/*************************************************************************/ /* test_main.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "test_main.h" #include "core/list.h" #ifdef DEBUG_ENABLED #include "test_astar.h" #include "test_basis.h" #include "test_class_db.h" #include "test_gdscript.h" #include "test_gui.h" #include "test_math.h" #include "test_oa_hash_map.h" #include "test_ordered_hash_map.h" #include "test_physics_2d.h" #include "test_physics_3d.h" #include "test_render.h" #include "test_shader_lang.h" #include "test_string.h" #include "test_validate_testing.h" #include "test_variant.h" #include "modules/modules_tests.gen.h" #include "thirdparty/doctest/doctest.h" const char **tests_get_names() { static const char *test_names[] = { "*", "all", "math", "basis", "physics_2d", "physics_3d", "render", "oa_hash_map", "class_db", "gui", "shaderlang", "gd_tokenizer", "gd_parser", "gd_compiler", "gd_bytecode", "ordered_hash_map", "astar", nullptr }; return test_names; } int test_main(int argc, char *argv[]) { // doctest runner for when legacy unit tests are no found doctest::Context test_context; List valid_arguments; // clean arguments of --test from the args int argument_count = 0; for (int x = 0; x < argc; x++) { if (strncmp(argv[x], "--test", 6) != 0) { valid_arguments.push_back(String(argv[x])); argument_count++; } } // convert godot command line arguments back to standard arguments. char **args = new char *[valid_arguments.size()]; for (int x = 0; x < valid_arguments.size(); x++) { // operation to convert godot string to non wchar string const char *str = valid_arguments[x].utf8().ptr(); // allocate the string copy args[x] = new char[strlen(str) + 1]; // copy this into memory std::memcpy(args[x], str, strlen(str) + 1); } test_context.applyCommandLine(valid_arguments.size(), args); test_context.setOption("order-by", "name"); test_context.setOption("abort-after", 5); test_context.setOption("no-breaks", true); delete[] args; return test_context.run(); } #else const char **tests_get_names() { static const char *test_names[] = { nullptr }; return test_names; } int test_main(int argc, char *argv[]) { return 0; } #endif