#ifndef NAVIGATION_MESH_H #define NAVIGATION_MESH_H #include "scene/3d/spatial.h" #include "scene/resources/mesh.h" class Mesh; class NavigationMesh : public Resource { OBJ_TYPE( NavigationMesh, Resource ); DVector vertices; struct Polygon { Vector indices; }; Vector polygons; Ref debug_mesh; struct _EdgeKey { Vector3 from; Vector3 to; bool operator<(const _EdgeKey& p_with) const { return from==p_with.from ? to < p_with.to : from < p_with.from; } }; protected: static void _bind_methods(); void _set_polygons(const Array& p_array); Array _get_polygons() const; public: void create_from_mesh(const Ref& p_mesh); void set_vertices(const DVector& p_vertices); DVector get_vertices() const; void add_polygon(const Vector& p_polygon); int get_polygon_count() const; Vector get_polygon(int p_idx); void clear_polygons(); Ref get_debug_mesh(); NavigationMesh(); }; class Navigation; class NavigationMeshInstance : public Spatial { OBJ_TYPE(NavigationMeshInstance,Spatial); bool enabled; int nav_id; Navigation *navigation; Ref navmesh; Node *debug_view; protected: void _notification(int p_what); static void _bind_methods(); public: void set_enabled(bool p_enabled); bool is_enabled() const; void set_navigation_mesh(const Ref& p_navmesh); Ref get_navigation_mesh() const; NavigationMeshInstance(); }; #endif // NAVIGATION_MESH_H