/*************************************************************************/ /* audio_driver_javascript.cpp */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* https://godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */ /* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "audio_driver_javascript.h" #include #include #define MAX_NUMBER_INTERFACES 3 #define MAX_NUMBER_OUTPUT_DEVICES 6 /* Structure for passing information to callback function */ //AudioDriverJavaScript* AudioDriverJavaScript::s_ad=NULL; AudioDriverJavaScript *AudioDriverJavaScript::singleton_js = NULL; const char *AudioDriverJavaScript::get_name() const { return "JavaScript"; } extern "C" { void js_audio_driver_mix_function(int p_frames) { //print_line("MIXI! "+itos(p_frames)); AudioDriverJavaScript::singleton_js->mix_to_js(p_frames); } } void AudioDriverJavaScript::mix_to_js(int p_frames) { int todo = p_frames; int offset = 0; while (todo) { int tomix = MIN(todo, INTERNAL_BUFFER_SIZE); audio_server_process(p_frames, stream_buffer); for (int i = 0; i < tomix * internal_buffer_channels; i++) { internal_buffer[i] = float(stream_buffer[i] >> 16) * 32768.0; } /* clang-format off */ EM_ASM_({ var data = HEAPF32.subarray($0 / 4, $0 / 4 + $2 * 2); for (var channel = 0; channel < _as_output_buffer.numberOfChannels; channel++) { var outputData = _as_output_buffer.getChannelData(channel); // Loop through samples for (var sample = 0; sample < $2; sample++) { // make output equal to the same as the input outputData[sample + $1] = data[sample * 2 + channel]; } } }, internal_buffer, offset, tomix); /* clang-format on */ todo -= tomix; offset += tomix; } } Error AudioDriverJavaScript::init() { return OK; } void AudioDriverJavaScript::start() { internal_buffer_channels = 2; internal_buffer = memnew_arr(float, INTERNAL_BUFFER_SIZE *internal_buffer_channels); stream_buffer = memnew_arr(int32_t, INTERNAL_BUFFER_SIZE * 4); //max 4 channels /* clang-format off */ EM_ASM( _as_audioctx = new (window.AudioContext || window.webkitAudioContext)(); audio_server_mix_function = Module.cwrap('js_audio_driver_mix_function', 'void', ['number']); ); int buffer_latency = 16384; EM_ASM_( { _as_script_node = _as_audioctx.createScriptProcessor($0, 0, 2); _as_script_node.connect(_as_audioctx.destination); console.log(_as_script_node.bufferSize); _as_script_node.onaudioprocess = function(audioProcessingEvent) { // The output buffer contains the samples that will be modified and played _as_output_buffer = audioProcessingEvent.outputBuffer; audio_server_mix_function(_as_output_buffer.getChannelData(0).length); } }, buffer_latency); /* clang-format on */ } int AudioDriverJavaScript::get_mix_rate() const { return mix_rate; } AudioDriver::SpeakerMode AudioDriverJavaScript::get_speaker_mode() const { return SPEAKER_MODE_STEREO; } void AudioDriverJavaScript::lock() { /*no locking, as threads are not supported if (active && mutex) mutex->lock(); */ } void AudioDriverJavaScript::unlock() { /*no locking, as threads are not supported if (active && mutex) mutex->unlock(); */ } void AudioDriverJavaScript::finish() { } AudioDriverJavaScript::AudioDriverJavaScript() { mix_rate = 44100; singleton_js = this; }