extends Area2D #virtual from CollisionObject2D (also available as signal) func _input_event(viewport, event, shape_idx): #convert event to local coordinates if (event.type==InputEvent.MOUSE_MOTION): event = make_input_local( event ) get_node("label").set_text(str(event.pos)) #virtual from CollisionObject2D (also available as signal) func _mouse_exit(): get_node("label").set_text("")