/*************************************************************************/ /* godot.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ /** @file godot.cpp @brief ENet Godot specific functions */ #include "core/io/ip.h" #include "core/io/net_socket.h" #include "core/os/os.h" // This must be last for windows to compile (tested with MinGW) #include "enet/enet.h" static enet_uint32 timeBase = 0; int enet_initialize(void) { return 0; } void enet_deinitialize(void) { } enet_uint32 enet_host_random_seed(void) { return (enet_uint32)OS::get_singleton()->get_unix_time(); } enet_uint32 enet_time_get(void) { return OS::get_singleton()->get_ticks_msec() - timeBase; } void enet_time_set(enet_uint32 newTimeBase) { timeBase = OS::get_singleton()->get_ticks_msec() - newTimeBase; } int enet_address_set_host(ENetAddress *address, const char *name) { IP_Address ip = IP::get_singleton()->resolve_hostname(name); ERR_FAIL_COND_V(!ip.is_valid(), -1); enet_address_set_ip(address, ip.get_ipv6(), 16); return 0; } void enet_address_set_ip(ENetAddress *address, const uint8_t *ip, size_t size) { int len = size > 16 ? 16 : size; memset(address->host, 0, 16); memcpy(address->host, ip, len); } int enet_address_get_host_ip(const ENetAddress *address, char *name, size_t nameLength) { return -1; } int enet_address_get_host(const ENetAddress *address, char *name, size_t nameLength) { return -1; } ENetSocket enet_socket_create(ENetSocketType type) { NetSocket *socket = NetSocket::create(); IP::Type ip_type = IP::TYPE_ANY; socket->open(NetSocket::TYPE_UDP, ip_type); return socket; } int enet_socket_bind(ENetSocket socket, const ENetAddress *address) { IP_Address ip; if (address->wildcard) { ip = IP_Address("*"); } else { ip.set_ipv6(address->host); } NetSocket *sock = (NetSocket *)socket; if (sock->bind(ip, address->port) != OK) { return -1; } return 0; } void enet_socket_destroy(ENetSocket socket) { NetSocket *sock = (NetSocket *)socket; sock->close(); memdelete(sock); } int enet_socket_send(ENetSocket socket, const ENetAddress *address, const ENetBuffer *buffers, size_t bufferCount) { ERR_FAIL_COND_V(address == NULL, -1); NetSocket *sock = (NetSocket *)socket; IP_Address dest; Error err; size_t i = 0; dest.set_ipv6(address->host); // Create a single packet. PoolVector out; PoolVector::Write w; int size = 0; int pos = 0; for (i = 0; i < bufferCount; i++) { size += buffers[i].dataLength; } out.resize(size); w = out.write(); for (i = 0; i < bufferCount; i++) { memcpy(&w[pos], buffers[i].data, buffers[i].dataLength); pos += buffers[i].dataLength; } int sent = 0; err = sock->sendto((const uint8_t *)&w[0], size, sent, dest, address->port); if (err != OK) { if (err == ERR_BUSY) { // Blocking call return 0; } WARN_PRINT("Sending failed!"); return -1; } return sent; } int enet_socket_receive(ENetSocket socket, ENetAddress *address, ENetBuffer *buffers, size_t bufferCount) { ERR_FAIL_COND_V(bufferCount != 1, -1); NetSocket *sock = (NetSocket *)socket; Error ret = sock->poll(NetSocket::POLL_TYPE_IN, 0); if (ret == ERR_BUSY) return 0; if (ret != OK) return -1; int read; IP_Address ip; Error err = sock->recvfrom((uint8_t *)buffers[0].data, buffers[0].dataLength, read, ip, address->port); if (err == ERR_BUSY) return 0; if (err != OK) return -1; enet_address_set_ip(address, ip.get_ipv6(), 16); return read; } // Not implemented int enet_socket_wait(ENetSocket socket, enet_uint32 *condition, enet_uint32 timeout) { return 0; // do we need this function? } int enet_socket_get_address(ENetSocket socket, ENetAddress *address) { return -1; // do we need this function? } int enet_socketset_select(ENetSocket maxSocket, ENetSocketSet *readSet, ENetSocketSet *writeSet, enet_uint32 timeout) { return -1; } int enet_socket_listen(ENetSocket socket, int backlog) { return -1; } int enet_socket_set_option(ENetSocket socket, ENetSocketOption option, int value) { NetSocket *sock = (NetSocket *)socket; switch (option) { case ENET_SOCKOPT_NONBLOCK: { sock->set_blocking_enabled(value ? false : true); return 0; } break; case ENET_SOCKOPT_BROADCAST: { sock->set_broadcasting_enabled(value ? true : false); return 0; } break; case ENET_SOCKOPT_REUSEADDR: { sock->set_reuse_address_enabled(value ? true : false); return 0; } break; case ENET_SOCKOPT_RCVBUF: { return -1; } break; case ENET_SOCKOPT_SNDBUF: { return -1; } break; case ENET_SOCKOPT_RCVTIMEO: { return -1; } break; case ENET_SOCKOPT_SNDTIMEO: { return -1; } break; case ENET_SOCKOPT_NODELAY: { sock->set_tcp_no_delay_enabled(value ? true : false); return 0; } break; } return -1; } int enet_socket_get_option(ENetSocket socket, ENetSocketOption option, int *value) { return -1; } int enet_socket_connect(ENetSocket socket, const ENetAddress *address) { return -1; } ENetSocket enet_socket_accept(ENetSocket socket, ENetAddress *address) { return NULL; } int enet_socket_shutdown(ENetSocket socket, ENetSocketShutdown how) { return -1; }