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rasterizer.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
rasterizer.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
SCsub
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shader_language.cpp
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Prevents shader crash if two struct with the same name are declared
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2021-05-14 11:28:49 -07:00 |
shader_language.h
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Backport dd0874e "Allow passing varying from fragment to light shader function" to 3.4
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2021-05-14 11:28:48 -07:00 |
shader_types.cpp
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Add VIEW_INDEX variable in shader so we know which eye/view we're rendering for
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2021-05-05 16:22:03 +10:00 |
shader_types.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
visual_server_canvas.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_canvas.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_globals.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
visual_server_globals.h
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Update copyright statements to 2021
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2021-01-13 16:17:06 +01:00 |
visual_server_raster.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_raster.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |
visual_server_scene.cpp
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Merge pull request #43506 from QbieShay/fix-depth-sort
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2021-05-23 01:23:46 +02:00 |
visual_server_scene.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_viewport.cpp
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_viewport.h
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Style: Enforce braces around if blocks and loops
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2021-05-05 15:02:01 +02:00 |
visual_server_wrap_mt.cpp
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Style: Replaces uses of 0/NULL by nullptr (C++11)
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2021-05-04 16:30:23 +02:00 |
visual_server_wrap_mt.h
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Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
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2021-05-04 14:45:16 +02:00 |