/*************************************************************************/ /* world.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "world.h" #include "scene/3d/camera.h" #include "scene/3d/visibility_notifier.h" #include "scene/3d/spatial_indexer.h" #include "scene/scene_string_names.h" #include "octree.h" #include "camera_matrix.h" struct SpatialIndexer { Octree octree; struct NotifierData { AABB aabb; OctreeElementID id; }; Map notifiers; struct CameraData { Map notifiers; }; Map cameras; enum { VISIBILITY_CULL_MAX=32768 }; Vector cull; bool changed; uint64_t pass; uint64_t last_frame; void _notifier_add(VisibilityNotifier* p_notifier,const AABB& p_rect) { ERR_FAIL_COND(notifiers.has(p_notifier)); notifiers[p_notifier].aabb=p_rect; notifiers[p_notifier].id = octree.create(p_notifier,p_rect); changed=true; } void _notifier_update(VisibilityNotifier* p_notifier,const AABB& p_rect) { Map::Element *E=notifiers.find(p_notifier); ERR_FAIL_COND(!E); if (E->get().aabb==p_rect) return; E->get().aabb=p_rect; octree.move(E->get().id,E->get().aabb); changed=true; } void _notifier_remove(VisibilityNotifier* p_notifier) { Map::Element *E=notifiers.find(p_notifier); ERR_FAIL_COND(!E); octree.erase(E->get().id); notifiers.erase(p_notifier); List removed; for (Map::Element*F=cameras.front();F;F=F->next()) { Map::Element*G=F->get().notifiers.find(p_notifier); if (G) { F->get().notifiers.erase(G); removed.push_back(F->key()); } } while(!removed.empty()) { p_notifier->_exit_camera(removed.front()->get()); removed.pop_front(); } changed=true; } void _add_camera(Camera* p_camera) { ERR_FAIL_COND(cameras.has(p_camera)); CameraData vd; cameras[p_camera]=vd; changed=true; } void _update_camera(Camera* p_camera) { Map::Element *E= cameras.find(p_camera); ERR_FAIL_COND(!E); changed=true; } void _remove_camera(Camera* p_camera) { ERR_FAIL_COND(!cameras.has(p_camera)); List removed; for(Map::Element *E=cameras[p_camera].notifiers.front();E;E=E->next()) { removed.push_back(E->key()); } while(!removed.empty()) { removed.front()->get()->_exit_camera(p_camera); removed.pop_front(); } cameras.erase(p_camera); } void _update(uint64_t p_frame) { if (p_frame==last_frame) return; last_frame=p_frame; if (!changed) return; for (Map::Element *E=cameras.front();E;E=E->next()) { pass++; Camera *c=E->key(); Vector planes = c->get_frustum(); int culled = octree.cull_convex(planes,cull.ptr(),cull.size()); VisibilityNotifier**ptr=cull.ptr(); List added; List removed; for(int i=0;i::Element *H=E->get().notifiers.find(ptr[i]); if (!H) { E->get().notifiers.insert(ptr[i],pass); added.push_back(ptr[i]); } else { H->get()=pass; } } for (Map::Element *F=E->get().notifiers.front();F;F=F->next()) { if (F->get()!=pass) removed.push_back(F->key()); } while(!added.empty()) { added.front()->get()->_enter_camera(E->key()); added.pop_front(); } while(!removed.empty()) { E->get().notifiers.erase(removed.front()->get()); removed.front()->get()->_exit_camera(E->key()); removed.pop_front(); } } changed=false; } SpatialIndexer() { pass=0; last_frame=0; changed=false; cull.resize(VISIBILITY_CULL_MAX); } }; void World::_register_camera(Camera* p_camera) { #ifndef _3D_DISABLED indexer->_add_camera(p_camera); #endif } void World::_update_camera(Camera* p_camera){ #ifndef _3D_DISABLED indexer->_update_camera(p_camera); #endif } void World::_remove_camera(Camera* p_camera){ #ifndef _3D_DISABLED indexer->_remove_camera(p_camera); #endif } void World::_register_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect){ #ifndef _3D_DISABLED indexer->_notifier_add(p_notifier,p_rect); #endif } void World::_update_notifier(VisibilityNotifier* p_notifier,const AABB& p_rect){ #ifndef _3D_DISABLED indexer->_notifier_update(p_notifier,p_rect); #endif } void World::_remove_notifier(VisibilityNotifier* p_notifier){ #ifndef _3D_DISABLED indexer->_notifier_remove(p_notifier); #endif } void World::_update(uint64_t p_frame) { #ifndef _3D_DISABLED indexer->_update(p_frame); #endif } RID World::get_space() const { return space; } RID World::get_scenario() const{ return scenario; } RID World::get_sound_space() const{ return sound_space; } void World::set_environment(const Ref& p_environment) { environment=p_environment; if (environment.is_valid()) VS::get_singleton()->scenario_set_environment(scenario,environment->get_rid()); else VS::get_singleton()->scenario_set_environment(scenario,RID()); } Ref World::get_environment() const { return environment; } void World::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_space"),&World::get_space); ObjectTypeDB::bind_method(_MD("get_scenario"),&World::get_scenario); ObjectTypeDB::bind_method(_MD("get_sound_space"),&World::get_sound_space); ObjectTypeDB::bind_method(_MD("set_environment","env:Environment"),&World::set_environment); ObjectTypeDB::bind_method(_MD("get_environment:Environment"),&World::get_environment); ADD_PROPERTY(PropertyInfo(Variant::OBJECT,"environment",PROPERTY_HINT_RESOURCE_TYPE,"Environment"),_SCS("set_environment"),_SCS("get_environment")); } World::World() { space = PhysicsServer::get_singleton()->space_create(); scenario = VisualServer::get_singleton()->scenario_create(); sound_space = SpatialSoundServer::get_singleton()->space_create(); PhysicsServer::get_singleton()->space_set_active(space,true); #ifdef _3D_DISABLED indexer = NULL; #else indexer = memnew( SpatialIndexer ); #endif } World::~World() { PhysicsServer::get_singleton()->free(space); VisualServer::get_singleton()->free(scenario); SpatialSoundServer::get_singleton()->free(sound_space); #ifndef _3D_DISABLED memdelete( indexer ); #endif }