godot/platform/x11
Pedro J. Estébanez 04151ac0b4 Improve/fix fullscreen on X11
- Fix fullscreen flag being unconditionally added.
- Fix setup for non-WM-compliants.
- Backport setting the compositor hint (from 3.0).
2018-02-16 21:59:48 +01:00
..
export Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
context_gl_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
context_gl_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
crash_handler_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
crash_handler_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
detect.py Implement multitouch on X11 2017-12-07 00:00:24 +01:00
godot_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
joystick_linux.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
joystick_linux.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
key_mapping_x11.cpp Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
key_mapping_x11.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Improve/fix fullscreen on X11 2018-02-16 21:59:48 +01:00
os_x11.h Merge pull request #15565 from RandomShaper/adpod-topmost-2.1 2018-02-14 16:43:20 +01:00
platform_config.h Update copyright statements to 2018 2018-01-02 11:27:24 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 16:14:24 -04:00