-=-=-=-=-=-=-=-=-=-=-=-=-=- *YOUR SOURCE MIGHT NOT WORK* For mor information on fix: https://github.com/okamstudio/godot/wiki/devel_scene_tree Other stuff: -Shower of bullets demo -Fixes all around
282 lines
7.9 KiB
C++
282 lines
7.9 KiB
C++
#include "mesh_editor_plugin.h"
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#include "tools/editor/editor_plugin.h"
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#include "tools/editor/editor_node.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/physics_body.h"
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#include "scene/3d/body_shape.h"
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#include "scene/gui/spin_box.h"
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#include "scene/gui/box_container.h"
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#include "scene/3d/mesh_instance.h"
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#include "scene/3d/navigation_mesh.h"
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#include "spatial_editor_plugin.h"
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void MeshInstanceEditor::_node_removed(Node *p_node) {
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if(p_node==node) {
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node=NULL;
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options->hide();
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}
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}
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void MeshInstanceEditor::edit(MeshInstance *p_mesh) {
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node=p_mesh;
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}
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void MeshInstanceEditor::_menu_option(int p_option) {
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Ref<Mesh> mesh = node->get_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text("Mesh is empty!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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}
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switch(p_option) {
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case MENU_OPTION_CREATE_STATIC_TRIMESH_BODY: {
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Ref<Shape> shape = mesh->create_trimesh_shape();
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if (shape.is_null())
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return;
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StaticBody *body = memnew( StaticBody );
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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body->add_child(cshape);
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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ur->add_do_method(node,"add_child",body);
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ur->add_do_method(body,"set_owner",owner);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(body);
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ur->add_undo_method(node,"remove_child",body);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_STATIC_CONVEX_BODY: {
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Ref<Shape> shape = mesh->create_convex_shape();
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if (shape.is_null())
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return;
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StaticBody *body = memnew( StaticBody );
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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body->add_child(cshape);
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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ur->add_do_method(node,"add_child",body);
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ur->add_do_method(body,"set_owner",owner);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(body);
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ur->add_undo_method(node,"remove_child",body);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE: {
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if (node==get_tree()->get_edited_scene_root()) {
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err_dialog->set_text("This doesn't work on scene root!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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}
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Ref<Shape> shape = mesh->create_trimesh_shape();
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if (shape.is_null())
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return;
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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Node *owner = node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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ur->add_do_method(node->get_parent(),"add_child",cshape);
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ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(),"remove_child",cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE: {
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if (node==get_tree()->get_edited_scene_root()) {
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err_dialog->set_text("This doesn't work on scene root!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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}
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Ref<Shape> shape = mesh->create_convex_shape();
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if (shape.is_null())
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return;
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CollisionShape *cshape = memnew( CollisionShape );
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cshape->set_shape(shape);
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Node *owner = node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Static Trimesh");
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ur->add_do_method(node->get_parent(),"add_child",cshape);
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ur->add_do_method(node->get_parent(),"move_child",cshape,node->get_index()+1);
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ur->add_do_method(cshape,"set_owner",owner);
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ur->add_do_reference(cshape);
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ur->add_undo_method(node->get_parent(),"remove_child",cshape);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_NAVMESH: {
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Ref<NavigationMesh> nmesh = memnew( NavigationMesh );
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if (nmesh.is_null())
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return;
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nmesh->create_from_mesh(mesh);
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NavigationMeshInstance *nmi = memnew( NavigationMeshInstance );
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nmi->set_navigation_mesh(nmesh);
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Node *owner = node==get_tree()->get_edited_scene_root() ? node : node->get_owner();
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Navigation Mesh");
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ur->add_do_method(node,"add_child",nmi);
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ur->add_do_method(nmi,"set_owner",owner);
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ur->add_do_reference(nmi);
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ur->add_undo_method(node,"remove_child",nmi);
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ur->commit_action();
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} break;
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case MENU_OPTION_CREATE_OUTLINE_MESH: {
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outline_dialog->popup_centered(Size2(200,80));
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} break;
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}
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}
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void MeshInstanceEditor::_create_outline_mesh() {
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Ref<Mesh> mesh = node->get_mesh();
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if (mesh.is_null()) {
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err_dialog->set_text("MeshInstance lacks a Mesh!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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}
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Ref<Mesh> mesho = mesh->create_outline(outline_size->get_val());
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if (mesho.is_null()) {
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err_dialog->set_text("Could not create outline!");
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err_dialog->popup_centered(Size2(100,50));
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return;
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}
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MeshInstance *mi = memnew( MeshInstance );
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mi->set_mesh(mesho);
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Node *owner=node->get_owner();
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if (get_tree()->get_edited_scene_root()==node) {
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owner=node;
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}
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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ur->create_action("Create Outline");
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ur->add_do_method(node,"add_child",mi);
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ur->add_do_method(mi,"set_owner",owner);
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ur->add_do_reference(mi);
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ur->add_undo_method(node,"remove_child",mi);
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ur->commit_action();
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}
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void MeshInstanceEditor::_bind_methods() {
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ObjectTypeDB::bind_method("_menu_option",&MeshInstanceEditor::_menu_option);
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ObjectTypeDB::bind_method("_create_outline_mesh",&MeshInstanceEditor::_create_outline_mesh);
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}
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MeshInstanceEditor::MeshInstanceEditor() {
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options = memnew( MenuButton );
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//add_child(options);
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SpatialEditor::get_singleton()->add_control_to_menu_panel(options);
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options->set_text("Mesh");
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options->get_popup()->add_item("Create Trimesh Static Body",MENU_OPTION_CREATE_STATIC_TRIMESH_BODY);
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options->get_popup()->add_item("Create Convex Static Body",MENU_OPTION_CREATE_STATIC_CONVEX_BODY);
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options->get_popup()->add_separator();
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options->get_popup()->add_item("Create Trimesh Collision Sibling",MENU_OPTION_CREATE_TRIMESH_COLLISION_SHAPE);
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options->get_popup()->add_item("Create Convex Collision Sibling",MENU_OPTION_CREATE_CONVEX_COLLISION_SHAPE);
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options->get_popup()->add_separator();
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options->get_popup()->add_item("Create Navigation Mesh",MENU_OPTION_CREATE_NAVMESH);
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options->get_popup()->add_separator();
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options->get_popup()->add_item("Create Outline Mesh..",MENU_OPTION_CREATE_OUTLINE_MESH);
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options->get_popup()->connect("item_pressed", this,"_menu_option");
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outline_dialog = memnew( ConfirmationDialog );
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outline_dialog->set_title("Outline Size: ");
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outline_size = memnew( SpinBox );
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outline_size->set_min(0.001);
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outline_size->set_max(1024);
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outline_size->set_step(0.001);
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outline_size->set_val(0.05);
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outline_dialog->add_child(outline_size);
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outline_dialog->set_child_rect(outline_size);
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add_child(outline_dialog);
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outline_dialog->connect("confirmed",this,"_create_outline_mesh");
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}
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void MeshInstanceEditorPlugin::edit(Object *p_object) {
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mesh_editor->edit(p_object->cast_to<MeshInstance>());
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}
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bool MeshInstanceEditorPlugin::handles(Object *p_object) const {
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return p_object->is_type("MeshInstance");
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}
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void MeshInstanceEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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mesh_editor->options->show();
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} else {
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mesh_editor->options->hide();
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mesh_editor->edit(NULL);
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}
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}
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MeshInstanceEditorPlugin::MeshInstanceEditorPlugin(EditorNode *p_node) {
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editor=p_node;
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mesh_editor = memnew( MeshInstanceEditor );
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editor->get_viewport()->add_child(mesh_editor);
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mesh_editor->options->hide();
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}
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MeshInstanceEditorPlugin::~MeshInstanceEditorPlugin()
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{
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}
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