/*************************************************************************/ /* animation_player_editor_plugin.h */ /*************************************************************************/ /* This file is part of: */ /* GODOT ENGINE */ /* http://www.godotengine.org */ /*************************************************************************/ /* Copyright (c) 2007-2015 Juan Linietsky, Ariel Manzur. */ /* */ /* Permission is hereby granted, free of charge, to any person obtaining */ /* a copy of this software and associated documentation files (the */ /* "Software"), to deal in the Software without restriction, including */ /* without limitation the rights to use, copy, modify, merge, publish, */ /* distribute, sublicense, and/or sell copies of the Software, and to */ /* permit persons to whom the Software is furnished to do so, subject to */ /* the following conditions: */ /* */ /* The above copyright notice and this permission notice shall be */ /* included in all copies or substantial portions of the Software. */ /* */ /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */ /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */ /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/ /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */ /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */ /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #ifndef ANIMATION_PLAYER_EDITOR_PLUGIN_H #define ANIMATION_PLAYER_EDITOR_PLUGIN_H #include "tools/editor/editor_plugin.h" #include "tools/editor/editor_node.h" #include "scene/animation/animation_player.h" #include "scene/gui/dialogs.h" #include "scene/gui/texture_button.h" #include "scene/gui/slider.h" #include "scene/gui/spin_box.h" /** @author Juan Linietsky */ class AnimationPlayerEditor : public VBoxContainer { OBJ_TYPE(AnimationPlayerEditor, VBoxContainer ); EditorNode *editor; AnimationPlayer *player; OptionButton *animation; Button *stop; Button *play; // Button *pause; Button *add_anim; Button *autoplay; Button *rename_anim; Button *duplicate_anim; Button *edit_anim; Button *resource_edit_anim; Button *load_anim; Button *blend_anim; Button *remove_anim; TextureButton *pin; Label *nodename; SpinBox *frame; HSlider *seek; LineEdit *scale; LineEdit *name; Label *name_title; UndoRedo *undo_redo; Ref autoplay_icon; bool last_active; FileDialog *file; struct BlendEditor { AcceptDialog * dialog; Tree *tree; LineEdit *next; } blend_editor; ConfirmationDialog *name_dialog; ConfirmationDialog *error_dialog; bool renaming; bool updating; bool updating_blends; void _select_anim_by_name(const String& p_anim); void _play_pressed(); void _autoplay_pressed(); void _stop_pressed(); void _pause_pressed(); void _animation_selected(int p_which); void _animation_new(); void _animation_rename(); void _animation_name_edited(); void _animation_load(); void _animation_remove(); void _animation_blend(); void _animation_edit(); void _animation_duplicate(); void _animation_resource_edit(); void _scale_changed(const String& p_scale); void _file_selected(String p_file); void _seek_frame_changed(const String& p_frame); void _seek_value_changed(float p_value); void _blend_editor_next_changed(const String& p_string); void _list_changed(); void _update_animation(); void _update_player(); void _blend_edited(); void _hide_anim_editors(); void _animation_player_changed(Object *p_pl); void _animation_key_editor_seek(float p_pos); void _animation_key_editor_anim_len_changed(float p_new); AnimationPlayerEditor(); protected: void _notification(int p_what); void _input_event(InputEvent p_event); void _node_removed(Node *p_node); static void _bind_methods(); public: void ensure_visibility(); void set_undo_redo(UndoRedo *p_undo_redo) { undo_redo=p_undo_redo; } void edit(AnimationPlayer *p_player); AnimationPlayerEditor(EditorNode *p_editor); }; class AnimationPlayerEditorPlugin : public EditorPlugin { OBJ_TYPE( AnimationPlayerEditorPlugin, EditorPlugin ); AnimationPlayerEditor *anim_editor; EditorNode *editor; public: virtual String get_name() const { return "Anim"; } bool has_main_screen() const { return false; } virtual void edit(Object *p_node); virtual bool handles(Object *p_node) const; virtual void make_visible(bool p_visible); AnimationPlayerEditorPlugin(EditorNode *p_node); ~AnimationPlayerEditorPlugin(); }; #endif // ANIMATION_PLAYER_EDITOR_PLUGIN_H