/*************************************************************************/ /* resource_importer_bitmask.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "resource_importer_bitmask.h" #include "core/image.h" #include "core/io/config_file.h" #include "core/io/image_loader.h" #include "editor/editor_file_system.h" #include "editor/editor_node.h" #include "scene/resources/bit_mask.h" #include "scene/resources/texture.h" String ResourceImporterBitMap::get_importer_name() const { return "bitmap"; } String ResourceImporterBitMap::get_visible_name() const { return "BitMap"; } void ResourceImporterBitMap::get_recognized_extensions(List *p_extensions) const { ImageLoader::get_recognized_extensions(p_extensions); } String ResourceImporterBitMap::get_save_extension() const { return "res"; } String ResourceImporterBitMap::get_resource_type() const { return "BitMap"; } bool ResourceImporterBitMap::get_option_visibility(const String &p_option, const Map &p_options) const { return true; } int ResourceImporterBitMap::get_preset_count() const { return 0; } String ResourceImporterBitMap::get_preset_name(int p_idx) const { return String(); } void ResourceImporterBitMap::get_import_options(List *r_options, int p_preset) const { r_options->push_back(ImportOption(PropertyInfo(Variant::INT, "create_from", PROPERTY_HINT_ENUM, "Black & White,Alpha"), 0)); r_options->push_back(ImportOption(PropertyInfo(Variant::REAL, "threshold", PROPERTY_HINT_RANGE, "0,1,0.01"), 0.5)); } Error ResourceImporterBitMap::import(const String &p_source_file, const String &p_save_path, const Map &p_options, List *r_platform_variants, List *r_gen_files) { int create_from = p_options["create_from"]; float threshold = p_options["threshold"]; Ref image; image.instance(); Error err = ImageLoader::load_image(p_source_file, image); if (err != OK) return err; int w = image->get_width(); int h = image->get_height(); Ref bitmap; bitmap.instance(); bitmap->create(Size2(w, h)); image->lock(); for (int i = 0; i < h; i++) { for (int j = 0; j < w; j++) { bool bit; Color c = image->get_pixel(j, i); if (create_from == 0) { //b&W bit = c.get_v() > threshold; } else { bit = c.a > threshold; } bitmap->set_bit(Vector2(j, i), bit); } } return ResourceSaver::save(p_save_path + ".res", bitmap); } ResourceImporterBitMap::ResourceImporterBitMap() { } ResourceImporterBitMap::~ResourceImporterBitMap() { }