Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
34 lines
1.3 KiB
XML
34 lines
1.3 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="PrismMesh" inherits="PrimitiveMesh" category="Core" version="3.0-stable">
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<brief_description>
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Class representing a prism-shaped [PrimitiveMesh].
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</brief_description>
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<description>
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Class representing a prism-shaped [PrimitiveMesh].
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="left_to_right" type="float" setter="set_left_to_right" getter="get_left_to_right">
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Displacement of of the upper edge along the x-axis. 0.0 positions edge straight above the bottome left edge. Defaults to 0.5 (positioned on the midpoint).
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</member>
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<member name="size" type="Vector3" setter="set_size" getter="get_size">
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Size of the prism. Defaults to (2.0, 2.0, 2.0).
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</member>
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<member name="subdivide_depth" type="int" setter="set_subdivide_depth" getter="get_subdivide_depth">
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Number of added edge loops along the z-axis. Defaults to 0.
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</member>
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<member name="subdivide_height" type="int" setter="set_subdivide_height" getter="get_subdivide_height">
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Number of added edge loops along the y-axis. Defaults to 0.
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</member>
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<member name="subdivide_width" type="int" setter="set_subdivide_width" getter="get_subdivide_width">
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Number of added edge loops along the x-axis. Defaults to 0.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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