#ifndef AUDIOEFFECTSTEREOENHANCE_H #define AUDIOEFFECTSTEREOENHANCE_H #include "servers/audio/audio_effect.h" class AudioEffectStereoEnhance; class AudioEffectStereoEnhanceInstance : public AudioEffectInstance { GDCLASS(AudioEffectStereoEnhanceInstance,AudioEffectInstance) friend class AudioEffectStereoEnhance; Ref base; enum { MAX_DELAY_MS=50 }; float *delay_ringbuff; unsigned int ringbuff_pos; unsigned int ringbuff_mask; public: virtual void process(const AudioFrame *p_src_frames,AudioFrame *p_dst_frames,int p_frame_count); ~AudioEffectStereoEnhanceInstance(); }; class AudioEffectStereoEnhance : public AudioEffect { GDCLASS(AudioEffectStereoEnhance,AudioEffect) friend class AudioEffectStereoEnhanceInstance; float volume_db; float pan_pullout; float time_pullout; float surround; protected: static void _bind_methods(); public: Ref instance(); void set_pan_pullout(float p_amount); float get_pan_pullout() const; void set_time_pullout(float p_amount); float get_time_pullout() const; void set_surround(float p_amount); float get_surround() const; AudioEffectStereoEnhance(); }; #endif // AUDIOEFFECTSTEREOENHANCE_H