#ifndef EDITOR_RUN_SCRIPT_H #define EDITOR_RUN_SCRIPT_H #include "reference.h" class EditorNode; class EditorScript : public Reference { OBJ_TYPE( EditorScript, Reference ); EditorNode *editor; protected: static void _bind_methods(); public: void add_root_node(Node *p_node); Node *get_scene(); virtual void _run(); void set_editor(EditorNode *p_editor); EditorScript(); }; #endif // EDITOR_RUN_SCRIPT_H