/*************************************************************************/ /* editor_settings.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "editor_settings.h" #include "os/os.h" #include "os/dir_access.h" #include "os/file_access.h" #include "version.h" #include "scene/main/scene_main_loop.h" #include "os/os.h" #include "scene/main/node.h" #include "io/resource_loader.h" #include "io/resource_saver.h" #include "scene/main/viewport.h" #include "io/config_file.h" #include "editor_node.h" #include "globals.h" Ref EditorSettings::singleton=NULL; EditorSettings *EditorSettings::get_singleton() { return singleton.ptr(); } bool EditorSettings::_set(const StringName& p_name, const Variant& p_value) { _THREAD_SAFE_METHOD_ if (p_value.get_type()==Variant::NIL) props.erase(p_name); else { if (props.has(p_name)) props[p_name].variant=p_value; else props[p_name]=VariantContainer(p_value,last_order++); } emit_signal("settings_changed"); return true; } bool EditorSettings::_get(const StringName& p_name,Variant &r_ret) const { _THREAD_SAFE_METHOD_ const VariantContainer *v=props.getptr(p_name); if (!v) return false; r_ret = v->variant; return true; } struct _EVCSort { String name; Variant::Type type; int order; bool operator<(const _EVCSort& p_vcs) const{ return order< p_vcs.order; } }; void EditorSettings::_get_property_list(List *p_list) const { _THREAD_SAFE_METHOD_ const String *k=NULL; Set<_EVCSort> vclist; while ((k=props.next(k))) { const VariantContainer *v=props.getptr(*k); if (v->hide_from_editor) continue; _EVCSort vc; vc.name=*k; vc.order=v->order; vc.type=v->variant.get_type(); vclist.insert(vc); } for(Set<_EVCSort>::Element *E=vclist.front();E;E=E->next()) { int pinfo = PROPERTY_USAGE_STORAGE; if (!E->get().name.begins_with("_")) pinfo|=PROPERTY_USAGE_EDITOR; PropertyInfo pi(E->get().type, E->get().name); pi.usage=pinfo; if (hints.has(E->get().name)) pi=hints[E->get().name]; p_list->push_back( pi ); } } bool EditorSettings::has(String p_var) const { _THREAD_SAFE_METHOD_ return props.has(p_var); } void EditorSettings::erase(String p_var) { _THREAD_SAFE_METHOD_ props.erase(p_var); } void EditorSettings::raise_order(const String& p_name) { _THREAD_SAFE_METHOD_ ERR_FAIL_COND(!props.has(p_name)); props[p_name].order=++last_order; } Variant _EDITOR_DEF( const String& p_var, const Variant& p_default) { if (EditorSettings::get_singleton()->has(p_var)) return EditorSettings::get_singleton()->get(p_var); EditorSettings::get_singleton()->set(p_var,p_default); return p_default; } void EditorSettings::create() { if (singleton.ptr()) return; //pointless DirAccess *dir=NULL; Variant meta; String config_path; String config_dir; String config_file="editor_settings.xml"; Ref extra_config = memnew(ConfigFile); String exe_path = OS::get_singleton()->get_executable_path().get_base_dir(); DirAccess* d = DirAccess::create_for_path(exe_path); if (d->file_exists(exe_path + "/._sc_")) { // editor is self contained config_path = exe_path; config_dir = "editor_data"; extra_config->load(exe_path + "/._sc_"); } else { if (OS::get_singleton()->has_environment("APPDATA")) { // Most likely under windows, save here config_path=OS::get_singleton()->get_environment("APPDATA"); config_dir=String(_MKSTR(VERSION_SHORT_NAME)).capitalize(); } else if (OS::get_singleton()->has_environment("HOME")) { config_path=OS::get_singleton()->get_environment("HOME"); config_dir="."+String(_MKSTR(VERSION_SHORT_NAME)).to_lower(); } }; ObjectTypeDB::register_type(); //otherwise it can't be unserialized String config_file_path; if (config_path!=""){ dir = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); if (dir->change_dir(config_path)!=OK) { ERR_PRINT("Cannot find path for config directory!"); memdelete(dir); goto fail; } if (dir->change_dir(config_dir)!=OK) { dir->make_dir(config_dir); if (dir->change_dir(config_dir)!=OK) { ERR_PRINT("Cannot create config directory!"); memdelete(dir); goto fail; } } if (dir->change_dir("templates")!=OK) { dir->make_dir("templates"); } else { dir->change_dir(".."); } if (dir->change_dir("tmp")!=OK) { dir->make_dir("tmp"); } else { dir->change_dir(".."); } if (dir->change_dir("config")!=OK) { dir->make_dir("config"); } else { dir->change_dir(".."); } dir->change_dir("config"); String pcp=Globals::get_singleton()->get_resource_path(); if (pcp.ends_with("/")) pcp=config_path.substr(0,pcp.size()-1); pcp=pcp.get_file()+"-"+pcp.md5_text(); if (dir->change_dir(pcp)) { dir->make_dir(pcp); } else { dir->change_dir(".."); } dir->change_dir(".."); // path at least is validated, so validate config file config_file_path = config_path+"/"+config_dir+"/"+config_file; if (!dir->file_exists(config_file)) { memdelete(dir); WARN_PRINT("Config file does not exist, creating.") goto fail; } memdelete(dir); singleton = ResourceLoader::load(config_file_path,"EditorSettings"); if (singleton.is_null()) { WARN_PRINT("Could not open config file."); goto fail; } singleton->config_file_path=config_file_path; singleton->project_config_path=pcp; singleton->settings_path=config_path+"/"+config_dir; if (OS::get_singleton()->is_stdout_verbose()) { print_line("EditorSettings: Load OK!"); } singleton->setup_network(); singleton->load_favorites(); return; } fail: // patch init projects if (extra_config->has_section("init_projects")) { Vector list = extra_config->get_value("init_projects", "list"); for (int i=0; iset_value("init_projects", "list", list); }; singleton = Ref( memnew( EditorSettings ) ); singleton->config_file_path=config_file_path; singleton->settings_path=config_path+"/"+config_dir; singleton->_load_defaults(extra_config); singleton->setup_network(); } String EditorSettings::get_settings_path() const { return settings_path; } void EditorSettings::setup_network() { List local_ip; IP::get_singleton()->get_local_addresses(&local_ip); String lip; String hint; String current=get("network/debug_host"); for(List::Element *E=local_ip.front();E;E=E->next()) { String ip = E->get(); if (ip=="127.0.0.1") continue; if (lip!="") lip=ip; if (ip==current) lip=current; //so it saves if (hint!="") hint+=","; hint+=ip; } set("network/debug_host",lip); add_property_hint(PropertyInfo(Variant::STRING,"network/debug_host",PROPERTY_HINT_ENUM,hint)); } void EditorSettings::save() { //_THREAD_SAFE_METHOD_ if (!singleton.ptr()) return; if (singleton->config_file_path=="") { ERR_PRINT("Cannot save EditorSettings config, no valid path"); return; } Error err = ResourceSaver::save(singleton->config_file_path,singleton); if (err!=OK) { ERR_PRINT("Can't Save!"); return; } if (OS::get_singleton()->is_stdout_verbose()) { print_line("EditorSettings Save OK!"); } } void EditorSettings::destroy() { if (!singleton.ptr()) return; save(); singleton=Ref(); } void EditorSettings::_load_defaults(Ref p_extra_config) { _THREAD_SAFE_METHOD_ set("global/font",""); hints["global/font"]=PropertyInfo(Variant::STRING,"global/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt"); set("global/autoscan_project_path",""); hints["global/autoscan_project_path"]=PropertyInfo(Variant::STRING,"global/autoscan_project_path",PROPERTY_HINT_GLOBAL_DIR); set("global/default_project_path",""); hints["global/default_project_path"]=PropertyInfo(Variant::STRING,"global/default_project_path",PROPERTY_HINT_GLOBAL_DIR); set("global/default_project_export_path",""); hints["global/default_project_export_path"]=PropertyInfo(Variant::STRING,"global/default_project_export_path",PROPERTY_HINT_GLOBAL_DIR); set("global/show_script_in_scene_tabs",false); set("text_editor/background_color",Color::html("3b000000")); set("text_editor/text_color",Color::html("aaaaaa")); set("text_editor/text_selected_color",Color::html("000000")); set("text_editor/keyword_color",Color::html("ffffb3")); set("text_editor/base_type_color",Color::html("a4ffd4")); set("text_editor/engine_type_color",Color::html("83d3ff")); set("text_editor/function_color",Color::html("66a2ce")); set("text_editor/member_variable_color",Color::html("e64e59")); set("text_editor/comment_color",Color::html("983d1b")); set("text_editor/string_color",Color::html("ef6ebe")); set("text_editor/number_color",Color::html("EB9532")); set("text_editor/symbol_color",Color::html("badfff")); set("text_editor/selection_color",Color::html("7b5dbe")); set("text_editor/brace_mismatch_color",Color(1,0.2,0.2)); set("text_editor/current_line_color",Color(0.3,0.5,0.8,0.15)); set("text_editor/word_highlighted_color",Color(0.8,0.9,0.9,0.15)); set("text_editor/highlight_all_occurrences", true); set("text_editor/scroll_past_end_of_file", false); set("text_editor/tab_size", 4); hints["text_editor/tab_size"]=PropertyInfo(Variant::INT,"text_editor/tab_size",PROPERTY_HINT_RANGE,"1, 64, 1"); // size of 0 crashes. set("text_editor/draw_tabs", true); set("text_editor/show_line_numbers", true); set("text_editor/idle_parse_delay",2); set("text_editor/create_signal_callbacks",true); set("text_editor/autosave_interval_secs",0); set("text_editor/font",""); hints["text_editor/font"]=PropertyInfo(Variant::STRING,"text_editor/font",PROPERTY_HINT_GLOBAL_FILE,"*.fnt"); set("text_editor/auto_brace_complete", false); set("text_editor/restore_scripts_on_load",true); set("scenetree_editor/duplicate_node_name_num_separator",0); hints["scenetree_editor/duplicate_node_name_num_separator"]=PropertyInfo(Variant::INT,"scenetree_editor/duplicate_node_name_num_separator",PROPERTY_HINT_ENUM, "None,Space,Underscore,Dash"); set("gridmap_editor/pick_distance", 5000.0); set("3d_editor/default_fov",45.0); set("3d_editor/default_z_near",0.1); set("3d_editor/default_z_far",500.0); set("3d_editor/navigation_scheme",0); hints["3d_editor/navigation_scheme"]=PropertyInfo(Variant::INT,"3d_editor/navigation_scheme",PROPERTY_HINT_ENUM,"Godot,Maya,Modo"); set("3d_editor/zoom_style",0); hints["3d_editor/zoom_style"]=PropertyInfo(Variant::INT,"3d_editor/zoom_style",PROPERTY_HINT_ENUM,"Vertical, Horizontal"); set("3d_editor/orbit_modifier",0); hints["3d_editor/orbit_modifier"]=PropertyInfo(Variant::INT,"3d_editor/orbit_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl"); set("3d_editor/pan_modifier",1); hints["3d_editor/pan_modifier"]=PropertyInfo(Variant::INT,"3d_editor/pan_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl"); set("3d_editor/zoom_modifier",4); hints["3d_editor/zoom_modifier"]=PropertyInfo(Variant::INT,"3d_editor/zoom_modifier",PROPERTY_HINT_ENUM,"None,Shift,Alt,Meta,Ctrl"); set("3d_editor/emulate_numpad",false); set("2d_editor/bone_width",5); set("2d_editor/bone_color1",Color(1.0,1.0,1.0,0.9)); set("2d_editor/bone_color2",Color(0.75,0.75,0.75,0.9)); set("2d_editor/bone_selected_color",Color(0.9,0.45,0.45,0.9)); set("2d_editor/bone_ik_color",Color(0.9,0.9,0.45,0.9)); set("game_window_placement/rect",0); hints["game_window_placement/rect"]=PropertyInfo(Variant::INT,"game_window_placement/rect",PROPERTY_HINT_ENUM,"Default,Centered,Custom Position,Force Maximized,Force Full Screen"); String screen_hints="Default (Same as Editor)"; for(int i=0;iget_screen_count();i++) { screen_hints+=",Monitor "+itos(i+1); } set("game_window_placement/rect_custom_position",Vector2()); set("game_window_placement/screen",0); hints["game_window_placement/screen"]=PropertyInfo(Variant::INT,"game_window_placement/screen",PROPERTY_HINT_ENUM,screen_hints); set("on_save/compress_binary_resources",true); set("on_save/save_modified_external_resources",true); set("on_save/save_paths_as_relative",false); set("on_save/save_paths_without_extension",false); set("text_editor/create_signal_callbacks",true); set("file_dialog/show_hidden_files", false); set("file_dialog/display_mode", 0); hints["file_dialog/display_mode"]=PropertyInfo(Variant::INT,"file_dialog/display_mode",PROPERTY_HINT_ENUM,"Thumbnails,List"); set("file_dialog/thumbnail_size", 64); hints["file_dialog/thumbnail_size"]=PropertyInfo(Variant::INT,"file_dialog/thumbnail_size",PROPERTY_HINT_RANGE,"32,128,16"); set("animation/autorename_animation_tracks",true); set("animation/confirm_insert_track",true); set("property_editor/texture_preview_width",48); set("property_editor/auto_refresh_interval",0.3); set("help/doc_path",""); set("import/ask_save_before_reimport",false); set("import/pvrtc_texture_tool",""); #ifdef WINDOWS_ENABLED hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,"*.exe"); #else hints["import/pvrtc_texture_tool"]=PropertyInfo(Variant::STRING,"import/pvrtc_texture_tool",PROPERTY_HINT_GLOBAL_FILE,""); #endif set("PVRTC/fast_conversion",false); set("run/auto_save_before_running",true); set("resources/save_compressed_resources",true); set("resources/auto_reload_modified_images",true); if (p_extra_config.is_valid()) { if (p_extra_config->has_section("init_projects") && p_extra_config->has_section_key("init_projects", "list")) { Vector list = p_extra_config->get_value("init_projects", "list"); for (int i=0; ihas_section("presets")) { List keys; p_extra_config->get_section_keys("presets", &keys); for (List::Element *E=keys.front();E;E=E->next()) { String key = E->get(); Variant val = p_extra_config->get_value("presets", key); set(key, val); }; }; }; } void EditorSettings::notify_changes() { _THREAD_SAFE_METHOD_ SceneTree *sml=NULL; if (OS::get_singleton()->get_main_loop()) sml = OS::get_singleton()->get_main_loop()->cast_to(); if (!sml) { print_line("not SML"); return; } Node *root = sml->get_root()->get_child(0); if (!root) { return; } root->propagate_notification(NOTIFICATION_EDITOR_SETTINGS_CHANGED); } void EditorSettings::add_property_hint(const PropertyInfo& p_hint) { _THREAD_SAFE_METHOD_ hints[p_hint.name]=p_hint; } void EditorSettings::set_favorite_dirs(const Vector& p_favorites) { favorite_dirs=p_favorites; FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("favorite_dirs"),FileAccess::WRITE); if (f) { for(int i=0;istore_line(favorite_dirs[i]); memdelete(f); } } Vector EditorSettings::get_favorite_dirs() const { return favorite_dirs; } void EditorSettings::set_recent_dirs(const Vector& p_recent) { recent_dirs=p_recent; FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("recent_dirs"),FileAccess::WRITE); if (f) { for(int i=0;istore_line(recent_dirs[i]); memdelete(f); } } Vector EditorSettings::get_recent_dirs() const { return recent_dirs; } String EditorSettings::get_project_settings_path() const { return get_settings_path().plus_file("config").plus_file(project_config_path); } void EditorSettings::load_favorites() { FileAccess *f = FileAccess::open(get_project_settings_path().plus_file("favorite_dirs"),FileAccess::READ); if (f) { String line = f->get_line().strip_edges(); while(line!="") { favorite_dirs.push_back(line); line = f->get_line().strip_edges(); } memdelete(f); } f = FileAccess::open(get_project_settings_path().plus_file("recent_dirs"),FileAccess::READ); if (f) { String line = f->get_line().strip_edges(); while(line!="") { recent_dirs.push_back(line); line = f->get_line().strip_edges(); } memdelete(f); } } void EditorSettings::_bind_methods() { ObjectTypeDB::bind_method(_MD("erase","property"),&EditorSettings::erase); ObjectTypeDB::bind_method(_MD("get_settings_path"),&EditorSettings::get_settings_path); ObjectTypeDB::bind_method(_MD("get_project_settings_path"),&EditorSettings::get_project_settings_path); ObjectTypeDB::bind_method(_MD("set_favorite_dirs","dirs"),&EditorSettings::set_favorite_dirs); ObjectTypeDB::bind_method(_MD("get_favorite_dirs"),&EditorSettings::get_favorite_dirs); ObjectTypeDB::bind_method(_MD("set_recent_dirs","dirs"),&EditorSettings::set_recent_dirs); ObjectTypeDB::bind_method(_MD("get_recent_dirs"),&EditorSettings::get_recent_dirs); ADD_SIGNAL(MethodInfo("settings_changed")); } EditorSettings::EditorSettings() { //singleton=this; last_order=0; _load_defaults(); } EditorSettings::~EditorSettings() { // singleton=NULL; }