; class_name = p_class_name; } StringName namespace_name; StringName class_name; }; String name; MonoImage *image; MonoAssembly *assembly; bool attrs_fetched = false; MonoCustomAttrInfo *attributes = nullptr; #ifdef GD_MONO_HOT_RELOAD uint64_t modified_time = 0; #endif HashMap cached_classes; Map cached_raw; static Vector search_dirs; static void assembly_load_hook(MonoAssembly *assembly, void *user_data); static MonoAssembly *assembly_search_hook(MonoAssemblyName *aname, void *user_data); static MonoAssembly *assembly_refonly_search_hook(MonoAssemblyName *aname, void *user_data); static MonoAssembly *assembly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); static MonoAssembly *assembly_refonly_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data); static MonoAssembly *_search_hook(MonoAssemblyName *aname, void *user_data, bool refonly); static MonoAssembly *_preload_hook(MonoAssemblyName *aname, char **assemblies_path, void *user_data, bool refonly); static MonoAssembly *_real_load_assembly_from(const String &p_path, bool p_refonly, MonoAssemblyName *p_aname = nullptr); static MonoAssembly *_load_assembly_search(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector &p_search_dirs); friend class GDMono; static void initialize(); public: void unload(); _FORCE_INLINE_ MonoImage *get_image() const { return image; } _FORCE_INLINE_ MonoAssembly *get_assembly() const { return assembly; } _FORCE_INLINE_ String get_name() const { return name; } #ifdef GD_MONO_HOT_RELOAD _FORCE_INLINE_ uint64_t get_modified_time() const { return modified_time; } #endif String get_path() const; bool has_attribute(GDMonoClass *p_attr_class); MonoObject *get_attribute(GDMonoClass *p_attr_class); void fetch_attributes(); GDMonoClass *get_class(const StringName &p_namespace, const StringName &p_name); GDMonoClass *get_class(MonoClass *p_mono_class); static String find_assembly(const String &p_name); static void fill_search_dirs(Vector &r_search_dirs, const String &p_custom_config = String(), const String &p_custom_bcl_dir = String()); static const Vector &get_default_search_dirs() { return search_dirs; } static GDMonoAssembly *load(const String &p_name, MonoAssemblyName *p_aname, bool p_refonly, const Vector &p_search_dirs); static GDMonoAssembly *load_from(const String &p_name, const String &p_path, bool p_refonly); GDMonoAssembly(const String &p_name, MonoImage *p_image, MonoAssembly *p_assembly) : name(p_name), image(p_image), assembly(p_assembly) { } ~GDMonoAssembly(); }; #endif // GD_MONO_ASSEMBLY_H