/*************************************************************************/ /* node.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "node.h" #include "core/core_string_names.h" #include "core/io/resource_loader.h" #include "core/message_queue.h" #include "core/print_string.h" #include "instance_placeholder.h" #include "scene/debugger/scene_debugger.h" #include "scene/resources/packed_scene.h" #include "scene/scene_string_names.h" #include "viewport.h" #ifdef TOOLS_ENABLED #include "editor/editor_settings.h" #endif #include VARIANT_ENUM_CAST(Node::PauseMode); int Node::orphan_node_count = 0; void Node::_notification(int p_notification) { switch (p_notification) { case NOTIFICATION_PROCESS: { if (get_script_instance()) { Variant time = get_process_delta_time(); const Variant *ptr[1] = { &time }; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_process, ptr, 1); } } break; case NOTIFICATION_PHYSICS_PROCESS: { if (get_script_instance()) { Variant time = get_physics_process_delta_time(); const Variant *ptr[1] = { &time }; get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_physics_process, ptr, 1); } } break; case NOTIFICATION_ENTER_TREE: { ERR_FAIL_COND(!get_viewport()); ERR_FAIL_COND(!get_tree()); if (data.pause_mode == PAUSE_MODE_INHERIT) { if (data.parent) data.pause_owner = data.parent->data.pause_owner; else data.pause_owner = NULL; } else { data.pause_owner = this; } if (data.input) add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); if (data.unhandled_input) add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); if (data.unhandled_key_input) add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); get_tree()->node_count++; orphan_node_count--; } break; case NOTIFICATION_EXIT_TREE: { ERR_FAIL_COND(!get_viewport()); ERR_FAIL_COND(!get_tree()); get_tree()->node_count--; orphan_node_count++; if (data.input) remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); if (data.unhandled_input) remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); if (data.unhandled_key_input) remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); data.pause_owner = NULL; if (data.path_cache) { memdelete(data.path_cache); data.path_cache = NULL; } } break; case NOTIFICATION_PATH_CHANGED: { if (data.path_cache) { memdelete(data.path_cache); data.path_cache = NULL; } } break; case NOTIFICATION_READY: { if (get_script_instance()) { if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_input)) { set_process_input(true); } if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_input)) { set_process_unhandled_input(true); } if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_unhandled_key_input)) { set_process_unhandled_key_input(true); } if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_process)) { set_process(true); } if (get_script_instance()->has_method(SceneStringNames::get_singleton()->_physics_process)) { set_physics_process(true); } get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_ready, NULL, 0); } } break; case NOTIFICATION_POSTINITIALIZE: { data.in_constructor = false; } break; case NOTIFICATION_PREDELETE: { set_owner(NULL); while (data.owned.size()) { data.owned.front()->get()->set_owner(NULL); } if (data.parent) { data.parent->remove_child(this); } // kill children as cleanly as possible while (data.children.size()) { Node *child = data.children[data.children.size() - 1]; //begin from the end because its faster and more consistent with creation remove_child(child); memdelete(child); } } break; } } void Node::_propagate_ready() { data.ready_notified = true; data.blocked++; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_ready(); } data.blocked--; notification(NOTIFICATION_POST_ENTER_TREE); if (data.ready_first) { data.ready_first = false; notification(NOTIFICATION_READY); emit_signal(SceneStringNames::get_singleton()->ready); } } void Node::_propagate_enter_tree() { // this needs to happen to all children before any enter_tree if (data.parent) { data.tree = data.parent->data.tree; data.depth = data.parent->data.depth + 1; } else { data.depth = 1; } data.viewport = Object::cast_to(this); if (!data.viewport && data.parent) data.viewport = data.parent->data.viewport; data.inside_tree = true; for (Map::Element *E = data.grouped.front(); E; E = E->next()) { E->get().group = data.tree->add_to_group(E->key(), this); } notification(NOTIFICATION_ENTER_TREE); if (get_script_instance()) { get_script_instance()->call_multilevel_reversed(SceneStringNames::get_singleton()->_enter_tree, NULL, 0); } emit_signal(SceneStringNames::get_singleton()->tree_entered); data.tree->node_added(this); data.blocked++; //block while adding children for (int i = 0; i < data.children.size(); i++) { if (!data.children[i]->is_inside_tree()) // could have been added in enter_tree data.children[i]->_propagate_enter_tree(); } data.blocked--; #ifdef DEBUG_ENABLED SceneDebugger::add_to_cache(data.filename, this); #endif // enter groups } void Node::_propagate_after_exit_tree() { data.blocked++; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_after_exit_tree(); } data.blocked--; emit_signal(SceneStringNames::get_singleton()->tree_exited); } void Node::_propagate_exit_tree() { //block while removing children #ifdef DEBUG_ENABLED SceneDebugger::remove_from_cache(data.filename, this); #endif data.blocked++; for (int i = data.children.size() - 1; i >= 0; i--) { data.children[i]->_propagate_exit_tree(); } data.blocked--; if (get_script_instance()) { get_script_instance()->call_multilevel(SceneStringNames::get_singleton()->_exit_tree, NULL, 0); } emit_signal(SceneStringNames::get_singleton()->tree_exiting); notification(NOTIFICATION_EXIT_TREE, true); if (data.tree) data.tree->node_removed(this); // exit groups for (Map::Element *E = data.grouped.front(); E; E = E->next()) { data.tree->remove_from_group(E->key(), this); E->get().group = NULL; } data.viewport = NULL; if (data.tree) data.tree->tree_changed(); data.inside_tree = false; data.ready_notified = false; data.tree = NULL; data.depth = -1; } void Node::move_child(Node *p_child, int p_pos) { ERR_FAIL_NULL(p_child); ERR_FAIL_INDEX_MSG(p_pos, data.children.size() + 1, "Invalid new child position: " + itos(p_pos) + "."); ERR_FAIL_COND_MSG(p_child->data.parent != this, "Child is not a child of this node."); ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, move_child() failed. Consider using call_deferred(\"move_child\") instead (or \"popup\" if this is from a popup)."); // Specifying one place beyond the end // means the same as moving to the last position if (p_pos == data.children.size()) p_pos--; if (p_child->data.pos == p_pos) return; //do nothing int motion_from = MIN(p_pos, p_child->data.pos); int motion_to = MAX(p_pos, p_child->data.pos); data.children.remove(p_child->data.pos); data.children.insert(p_pos, p_child); if (data.tree) { data.tree->tree_changed(); } data.blocked++; //new pos first for (int i = motion_from; i <= motion_to; i++) { data.children[i]->data.pos = i; } // notification second move_child_notify(p_child); for (int i = motion_from; i <= motion_to; i++) { data.children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } for (const Map::Element *E = p_child->data.grouped.front(); E; E = E->next()) { if (E->get().group) E->get().group->changed = true; } data.blocked--; } void Node::raise() { if (!data.parent) return; data.parent->move_child(this, data.parent->data.children.size() - 1); } void Node::add_child_notify(Node *p_child) { // to be used when not wanted } void Node::remove_child_notify(Node *p_child) { // to be used when not wanted } void Node::move_child_notify(Node *p_child) { // to be used when not wanted } void Node::set_physics_process(bool p_process) { if (data.physics_process == p_process) return; data.physics_process = p_process; if (data.physics_process) add_to_group("physics_process", false); else remove_from_group("physics_process"); _change_notify("physics_process"); } bool Node::is_physics_processing() const { return data.physics_process; } void Node::set_physics_process_internal(bool p_process_internal) { if (data.physics_process_internal == p_process_internal) return; data.physics_process_internal = p_process_internal; if (data.physics_process_internal) add_to_group("physics_process_internal", false); else remove_from_group("physics_process_internal"); _change_notify("physics_process_internal"); } bool Node::is_physics_processing_internal() const { return data.physics_process_internal; } void Node::set_pause_mode(PauseMode p_mode) { if (data.pause_mode == p_mode) return; bool prev_inherits = data.pause_mode == PAUSE_MODE_INHERIT; data.pause_mode = p_mode; if (!is_inside_tree()) return; //pointless if ((data.pause_mode == PAUSE_MODE_INHERIT) == prev_inherits) return; ///nothing changed Node *owner = NULL; if (data.pause_mode == PAUSE_MODE_INHERIT) { if (data.parent) owner = data.parent->data.pause_owner; } else { owner = this; } _propagate_pause_owner(owner); } Node::PauseMode Node::get_pause_mode() const { return data.pause_mode; } void Node::_propagate_pause_owner(Node *p_owner) { if (this != p_owner && data.pause_mode != PAUSE_MODE_INHERIT) return; data.pause_owner = p_owner; for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_pause_owner(p_owner); } } void Node::set_network_master(int p_peer_id, bool p_recursive) { data.network_master = p_peer_id; if (p_recursive) { for (int i = 0; i < data.children.size(); i++) { data.children[i]->set_network_master(p_peer_id, true); } } } int Node::get_network_master() const { return data.network_master; } bool Node::is_network_master() const { ERR_FAIL_COND_V(!is_inside_tree(), false); return get_multiplayer()->get_network_unique_id() == data.network_master; } /***** RPC CONFIG ********/ uint16_t Node::rpc_config(const StringName &p_method, MultiplayerAPI::RPCMode p_mode) { uint16_t mid = get_node_rpc_method_id(p_method); if (mid == UINT16_MAX) { // It's new NetData nd; nd.name = p_method; nd.mode = p_mode; data.rpc_methods.push_back(nd); return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); } else { int c_mid = (~(1 << 15)) & mid; data.rpc_methods.write[c_mid].mode = p_mode; return mid; } } uint16_t Node::rset_config(const StringName &p_property, MultiplayerAPI::RPCMode p_mode) { uint16_t pid = get_node_rset_property_id(p_property); if (pid == UINT16_MAX) { // It's new NetData nd; nd.name = p_property; nd.mode = p_mode; data.rpc_properties.push_back(nd); return ((uint16_t)data.rpc_properties.size() - 1) | (1 << 15); } else { int c_pid = (~(1 << 15)) & pid; data.rpc_properties.write[c_pid].mode = p_mode; return pid; } } /***** RPC FUNCTIONS ********/ void Node::rpc(const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) break; argc++; } rpcp(0, false, p_method, argptr, argc); } void Node::rpc_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) break; argc++; } rpcp(p_peer_id, false, p_method, argptr, argc); } void Node::rpc_unreliable(const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) break; argc++; } rpcp(0, true, p_method, argptr, argc); } void Node::rpc_unreliable_id(int p_peer_id, const StringName &p_method, VARIANT_ARG_DECLARE) { VARIANT_ARGPTRS; int argc = 0; for (int i = 0; i < VARIANT_ARG_MAX; i++) { if (argptr[i]->get_type() == Variant::NIL) break; argc++; } rpcp(p_peer_id, true, p_method, argptr, argc); } Variant Node::_rpc_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } if (p_args[0]->get_type() != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING; return Variant(); } StringName method = *p_args[0]; rpcp(0, false, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; return Variant(); } Variant Node::_rpc_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; return Variant(); } if (p_args[0]->get_type() != Variant::INT) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; return Variant(); } if (p_args[1]->get_type() != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING; return Variant(); } int peer_id = *p_args[0]; StringName method = *p_args[1]; rpcp(peer_id, false, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; return Variant(); } Variant Node::_rpc_unreliable_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 1) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 1; return Variant(); } if (p_args[0]->get_type() != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::STRING; return Variant(); } StringName method = *p_args[0]; rpcp(0, true, method, &p_args[1], p_argcount - 1); r_error.error = Callable::CallError::CALL_OK; return Variant(); } Variant Node::_rpc_unreliable_id_bind(const Variant **p_args, int p_argcount, Callable::CallError &r_error) { if (p_argcount < 2) { r_error.error = Callable::CallError::CALL_ERROR_TOO_FEW_ARGUMENTS; r_error.argument = 2; return Variant(); } if (p_args[0]->get_type() != Variant::INT) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 0; r_error.expected = Variant::INT; return Variant(); } if (p_args[1]->get_type() != Variant::STRING) { r_error.error = Callable::CallError::CALL_ERROR_INVALID_ARGUMENT; r_error.argument = 1; r_error.expected = Variant::STRING; return Variant(); } int peer_id = *p_args[0]; StringName method = *p_args[1]; rpcp(peer_id, true, method, &p_args[2], p_argcount - 2); r_error.error = Callable::CallError::CALL_OK; return Variant(); } void Node::rpcp(int p_peer_id, bool p_unreliable, const StringName &p_method, const Variant **p_arg, int p_argcount) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->rpcp(this, p_peer_id, p_unreliable, p_method, p_arg, p_argcount); } void Node::rsetp(int p_peer_id, bool p_unreliable, const StringName &p_property, const Variant &p_value) { ERR_FAIL_COND(!is_inside_tree()); get_multiplayer()->rsetp(this, p_peer_id, p_unreliable, p_property, p_value); } /******** RSET *********/ void Node::rset(const StringName &p_property, const Variant &p_value) { rsetp(0, false, p_property, p_value); } void Node::rset_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { rsetp(p_peer_id, false, p_property, p_value); } void Node::rset_unreliable(const StringName &p_property, const Variant &p_value) { rsetp(0, true, p_property, p_value); } void Node::rset_unreliable_id(int p_peer_id, const StringName &p_property, const Variant &p_value) { rsetp(p_peer_id, true, p_property, p_value); } //////////// end of rpc Ref Node::get_multiplayer() const { if (multiplayer.is_valid()) return multiplayer; if (!is_inside_tree()) return Ref(); return get_tree()->get_multiplayer(); } Ref Node::get_custom_multiplayer() const { return multiplayer; } void Node::set_custom_multiplayer(Ref p_multiplayer) { multiplayer = p_multiplayer; } uint16_t Node::get_node_rpc_method_id(const StringName &p_method) const { for (int i = 0; i < data.rpc_methods.size(); i++) { if (data.rpc_methods[i].name == p_method) { // Returns `i` with the high bit set to 1 so we know that this id comes // from the node and not the script. return i | (1 << 15); } } return UINT16_MAX; } StringName Node::get_node_rpc_method(const uint16_t p_rpc_method_id) const { // Make sure this is a node generated ID. if (((1 << 15) & p_rpc_method_id) > 0) { int mid = (~(1 << 15)) & p_rpc_method_id; if (mid < data.rpc_methods.size()) return data.rpc_methods[mid].name; } return StringName(); } MultiplayerAPI::RPCMode Node::get_node_rpc_mode_by_id(const uint16_t p_rpc_method_id) const { // Make sure this is a node generated ID. if (((1 << 15) & p_rpc_method_id) > 0) { int mid = (~(1 << 15)) & p_rpc_method_id; if (mid < data.rpc_methods.size()) return data.rpc_methods[mid].mode; } return MultiplayerAPI::RPC_MODE_DISABLED; } MultiplayerAPI::RPCMode Node::get_node_rpc_mode(const StringName &p_method) const { return get_node_rpc_mode_by_id(get_node_rpc_method_id(p_method)); } uint16_t Node::get_node_rset_property_id(const StringName &p_property) const { for (int i = 0; i < data.rpc_properties.size(); i++) { if (data.rpc_properties[i].name == p_property) { // Returns `i` with the high bit set to 1 so we know that this id comes // from the node and not the script. return i | (1 << 15); } } return UINT16_MAX; } StringName Node::get_node_rset_property(const uint16_t p_rset_property_id) const { // Make sure this is a node generated ID. if (((1 << 15) & p_rset_property_id) > 0) { int mid = (~(1 << 15)) & p_rset_property_id; if (mid < data.rpc_properties.size()) return data.rpc_properties[mid].name; } return StringName(); } MultiplayerAPI::RPCMode Node::get_node_rset_mode_by_id(const uint16_t p_rset_property_id) const { if (((1 << 15) & p_rset_property_id) > 0) { int mid = (~(1 << 15)) & p_rset_property_id; if (mid < data.rpc_properties.size()) return data.rpc_properties[mid].mode; } return MultiplayerAPI::RPC_MODE_DISABLED; } MultiplayerAPI::RPCMode Node::get_node_rset_mode(const StringName &p_property) const { return get_node_rset_mode_by_id(get_node_rset_property_id(p_property)); } String Node::get_rpc_md5() const { String rpc_list; for (int i = 0; i < data.rpc_methods.size(); i += 1) { rpc_list += String(data.rpc_methods[i].name); } for (int i = 0; i < data.rpc_properties.size(); i += 1) { rpc_list += String(data.rpc_properties[i].name); } if (get_script_instance()) { Vector rpc = get_script_instance()->get_rpc_methods(); for (int i = 0; i < rpc.size(); i += 1) { rpc_list += String(rpc[i].name); } rpc = get_script_instance()->get_rset_properties(); for (int i = 0; i < rpc.size(); i += 1) { rpc_list += String(rpc[i].name); } } return rpc_list.md5_text(); } bool Node::can_process_notification(int p_what) const { switch (p_what) { case NOTIFICATION_PHYSICS_PROCESS: return data.physics_process; case NOTIFICATION_PROCESS: return data.idle_process; case NOTIFICATION_INTERNAL_PROCESS: return data.idle_process_internal; case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: return data.physics_process_internal; } return true; } bool Node::can_process() const { ERR_FAIL_COND_V(!is_inside_tree(), false); if (get_tree()->is_paused()) { if (data.pause_mode == PAUSE_MODE_STOP) return false; if (data.pause_mode == PAUSE_MODE_PROCESS) return true; if (data.pause_mode == PAUSE_MODE_INHERIT) { if (!data.pause_owner) return false; //clearly no pause owner by default if (data.pause_owner->data.pause_mode == PAUSE_MODE_PROCESS) return true; if (data.pause_owner->data.pause_mode == PAUSE_MODE_STOP) return false; } } return true; } float Node::get_physics_process_delta_time() const { if (data.tree) return data.tree->get_physics_process_time(); else return 0; } float Node::get_process_delta_time() const { if (data.tree) return data.tree->get_idle_process_time(); else return 0; } void Node::set_process(bool p_idle_process) { if (data.idle_process == p_idle_process) return; data.idle_process = p_idle_process; if (data.idle_process) add_to_group("idle_process", false); else remove_from_group("idle_process"); _change_notify("idle_process"); } bool Node::is_processing() const { return data.idle_process; } void Node::set_process_internal(bool p_idle_process_internal) { if (data.idle_process_internal == p_idle_process_internal) return; data.idle_process_internal = p_idle_process_internal; if (data.idle_process_internal) add_to_group("idle_process_internal", false); else remove_from_group("idle_process_internal"); _change_notify("idle_process_internal"); } bool Node::is_processing_internal() const { return data.idle_process_internal; } void Node::set_process_priority(int p_priority) { data.process_priority = p_priority; // Make sure we are in SceneTree. if (data.tree == NULL) { return; } if (is_processing()) { data.tree->make_group_changed("idle_process"); } if (is_processing_internal()) { data.tree->make_group_changed("idle_process_internal"); } if (is_physics_processing()) { data.tree->make_group_changed("physics_process"); } if (is_physics_processing_internal()) { data.tree->make_group_changed("physics_process_internal"); } } int Node::get_process_priority() const { return data.process_priority; } void Node::set_process_input(bool p_enable) { if (p_enable == data.input) return; data.input = p_enable; if (!is_inside_tree()) return; if (p_enable) add_to_group("_vp_input" + itos(get_viewport()->get_instance_id())); else remove_from_group("_vp_input" + itos(get_viewport()->get_instance_id())); } bool Node::is_processing_input() const { return data.input; } void Node::set_process_unhandled_input(bool p_enable) { if (p_enable == data.unhandled_input) return; data.unhandled_input = p_enable; if (!is_inside_tree()) return; if (p_enable) add_to_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); else remove_from_group("_vp_unhandled_input" + itos(get_viewport()->get_instance_id())); } bool Node::is_processing_unhandled_input() const { return data.unhandled_input; } void Node::set_process_unhandled_key_input(bool p_enable) { if (p_enable == data.unhandled_key_input) return; data.unhandled_key_input = p_enable; if (!is_inside_tree()) return; if (p_enable) add_to_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); else remove_from_group("_vp_unhandled_key_input" + itos(get_viewport()->get_instance_id())); } bool Node::is_processing_unhandled_key_input() const { return data.unhandled_key_input; } StringName Node::get_name() const { return data.name; } void Node::_set_name_nocheck(const StringName &p_name) { data.name = p_name; } String Node::invalid_character = ". : @ / \""; bool Node::_validate_node_name(String &p_name) { String name = p_name; Vector chars = Node::invalid_character.split(" "); for (int i = 0; i < chars.size(); i++) { name = name.replace(chars[i], ""); } bool is_valid = name == p_name; p_name = name; return is_valid; } void Node::set_name(const String &p_name) { String name = p_name; _validate_node_name(name); ERR_FAIL_COND(name == ""); data.name = name; if (data.parent) { data.parent->_validate_child_name(this); } propagate_notification(NOTIFICATION_PATH_CHANGED); if (is_inside_tree()) { emit_signal("renamed"); get_tree()->node_renamed(this); get_tree()->tree_changed(); } } static bool node_hrcr = false; static SafeRefCount node_hrcr_count; void Node::init_node_hrcr() { node_hrcr_count.init(1); } void Node::set_human_readable_collision_renaming(bool p_enabled) { node_hrcr = p_enabled; } #ifdef TOOLS_ENABLED String Node::validate_child_name(Node *p_child) { StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); return name; } #endif void Node::_validate_child_name(Node *p_child, bool p_force_human_readable) { /* Make sure the name is unique */ if (node_hrcr || p_force_human_readable) { //this approach to autoset node names is human readable but very slow //it's turned on while running in the editor StringName name = p_child->data.name; _generate_serial_child_name(p_child, name); p_child->data.name = name; } else { //this approach to autoset node names is fast but not as readable //it's the default and reserves the '@' character for unique names. bool unique = true; if (p_child->data.name == StringName() || p_child->data.name.operator String()[0] == '@') { //new unique name must be assigned unique = false; } else { //check if exists Node **children = data.children.ptrw(); int cc = data.children.size(); for (int i = 0; i < cc; i++) { if (children[i] == p_child) continue; if (children[i]->data.name == p_child->data.name) { unique = false; break; } } } if (!unique) { ERR_FAIL_COND(!node_hrcr_count.ref()); String name = "@" + String(p_child->get_name()) + "@" + itos(node_hrcr_count.get()); p_child->data.name = name; } } } // Return s + 1 as if it were an integer String increase_numeric_string(const String &s) { String res = s; bool carry = res.length() > 0; for (int i = res.length() - 1; i >= 0; i--) { if (!carry) { break; } CharType n = s[i]; if (n == '9') { // keep carry as true: 9 + 1 res[i] = '0'; } else { res[i] = s[i] + 1; carry = false; } } if (carry) { res = "1" + res; } return res; } void Node::_generate_serial_child_name(const Node *p_child, StringName &name) const { if (name == StringName()) { //no name and a new nade is needed, create one. name = p_child->get_class(); // Adjust casing according to project setting. The current type name is expected to be in PascalCase. switch (ProjectSettings::get_singleton()->get("node/name_casing").operator int()) { case NAME_CASING_PASCAL_CASE: break; case NAME_CASING_CAMEL_CASE: { String n = name; n[0] = n.to_lower()[0]; name = n; } break; case NAME_CASING_SNAKE_CASE: name = String(name).camelcase_to_underscore(true); break; } } //quickly test if proposed name exists int cc = data.children.size(); //children count const Node *const *children_ptr = data.children.ptr(); { bool exists = false; for (int i = 0; i < cc; i++) { if (children_ptr[i] == p_child) { //exclude self in renaming if its already a child continue; } if (children_ptr[i]->data.name == name) { exists = true; } } if (!exists) { return; //if it does not exist, it does not need validation } } // Extract trailing number String name_string = name; String nums; for (int i = name_string.length() - 1; i >= 0; i--) { CharType n = name_string[i]; if (n >= '0' && n <= '9') { nums = String::chr(name_string[i]) + nums; } else { break; } } String nnsep = _get_name_num_separator(); int name_last_index = name_string.length() - nnsep.length() - nums.length(); // Assign the base name + separator to name if we have numbers preceded by a separator if (nums.length() > 0 && name_string.substr(name_last_index, nnsep.length()) == nnsep) { name_string = name_string.substr(0, name_last_index + nnsep.length()); } else { nums = ""; } for (;;) { StringName attempt = name_string + nums; bool exists = false; for (int i = 0; i < cc; i++) { if (children_ptr[i] == p_child) { continue; } if (children_ptr[i]->data.name == attempt) { exists = true; } } if (!exists) { name = attempt; return; } else { if (nums.length() == 0) { // Name was undecorated so skip to 2 for a more natural result nums = "2"; name_string += nnsep; // Add separator because nums.length() > 0 was false } else { nums = increase_numeric_string(nums); } } } } void Node::_add_child_nocheck(Node *p_child, const StringName &p_name) { //add a child node quickly, without name validation p_child->data.name = p_name; p_child->data.pos = data.children.size(); data.children.push_back(p_child); p_child->data.parent = this; p_child->notification(NOTIFICATION_PARENTED); if (data.tree) { p_child->_set_tree(data.tree); } /* Notify */ //recognize children created in this node constructor p_child->data.parent_owned = data.in_constructor; add_child_notify(p_child); } void Node::add_child(Node *p_child, bool p_legible_unique_name) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(p_child == this, "Can't add child '" + p_child->get_name() + "' to itself."); // adding to itself! ERR_FAIL_COND_MSG(p_child->data.parent, "Can't add child '" + p_child->get_name() + "' to '" + get_name() + "', already has a parent '" + p_child->data.parent->get_name() + "'."); //Fail if node has a parent ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, add_node() failed. Consider using call_deferred(\"add_child\", child) instead."); /* Validate name */ _validate_child_name(p_child, p_legible_unique_name); _add_child_nocheck(p_child, p_child->data.name); } void Node::add_child_below_node(Node *p_node, Node *p_child, bool p_legible_unique_name) { ERR_FAIL_NULL(p_node); ERR_FAIL_NULL(p_child); add_child(p_child, p_legible_unique_name); if (is_a_parent_of(p_node)) { move_child(p_child, p_node->get_position_in_parent() + 1); } else { WARN_PRINT("Cannot move under node " + p_node->get_name() + " as " + p_child->get_name() + " does not share a parent."); } } void Node::_propagate_validate_owner() { if (data.owner) { bool found = false; Node *parent = data.parent; while (parent) { if (parent == data.owner) { found = true; break; } parent = parent->data.parent; } if (!found) { data.owner->data.owned.erase(data.OW); data.owner = NULL; } } for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_validate_owner(); } } void Node::remove_child(Node *p_child) { ERR_FAIL_NULL(p_child); ERR_FAIL_COND_MSG(data.blocked > 0, "Parent node is busy setting up children, remove_node() failed. Consider using call_deferred(\"remove_child\", child) instead."); int child_count = data.children.size(); Node **children = data.children.ptrw(); int idx = -1; if (p_child->data.pos >= 0 && p_child->data.pos < child_count) { if (children[p_child->data.pos] == p_child) { idx = p_child->data.pos; } } if (idx == -1) { //maybe removed while unparenting or something and index was not updated, so just in case the above fails, try this. for (int i = 0; i < child_count; i++) { if (children[i] == p_child) { idx = i; break; } } } ERR_FAIL_COND_MSG(idx == -1, "Cannot remove child node " + p_child->get_name() + " as it is not a child of this node."); //ERR_FAIL_COND( p_child->data.blocked > 0 ); //if (data.scene) { does not matter p_child->_set_tree(NULL); //} remove_child_notify(p_child); p_child->notification(NOTIFICATION_UNPARENTED); data.children.remove(idx); //update pointer and size child_count = data.children.size(); children = data.children.ptrw(); for (int i = idx; i < child_count; i++) { children[i]->data.pos = i; children[i]->notification(NOTIFICATION_MOVED_IN_PARENT); } p_child->data.parent = NULL; p_child->data.pos = -1; // validate owner p_child->_propagate_validate_owner(); if (data.inside_tree) { p_child->_propagate_after_exit_tree(); } } int Node::get_child_count() const { return data.children.size(); } Node *Node::get_child(int p_index) const { ERR_FAIL_INDEX_V(p_index, data.children.size(), NULL); return data.children[p_index]; } Node *Node::_get_child_by_name(const StringName &p_name) const { int cc = data.children.size(); Node *const *cd = data.children.ptr(); for (int i = 0; i < cc; i++) { if (cd[i]->data.name == p_name) return cd[i]; } return NULL; } Node *Node::get_node_or_null(const NodePath &p_path) const { if (p_path.is_empty()) { return NULL; } ERR_FAIL_COND_V_MSG(!data.inside_tree && p_path.is_absolute(), NULL, "Can't use get_node() with absolute paths from outside the active scene tree."); Node *current = NULL; Node *root = NULL; if (!p_path.is_absolute()) { current = const_cast(this); //start from this } else { root = const_cast(this); while (root->data.parent) root = root->data.parent; //start from root } for (int i = 0; i < p_path.get_name_count(); i++) { StringName name = p_path.get_name(i); Node *next = NULL; if (name == SceneStringNames::get_singleton()->dot) { // . next = current; } else if (name == SceneStringNames::get_singleton()->doubledot) { // .. if (current == NULL || !current->data.parent) return NULL; next = current->data.parent; } else if (current == NULL) { if (name == root->get_name()) next = root; } else { next = NULL; for (int j = 0; j < current->data.children.size(); j++) { Node *child = current->data.children[j]; if (child->data.name == name) { next = child; break; } } if (next == NULL) { return NULL; }; } current = next; } return current; } Node *Node::get_node(const NodePath &p_path) const { Node *node = get_node_or_null(p_path); ERR_FAIL_COND_V_MSG(!node, NULL, "Node not found: " + p_path + "."); return node; } bool Node::has_node(const NodePath &p_path) const { return get_node_or_null(p_path) != NULL; } Node *Node::find_node(const String &p_mask, bool p_recursive, bool p_owned) const { Node *const *cptr = data.children.ptr(); int ccount = data.children.size(); for (int i = 0; i < ccount; i++) { if (p_owned && !cptr[i]->data.owner) continue; if (cptr[i]->data.name.operator String().match(p_mask)) return cptr[i]; if (!p_recursive) continue; Node *ret = cptr[i]->find_node(p_mask, true, p_owned); if (ret) return ret; } return NULL; } Node *Node::get_parent() const { return data.parent; } Node *Node::find_parent(const String &p_mask) const { Node *p = data.parent; while (p) { if (p->data.name.operator String().match(p_mask)) return p; p = p->data.parent; } return NULL; } bool Node::is_a_parent_of(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); Node *p = p_node->data.parent; while (p) { if (p == this) return true; p = p->data.parent; } return false; } bool Node::is_greater_than(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, false); ERR_FAIL_COND_V(!data.inside_tree, false); ERR_FAIL_COND_V(!p_node->data.inside_tree, false); ERR_FAIL_COND_V(data.depth < 0, false); ERR_FAIL_COND_V(p_node->data.depth < 0, false); #ifdef NO_ALLOCA Vector this_stack; Vector that_stack; this_stack.resize(data.depth); that_stack.resize(p_node->data.depth); #else int *this_stack = (int *)alloca(sizeof(int) * data.depth); int *that_stack = (int *)alloca(sizeof(int) * p_node->data.depth); #endif const Node *n = this; int idx = data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, data.depth, false); this_stack[idx--] = n->data.pos; n = n->data.parent; } ERR_FAIL_COND_V(idx != -1, false); n = p_node; idx = p_node->data.depth - 1; while (n) { ERR_FAIL_INDEX_V(idx, p_node->data.depth, false); that_stack[idx--] = n->data.pos; n = n->data.parent; } ERR_FAIL_COND_V(idx != -1, false); idx = 0; bool res; while (true) { // using -2 since out-of-tree or nonroot nodes have -1 int this_idx = (idx >= data.depth) ? -2 : this_stack[idx]; int that_idx = (idx >= p_node->data.depth) ? -2 : that_stack[idx]; if (this_idx > that_idx) { res = true; break; } else if (this_idx < that_idx) { res = false; break; } else if (this_idx == -2) { res = false; // equal break; } idx++; } return res; } void Node::get_owned_by(Node *p_by, List *p_owned) { if (data.owner == p_by) p_owned->push_back(this); for (int i = 0; i < get_child_count(); i++) get_child(i)->get_owned_by(p_by, p_owned); } void Node::_set_owner_nocheck(Node *p_owner) { if (data.owner == p_owner) return; ERR_FAIL_COND(data.owner); data.owner = p_owner; data.owner->data.owned.push_back(this); data.OW = data.owner->data.owned.back(); } void Node::set_owner(Node *p_owner) { if (data.owner) { data.owner->data.owned.erase(data.OW); data.OW = NULL; data.owner = NULL; } ERR_FAIL_COND(p_owner == this); if (!p_owner) return; Node *check = this->get_parent(); bool owner_valid = false; while (check) { if (check == p_owner) { owner_valid = true; break; } check = check->data.parent; } ERR_FAIL_COND(!owner_valid); _set_owner_nocheck(p_owner); } Node *Node::get_owner() const { return data.owner; } Node *Node::find_common_parent_with(const Node *p_node) const { if (this == p_node) return const_cast(p_node); Set visited; const Node *n = this; while (n) { visited.insert(n); n = n->data.parent; } const Node *common_parent = p_node; while (common_parent) { if (visited.has(common_parent)) break; common_parent = common_parent->data.parent; } if (!common_parent) return NULL; return const_cast(common_parent); } NodePath Node::get_path_to(const Node *p_node) const { ERR_FAIL_NULL_V(p_node, NodePath()); if (this == p_node) return NodePath("."); Set visited; const Node *n = this; while (n) { visited.insert(n); n = n->data.parent; } const Node *common_parent = p_node; while (common_parent) { if (visited.has(common_parent)) break; common_parent = common_parent->data.parent; } ERR_FAIL_COND_V(!common_parent, NodePath()); //nodes not in the same tree visited.clear(); Vector path; n = p_node; while (n != common_parent) { path.push_back(n->get_name()); n = n->data.parent; } n = this; StringName up = String(".."); while (n != common_parent) { path.push_back(up); n = n->data.parent; } path.invert(); return NodePath(path, false); } NodePath Node::get_path() const { ERR_FAIL_COND_V_MSG(!is_inside_tree(), NodePath(), "Cannot get path of node as it is not in a scene tree."); if (data.path_cache) return *data.path_cache; const Node *n = this; Vector path; while (n) { path.push_back(n->get_name()); n = n->data.parent; } path.invert(); data.path_cache = memnew(NodePath(path, true)); return *data.path_cache; } bool Node::is_in_group(const StringName &p_identifier) const { return data.grouped.has(p_identifier); } void Node::add_to_group(const StringName &p_identifier, bool p_persistent) { ERR_FAIL_COND(!p_identifier.operator String().length()); if (data.grouped.has(p_identifier)) return; GroupData gd; if (data.tree) { gd.group = data.tree->add_to_group(p_identifier, this); } else { gd.group = NULL; } gd.persistent = p_persistent; data.grouped[p_identifier] = gd; } void Node::remove_from_group(const StringName &p_identifier) { ERR_FAIL_COND(!data.grouped.has(p_identifier)); Map::Element *E = data.grouped.find(p_identifier); ERR_FAIL_COND(!E); if (data.tree) data.tree->remove_from_group(E->key(), this); data.grouped.erase(E); } Array Node::_get_groups() const { Array groups; List gi; get_groups(&gi); for (List::Element *E = gi.front(); E; E = E->next()) { groups.push_back(E->get().name); } return groups; } void Node::get_groups(List *p_groups) const { for (const Map::Element *E = data.grouped.front(); E; E = E->next()) { GroupInfo gi; gi.name = E->key(); gi.persistent = E->get().persistent; p_groups->push_back(gi); } } int Node::get_persistent_group_count() const { int count = 0; for (const Map::Element *E = data.grouped.front(); E; E = E->next()) { if (E->get().persistent) { count += 1; } } return count; } void Node::_print_tree_pretty(const String &prefix, const bool last) { String new_prefix = last ? String::utf8(" ┖╴") : String::utf8(" ┠╴"); print_line(prefix + new_prefix + String(get_name())); for (int i = 0; i < data.children.size(); i++) { new_prefix = last ? String::utf8(" ") : String::utf8(" ┃ "); data.children[i]->_print_tree_pretty(prefix + new_prefix, i == data.children.size() - 1); } } void Node::print_tree_pretty() { _print_tree_pretty("", true); } void Node::print_tree() { _print_tree(this); } void Node::_print_tree(const Node *p_node) { print_line(String(p_node->get_path_to(this))); for (int i = 0; i < data.children.size(); i++) data.children[i]->_print_tree(p_node); } void Node::_propagate_reverse_notification(int p_notification) { data.blocked++; for (int i = data.children.size() - 1; i >= 0; i--) { data.children[i]->_propagate_reverse_notification(p_notification); } notification(p_notification, true); data.blocked--; } void Node::_propagate_deferred_notification(int p_notification, bool p_reverse) { ERR_FAIL_COND(!is_inside_tree()); data.blocked++; if (!p_reverse) MessageQueue::get_singleton()->push_notification(this, p_notification); for (int i = 0; i < data.children.size(); i++) { data.children[i]->_propagate_deferred_notification(p_notification, p_reverse); } if (p_reverse) MessageQueue::get_singleton()->push_notification(this, p_notification); data.blocked--; } void Node::propagate_notification(int p_notification) { data.blocked++; notification(p_notification); for (int i = 0; i < data.children.size(); i++) { data.children[i]->propagate_notification(p_notification); } data.blocked--; } void Node::propagate_call(const StringName &p_method, const Array &p_args, const bool p_parent_first) { data.blocked++; if (p_parent_first && has_method(p_method)) callv(p_method, p_args); for (int i = 0; i < data.children.size(); i++) { data.children[i]->propagate_call(p_method, p_args, p_parent_first); } if (!p_parent_first && has_method(p_method)) callv(p_method, p_args); data.blocked--; } void Node::_propagate_replace_owner(Node *p_owner, Node *p_by_owner) { if (get_owner() == p_owner) set_owner(p_by_owner); data.blocked++; for (int i = 0; i < data.children.size(); i++) data.children[i]->_propagate_replace_owner(p_owner, p_by_owner); data.blocked--; } int Node::get_index() const { return data.pos; } void Node::remove_and_skip() { ERR_FAIL_COND(!data.parent); Node *new_owner = get_owner(); List children; while (true) { bool clear = true; for (int i = 0; i < data.children.size(); i++) { Node *c_node = data.children[i]; if (!c_node->get_owner()) continue; remove_child(c_node); c_node->_propagate_replace_owner(this, NULL); children.push_back(c_node); clear = false; break; } if (clear) break; } while (!children.empty()) { Node *c_node = children.front()->get(); data.parent->add_child(c_node); c_node->_propagate_replace_owner(NULL, new_owner); children.pop_front(); } data.parent->remove_child(this); } void Node::set_filename(const String &p_filename) { data.filename = p_filename; } String Node::get_filename() const { return data.filename; } void Node::set_editor_description(const String &p_editor_description) { set_meta("_editor_description_", p_editor_description); } String Node::get_editor_description() const { if (has_meta("_editor_description_")) { return get_meta("_editor_description_"); } else { return ""; } } void Node::set_editable_instance(Node *p_node, bool p_editable) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(!is_a_parent_of(p_node)); NodePath p = get_path_to(p_node); if (!p_editable) { data.editable_instances.erase(p); // Avoid this flag being needlessly saved; // also give more visual feedback if editable children is re-enabled set_display_folded(false); } else { data.editable_instances[p] = true; } } bool Node::is_editable_instance(const Node *p_node) const { if (!p_node) return false; //easier, null is never editable :) ERR_FAIL_COND_V(!is_a_parent_of(p_node), false); NodePath p = get_path_to(p_node); return data.editable_instances.has(p); } void Node::set_editable_instances(const HashMap &p_editable_instances) { data.editable_instances = p_editable_instances; } HashMap Node::get_editable_instances() const { return data.editable_instances; } void Node::set_scene_instance_state(const Ref &p_state) { data.instance_state = p_state; } Ref Node::get_scene_instance_state() const { return data.instance_state; } void Node::set_scene_inherited_state(const Ref &p_state) { data.inherited_state = p_state; } Ref Node::get_scene_inherited_state() const { return data.inherited_state; } void Node::set_scene_instance_load_placeholder(bool p_enable) { data.use_placeholder = p_enable; } bool Node::get_scene_instance_load_placeholder() const { return data.use_placeholder; } int Node::get_position_in_parent() const { return data.pos; } Node *Node::_duplicate(int p_flags, Map *r_duplimap) const { Node *node = NULL; bool instanced = false; if (Object::cast_to(this)) { const InstancePlaceholder *ip = Object::cast_to(this); InstancePlaceholder *nip = memnew(InstancePlaceholder); nip->set_instance_path(ip->get_instance_path()); node = nip; } else if ((p_flags & DUPLICATE_USE_INSTANCING) && get_filename() != String()) { Ref res = ResourceLoader::load(get_filename()); ERR_FAIL_COND_V(res.is_null(), NULL); PackedScene::GenEditState ges = PackedScene::GEN_EDIT_STATE_DISABLED; #ifdef TOOLS_ENABLED if (p_flags & DUPLICATE_FROM_EDITOR) ges = PackedScene::GEN_EDIT_STATE_INSTANCE; #endif node = res->instance(ges); ERR_FAIL_COND_V(!node, NULL); instanced = true; } else { Object *obj = ClassDB::instance(get_class()); ERR_FAIL_COND_V(!obj, NULL); node = Object::cast_to(obj); if (!node) memdelete(obj); ERR_FAIL_COND_V(!node, NULL); } if (get_filename() != "") { //an instance node->set_filename(get_filename()); } StringName script_property_name = CoreStringNames::get_singleton()->_script; List hidden_roots; List node_tree; node_tree.push_front(this); if (instanced) { // Since nodes in the instanced hierarchy won't be duplicated explicitly, we need to make an inventory // of all the nodes in the tree of the instanced scene in order to transfer the values of the properties for (List::Element *N = node_tree.front(); N; N = N->next()) { for (int i = 0; i < N->get()->get_child_count(); ++i) { Node *descendant = N->get()->get_child(i); // Skip nodes not really belonging to the instanced hierarchy; they'll be processed normally later // but remember non-instanced nodes that are hidden below instanced ones if (descendant->data.owner != this) { if (descendant->get_parent() && descendant->get_parent() != this && descendant->get_parent()->data.owner == this && descendant->data.owner != descendant->get_parent()) hidden_roots.push_back(descendant); continue; } node_tree.push_back(descendant); } } } for (List::Element *N = node_tree.front(); N; N = N->next()) { Node *current_node = node->get_node(get_path_to(N->get())); ERR_CONTINUE(!current_node); if (p_flags & DUPLICATE_SCRIPTS) { bool is_valid = false; Variant script = N->get()->get(script_property_name, &is_valid); if (is_valid) { current_node->set(script_property_name, script); } } List plist; N->get()->get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; if (name == script_property_name) continue; Variant value = N->get()->get(name).duplicate(true); if (E->get().usage & PROPERTY_USAGE_DO_NOT_SHARE_ON_DUPLICATE) { Resource *res = Object::cast_to(value); if (res) { // Duplicate only if it's a resource current_node->set(name, res->duplicate()); } } else { current_node->set(name, value); } } } if (get_name() != String()) { node->set_name(get_name()); } #ifdef TOOLS_ENABLED if ((p_flags & DUPLICATE_FROM_EDITOR) && r_duplimap) r_duplimap->insert(this, node); #endif if (p_flags & DUPLICATE_GROUPS) { List gi; get_groups(&gi); for (List::Element *E = gi.front(); E; E = E->next()) { #ifdef TOOLS_ENABLED if ((p_flags & DUPLICATE_FROM_EDITOR) && !E->get().persistent) continue; #endif node->add_to_group(E->get().name, E->get().persistent); } } for (int i = 0; i < get_child_count(); i++) { if (get_child(i)->data.parent_owned) continue; if (instanced && get_child(i)->data.owner == this) continue; //part of instance Node *dup = get_child(i)->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return NULL; } node->add_child(dup); if (i < node->get_child_count() - 1) { node->move_child(dup, i); } } for (List::Element *E = hidden_roots.front(); E; E = E->next()) { Node *parent = node->get_node(get_path_to(E->get()->data.parent)); if (!parent) { memdelete(node); return NULL; } Node *dup = E->get()->_duplicate(p_flags, r_duplimap); if (!dup) { memdelete(node); return NULL; } parent->add_child(dup); int pos = E->get()->get_position_in_parent(); if (pos < parent->get_child_count() - 1) { parent->move_child(dup, pos); } } return node; } Node *Node::duplicate(int p_flags) const { Node *dupe = _duplicate(p_flags); if (dupe && (p_flags & DUPLICATE_SIGNALS)) { _duplicate_signals(this, dupe); } return dupe; } #ifdef TOOLS_ENABLED Node *Node::duplicate_from_editor(Map &r_duplimap) const { Node *dupe = _duplicate(DUPLICATE_SIGNALS | DUPLICATE_GROUPS | DUPLICATE_SCRIPTS | DUPLICATE_USE_INSTANCING | DUPLICATE_FROM_EDITOR, &r_duplimap); // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver _duplicate_signals(this, dupe); return dupe; } #endif void Node::_duplicate_and_reown(Node *p_new_parent, const Map &p_reown_map) const { if (get_owner() != get_parent()->get_owner()) return; Node *node = NULL; if (get_filename() != "") { Ref res = ResourceLoader::load(get_filename()); ERR_FAIL_COND_MSG(res.is_null(), "Cannot load scene: " + get_filename()); node = res->instance(); ERR_FAIL_COND(!node); } else { Object *obj = ClassDB::instance(get_class()); ERR_FAIL_COND_MSG(!obj, "Node: Could not duplicate: " + String(get_class()) + "."); node = Object::cast_to(obj); if (!node) { memdelete(obj); ERR_FAIL_MSG("Node: Could not duplicate: " + String(get_class()) + "."); } } List plist; get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; Variant value = get(name).duplicate(true); node->set(name, value); } List groups; get_groups(&groups); for (List::Element *E = groups.front(); E; E = E->next()) node->add_to_group(E->get().name, E->get().persistent); node->set_name(get_name()); p_new_parent->add_child(node); Node *owner = get_owner(); if (p_reown_map.has(owner)) owner = p_reown_map[owner]; if (owner) { NodePath p = get_path_to(owner); if (owner != this) { Node *new_owner = node->get_node(p); if (new_owner) { node->set_owner(new_owner); } } } for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_and_reown(node, p_reown_map); } } // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver void Node::_duplicate_signals(const Node *p_original, Node *p_copy) const { if (this != p_original && (get_owner() != p_original && get_owner() != p_original->get_owner())) return; List conns; get_all_signal_connections(&conns); for (List::Element *E = conns.front(); E; E = E->next()) { if (E->get().flags & CONNECT_PERSIST) { //user connected NodePath p = p_original->get_path_to(this); Node *copy = p_copy->get_node(p); Node *target = Object::cast_to(E->get().callable.get_object()); if (!target) { continue; } NodePath ptarget = p_original->get_path_to(target); Node *copytarget = target; // Attempt to find a path to the duplicate target, if it seems it's not part // of the duplicated and not yet parented hierarchy then at least try to connect // to the same target as the original if (p_copy->has_node(ptarget)) copytarget = p_copy->get_node(ptarget); if (copy && copytarget) { const Callable copy_callable = Callable(copytarget, E->get().callable.get_method()); if (!copy->is_connected(E->get().signal.get_name(), copy_callable)) { copy->connect(E->get().signal.get_name(), copy_callable, E->get().binds, E->get().flags); } } } } for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_signals(p_original, p_copy); } } Node *Node::duplicate_and_reown(const Map &p_reown_map) const { ERR_FAIL_COND_V(get_filename() != "", NULL); Object *obj = ClassDB::instance(get_class()); ERR_FAIL_COND_V_MSG(!obj, NULL, "Node: Could not duplicate: " + String(get_class()) + "."); Node *node = Object::cast_to(obj); if (!node) { memdelete(obj); ERR_FAIL_V_MSG(NULL, "Node: Could not duplicate: " + String(get_class()) + "."); } node->set_name(get_name()); List plist; get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; String name = E->get().name; node->set(name, get(name)); } List groups; get_groups(&groups); for (List::Element *E = groups.front(); E; E = E->next()) node->add_to_group(E->get().name, E->get().persistent); for (int i = 0; i < get_child_count(); i++) { get_child(i)->_duplicate_and_reown(node, p_reown_map); } // Duplication of signals must happen after all the node descendants have been copied, // because re-targeting of connections from some descendant to another is not possible // if the emitter node comes later in tree order than the receiver _duplicate_signals(this, node); return node; } static void find_owned_by(Node *p_by, Node *p_node, List *p_owned) { if (p_node->get_owner() == p_by) p_owned->push_back(p_node); for (int i = 0; i < p_node->get_child_count(); i++) { find_owned_by(p_by, p_node->get_child(i), p_owned); } } struct _NodeReplaceByPair { String name; Variant value; }; void Node::replace_by(Node *p_node, bool p_keep_data) { ERR_FAIL_NULL(p_node); ERR_FAIL_COND(p_node->data.parent); List owned = data.owned; List owned_by_owner; Node *owner = (data.owner == this) ? p_node : data.owner; List<_NodeReplaceByPair> replace_data; if (p_keep_data) { List plist; get_property_list(&plist); for (List::Element *E = plist.front(); E; E = E->next()) { _NodeReplaceByPair rd; if (!(E->get().usage & PROPERTY_USAGE_STORAGE)) continue; rd.name = E->get().name; rd.value = get(rd.name); } List groups; get_groups(&groups); for (List::Element *E = groups.front(); E; E = E->next()) p_node->add_to_group(E->get().name, E->get().persistent); } _replace_connections_target(p_node); if (data.owner) { for (int i = 0; i < get_child_count(); i++) find_owned_by(data.owner, get_child(i), &owned_by_owner); } Node *parent = data.parent; int pos_in_parent = data.pos; if (data.parent) { parent->remove_child(this); parent->add_child(p_node); parent->move_child(p_node, pos_in_parent); } while (get_child_count()) { Node *child = get_child(0); remove_child(child); if (!child->is_owned_by_parent()) { // add the custom children to the p_node p_node->add_child(child); } } p_node->set_owner(owner); for (int i = 0; i < owned.size(); i++) owned[i]->set_owner(p_node); for (int i = 0; i < owned_by_owner.size(); i++) owned_by_owner[i]->set_owner(owner); p_node->set_filename(get_filename()); for (List<_NodeReplaceByPair>::Element *E = replace_data.front(); E; E = E->next()) { p_node->set(E->get().name, E->get().value); } } void Node::_replace_connections_target(Node *p_new_target) { List cl; get_signals_connected_to_this(&cl); for (List::Element *E = cl.front(); E; E = E->next()) { Connection &c = E->get(); if (c.flags & CONNECT_PERSIST) { c.signal.get_object()->disconnect(c.signal.get_name(), Callable(this, c.callable.get_method())); bool valid = p_new_target->has_method(c.callable.get_method()) || Ref