#!/usr/bin/env python Import("env") Import("env_modules") env_vorbis = env_modules.Clone() # Thirdparty source files thirdparty_obj = [] if env["builtin_libvorbis"]: thirdparty_dir = "#thirdparty/libvorbis/" thirdparty_sources = [ # "analysis.c", # "barkmel.c", "bitrate.c", "block.c", "codebook.c", "envelope.c", "floor0.c", "floor1.c", "info.c", "lookup.c", "lpc.c", "lsp.c", "mapping0.c", "mdct.c", "psy.c", # "psytune.c", "registry.c", "res0.c", "sharedbook.c", "smallft.c", "synthesis.c", # "tone.c", # "vorbisenc.c", "vorbisfile.c", "window.c", ] thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources] env_vorbis.Prepend(CPPPATH=[thirdparty_dir]) # also requires libogg if env["builtin_libogg"]: env_vorbis.Prepend(CPPPATH=["#thirdparty/libogg"]) env_thirdparty = env_vorbis.Clone() env_thirdparty.disable_warnings() env_thirdparty.add_source_files(thirdparty_obj, thirdparty_sources) env.modules_sources += thirdparty_obj # Godot source files module_obj = [] env_vorbis.add_source_files(module_obj, "*.cpp") env.modules_sources += module_obj # Needed to force rebuilding the module files when the thirdparty library is updated. env.Depends(module_obj, thirdparty_obj)