/*************************************************************************/ /* environment.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "environment.h" #include "texture.h" void Environment::set_background(BG p_bg) { ERR_FAIL_INDEX(p_bg, BG_MAX); bg_mode = p_bg; VS::get_singleton()->environment_set_background(environment, VS::EnvironmentBG(p_bg)); } Environment::BG Environment::get_background() const { return bg_mode; } void Environment::set_background_param(BGParam p_param, const Variant &p_value) { ERR_FAIL_INDEX(p_param, BG_PARAM_MAX); bg_param[p_param] = p_value; VS::get_singleton()->environment_set_background_param(environment, VS::EnvironmentBGParam(p_param), p_value); } Variant Environment::get_background_param(BGParam p_param) const { ERR_FAIL_INDEX_V(p_param, BG_PARAM_MAX, Variant()); return bg_param[p_param]; } void Environment::set_enable_fx(Fx p_effect, bool p_enabled) { ERR_FAIL_INDEX(p_effect, FX_MAX); fx_enabled[p_effect] = p_enabled; VS::get_singleton()->environment_set_enable_fx(environment, VS::EnvironmentFx(p_effect), p_enabled); } bool Environment::is_fx_enabled(Fx p_effect) const { ERR_FAIL_INDEX_V(p_effect, FX_MAX, false); return fx_enabled[p_effect]; } void Environment::fx_set_param(FxParam p_param, const Variant &p_value) { ERR_FAIL_INDEX(p_param, FX_PARAM_MAX); fx_param[p_param] = p_value; VS::get_singleton()->environment_fx_set_param(environment, VS::EnvironmentFxParam(p_param), p_value); } Variant Environment::fx_get_param(FxParam p_param) const { ERR_FAIL_INDEX_V(p_param, FX_PARAM_MAX, Variant()); return fx_param[p_param]; } RID Environment::get_rid() const { return environment; } void Environment::_bind_methods() { ObjectTypeDB::bind_method(_MD("set_background", "bgmode"), &Environment::set_background); ObjectTypeDB::bind_method(_MD("get_background"), &Environment::get_background); ObjectTypeDB::bind_method(_MD("set_background_param", "param", "value"), &Environment::set_background_param); ObjectTypeDB::bind_method(_MD("get_background_param", "param"), &Environment::get_background_param); ObjectTypeDB::bind_method(_MD("set_enable_fx", "effect", "enabled"), &Environment::set_enable_fx); ObjectTypeDB::bind_method(_MD("is_fx_enabled", "effect"), &Environment::is_fx_enabled); ObjectTypeDB::bind_method(_MD("fx_set_param", "param", "value"), &Environment::fx_set_param); ObjectTypeDB::bind_method(_MD("fx_get_param", "param"), &Environment::fx_get_param); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "ambient_light/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_AMBIENT_LIGHT); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "ambient_light/color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "ambient_light/energy", PROPERTY_HINT_RANGE, "0,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_AMBIENT_LIGHT_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fxaa/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FXAA); ADD_PROPERTY(PropertyInfo(Variant::INT, "background/mode", PROPERTY_HINT_ENUM, "Keep,Default Color,Color,Texture,Cubemap,Canvas"), _SCS("set_background"), _SCS("get_background")); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "background/color"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/texture", PROPERTY_HINT_RESOURCE_TYPE, "Texture"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_TEXTURE); ADD_PROPERTYI(PropertyInfo(Variant::OBJECT, "background/cubemap", PROPERTY_HINT_RESOURCE_TYPE, "CubeMap"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CUBEMAP); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/energy", PROPERTY_HINT_RANGE, "0,128,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_ENERGY); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/scale", PROPERTY_HINT_RANGE, "0.001,16,0.001"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "background/glow", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_GLOW); ADD_PROPERTYI(PropertyInfo(Variant::INT, "background/canvas_max_layer"), _SCS("set_background_param"), _SCS("get_background_param"), BG_PARAM_CANVAS_MAX_LAYER); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "glow/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_GLOW); ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_PASSES); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_scale", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/blur_strength", PROPERTY_HINT_RANGE, "0.01,4,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_STRENGTH); ADD_PROPERTYI(PropertyInfo(Variant::INT, "glow/blur_blend_mode", PROPERTY_HINT_ENUM, "Additive,Screen,SoftLight"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLUR_BLEND_MODE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom", PROPERTY_HINT_RANGE, "0,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "glow/bloom_treshold", PROPERTY_HINT_RANGE, "0,1,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_GLOW_BLOOM_TRESHOLD); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "dof_blur/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_DOF_BLUR); ADD_PROPERTYI(PropertyInfo(Variant::INT, "dof_blur/blur_passes", PROPERTY_HINT_RANGE, "1,4,1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_PASSES); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/begin", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_BEGIN); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "dof_blur/range", PROPERTY_HINT_RANGE, "0,4096,0.1"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_DOF_BLUR_RANGE); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "hdr/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_HDR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/tonemapper", PROPERTY_HINT_ENUM, "Linear,Log,Reinhardt,ReinhardtAutoWhite"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_TONEMAPPER); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/white", PROPERTY_HINT_RANGE, "0.01,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_WHITE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_treshold", PROPERTY_HINT_RANGE, "0.00,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_TRESHOLD); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/glow_scale", PROPERTY_HINT_RANGE, "0.00,16,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_GLOW_SCALE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/min_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MIN_LUMINANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/max_luminance", PROPERTY_HINT_RANGE, "0.01,64,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_MAX_LUMINANCE); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "hdr/exposure_adj_speed", PROPERTY_HINT_RANGE, "0.001,64,0.001"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_FOG); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/begin", PROPERTY_HINT_RANGE, "0.01,4096,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/begin_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BEGIN_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::COLOR, "fog/end_color", PROPERTY_HINT_COLOR_NO_ALPHA), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_END_COLOR); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "fog/attenuation", PROPERTY_HINT_EXP_EASING), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_ATTENUATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "fog/bg"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_FOG_BG); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "bcs/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_BCS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/brightness", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_BRIGHTNESS); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/contrast", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_CONTRAST); ADD_PROPERTYI(PropertyInfo(Variant::REAL, "bcs/saturation", PROPERTY_HINT_RANGE, "0.01,8,0.01"), _SCS("fx_set_param"), _SCS("fx_get_param"), FX_PARAM_BCS_SATURATION); ADD_PROPERTYI(PropertyInfo(Variant::BOOL, "srgb/enabled"), _SCS("set_enable_fx"), _SCS("is_fx_enabled"), FX_SRGB); /* FX_PARAM_BLOOM_GLOW_BLUR_PASSES=VS::ENV_FX_PARAM_BLOOM_GLOW_BLUR_PASSES, FX_PARAM_BLOOM_AMOUNT=VS::ENV_FX_PARAM_BLOOM_AMOUNT, FX_PARAM_DOF_BLUR_PASSES=VS::ENV_FX_PARAM_DOF_BLUR_PASSES, FX_PARAM_DOF_BLUR_BEGIN=VS::ENV_FX_PARAM_DOF_BLUR_BEGIN, FX_PARAM_DOF_BLUR_END=VS::ENV_FX_PARAM_DOF_BLUR_END, FX_PARAM_HDR_EXPOSURE=VS::ENV_FX_PARAM_HDR_EXPOSURE, FX_PARAM_HDR_WHITE=VS::ENV_FX_PARAM_HDR_WHITE, FX_PARAM_HDR_GLOW_TRESHOLD=VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD, FX_PARAM_HDR_GLOW_SCALE=VS::ENV_FX_PARAM_HDR_GLOW_SCALE, FX_PARAM_HDR_MIN_LUMINANCE=VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE, FX_PARAM_HDR_MAX_LUMINANCE=VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE, FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED=VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, FX_PARAM_FOG_BEGIN=VS::ENV_FX_PARAM_FOG_BEGIN, FX_PARAM_FOG_ATTENUATION=VS::ENV_FX_PARAM_FOG_ATTENUATION, FX_PARAM_FOG_BEGIN_COLOR=VS::ENV_FX_PARAM_FOG_BEGIN_COLOR, FX_PARAM_FOG_END_COLOR=VS::ENV_FX_PARAM_FOG_END_COLOR, FX_PARAM_FOG_BG=VS::ENV_FX_PARAM_FOG_BG, FX_PARAM_GAMMA_VALUE=VS::ENV_FX_PARAM_GAMMA_VALUE, FX_PARAM_BRIGHTNESS_VALUE=VS::ENV_FX_PARAM_BRIGHTNESS_VALUE, FX_PARAM_CONTRAST_VALUE=VS::ENV_FX_PARAM_CONTRAST_VALUE, FX_PARAM_SATURATION_VALUE=VS::ENV_FX_PARAM_SATURATION_VALUE, FX_PARAM_MAX=VS::ENV_FX_PARAM_MAX */ BIND_CONSTANT(BG_KEEP); BIND_CONSTANT(BG_DEFAULT_COLOR); BIND_CONSTANT(BG_COLOR); BIND_CONSTANT(BG_TEXTURE); BIND_CONSTANT(BG_CUBEMAP); BIND_CONSTANT(BG_CANVAS); BIND_CONSTANT(BG_MAX); BIND_CONSTANT(BG_PARAM_CANVAS_MAX_LAYER); BIND_CONSTANT(BG_PARAM_COLOR); BIND_CONSTANT(BG_PARAM_TEXTURE); BIND_CONSTANT(BG_PARAM_CUBEMAP); BIND_CONSTANT(BG_PARAM_ENERGY); BIND_CONSTANT(BG_PARAM_GLOW); BIND_CONSTANT(BG_PARAM_MAX); BIND_CONSTANT(FX_AMBIENT_LIGHT); BIND_CONSTANT(FX_FXAA); BIND_CONSTANT(FX_GLOW); BIND_CONSTANT(FX_DOF_BLUR); BIND_CONSTANT(FX_HDR); BIND_CONSTANT(FX_FOG); BIND_CONSTANT(FX_BCS); BIND_CONSTANT(FX_SRGB); BIND_CONSTANT(FX_MAX); BIND_CONSTANT(FX_BLUR_BLEND_MODE_ADDITIVE); BIND_CONSTANT(FX_BLUR_BLEND_MODE_SCREEN); BIND_CONSTANT(FX_BLUR_BLEND_MODE_SOFTLIGHT); BIND_CONSTANT(FX_HDR_TONE_MAPPER_LINEAR); BIND_CONSTANT(FX_HDR_TONE_MAPPER_LOG); BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT); BIND_CONSTANT(FX_HDR_TONE_MAPPER_REINHARDT_AUTOWHITE); BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_COLOR); BIND_CONSTANT(FX_PARAM_AMBIENT_LIGHT_ENERGY); BIND_CONSTANT(FX_PARAM_GLOW_BLUR_PASSES); BIND_CONSTANT(FX_PARAM_GLOW_BLUR_SCALE); BIND_CONSTANT(FX_PARAM_GLOW_BLUR_STRENGTH); BIND_CONSTANT(FX_PARAM_GLOW_BLUR_BLEND_MODE); BIND_CONSTANT(FX_PARAM_GLOW_BLOOM); BIND_CONSTANT(FX_PARAM_GLOW_BLOOM_TRESHOLD); BIND_CONSTANT(FX_PARAM_DOF_BLUR_PASSES); BIND_CONSTANT(FX_PARAM_DOF_BLUR_BEGIN); BIND_CONSTANT(FX_PARAM_DOF_BLUR_RANGE); BIND_CONSTANT(FX_PARAM_HDR_TONEMAPPER); BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE); BIND_CONSTANT(FX_PARAM_HDR_WHITE); BIND_CONSTANT(FX_PARAM_HDR_GLOW_TRESHOLD); BIND_CONSTANT(FX_PARAM_HDR_GLOW_SCALE); BIND_CONSTANT(FX_PARAM_HDR_MIN_LUMINANCE); BIND_CONSTANT(FX_PARAM_HDR_MAX_LUMINANCE); BIND_CONSTANT(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED); BIND_CONSTANT(FX_PARAM_FOG_BEGIN); BIND_CONSTANT(FX_PARAM_FOG_ATTENUATION); BIND_CONSTANT(FX_PARAM_FOG_BEGIN_COLOR); BIND_CONSTANT(FX_PARAM_FOG_END_COLOR); BIND_CONSTANT(FX_PARAM_FOG_BG); BIND_CONSTANT(FX_PARAM_BCS_BRIGHTNESS); BIND_CONSTANT(FX_PARAM_BCS_CONTRAST); BIND_CONSTANT(FX_PARAM_BCS_SATURATION); BIND_CONSTANT(FX_PARAM_MAX); } Environment::Environment() { environment = VS::get_singleton()->environment_create(); set_background(BG_DEFAULT_COLOR); set_background_param(BG_PARAM_COLOR, Color(0, 0, 0)); set_background_param(BG_PARAM_TEXTURE, Ref()); set_background_param(BG_PARAM_CUBEMAP, Ref()); set_background_param(BG_PARAM_ENERGY, 1.0); set_background_param(BG_PARAM_SCALE, 1.0); set_background_param(BG_PARAM_GLOW, 0.0); for (int i = 0; i < FX_MAX; i++) set_enable_fx(Fx(i), false); fx_set_param(FX_PARAM_AMBIENT_LIGHT_COLOR, Color(0, 0, 0)); fx_set_param(FX_PARAM_AMBIENT_LIGHT_ENERGY, 1.0); fx_set_param(FX_PARAM_GLOW_BLUR_PASSES, 1); fx_set_param(FX_PARAM_GLOW_BLUR_SCALE, 1); fx_set_param(FX_PARAM_GLOW_BLUR_STRENGTH, 1); fx_set_param(FX_PARAM_GLOW_BLOOM, 0.0); fx_set_param(FX_PARAM_GLOW_BLOOM_TRESHOLD, 0.5); fx_set_param(FX_PARAM_DOF_BLUR_PASSES, 1); fx_set_param(FX_PARAM_DOF_BLUR_BEGIN, 100.0); fx_set_param(FX_PARAM_DOF_BLUR_RANGE, 10.0); fx_set_param(FX_PARAM_HDR_TONEMAPPER, FX_HDR_TONE_MAPPER_LINEAR); fx_set_param(FX_PARAM_HDR_EXPOSURE, 0.4); fx_set_param(FX_PARAM_HDR_WHITE, 1.0); fx_set_param(FX_PARAM_HDR_GLOW_TRESHOLD, 0.95); fx_set_param(FX_PARAM_HDR_GLOW_SCALE, 0.2); fx_set_param(FX_PARAM_HDR_MIN_LUMINANCE, 0.4); fx_set_param(FX_PARAM_HDR_MAX_LUMINANCE, 8.0); fx_set_param(FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED, 0.5); fx_set_param(FX_PARAM_FOG_BEGIN, 100.0); fx_set_param(FX_PARAM_FOG_ATTENUATION, 1.0); fx_set_param(FX_PARAM_FOG_BEGIN_COLOR, Color(0, 0, 0)); fx_set_param(FX_PARAM_FOG_END_COLOR, Color(0, 0, 0)); fx_set_param(FX_PARAM_FOG_BG, true); fx_set_param(FX_PARAM_BCS_BRIGHTNESS, 1.0); fx_set_param(FX_PARAM_BCS_CONTRAST, 1.0); fx_set_param(FX_PARAM_BCS_SATURATION, 1.0); } Environment::~Environment() { VS::get_singleton()->free(environment); }