Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly).
1711 lines
45 KiB
C++
1711 lines
45 KiB
C++
/*************************************************************************/
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/* scene_main_loop.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "scene_main_loop.h"
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#include "globals.h"
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#include "io/resource_loader.h"
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#include "message_queue.h"
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#include "node.h"
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#include "os/keyboard.h"
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#include "os/os.h"
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#include "print_string.h"
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#include "scene/resources/material.h"
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#include "scene/resources/mesh.h"
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#include "scene/resources/packed_scene.h"
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#include "scene/scene_string_names.h"
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#include "servers/physics_2d_server.h"
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#include "servers/physics_server.h"
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#include "servers/spatial_sound_2d_server.h"
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#include "viewport.h"
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#include <stdio.h>
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void SceneTree::tree_changed() {
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tree_version++;
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emit_signal(tree_changed_name);
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}
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void SceneTree::node_removed(Node *p_node) {
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if (current_scene == p_node) {
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current_scene = NULL;
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}
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emit_signal(node_removed_name, p_node);
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if (call_lock > 0)
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call_skip.insert(p_node);
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}
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SceneTree::Group *SceneTree::add_to_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E) {
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E = group_map.insert(p_group, Group());
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}
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if (E->get().nodes.find(p_node) != -1) {
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ERR_EXPLAIN("Already in group: " + p_group);
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ERR_FAIL_V(&E->get());
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}
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E->get().nodes.push_back(p_node);
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//E->get().last_tree_version=0;
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E->get().changed = true;
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return &E->get();
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}
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void SceneTree::remove_from_group(const StringName &p_group, Node *p_node) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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ERR_FAIL_COND(!E);
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E->get().nodes.erase(p_node);
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if (E->get().nodes.empty())
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group_map.erase(E);
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}
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void SceneTree::_flush_transform_notifications() {
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SelfList<Node> *n = xform_change_list.first();
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while (n) {
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Node *node = n->self();
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SelfList<Node> *nx = n->next();
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xform_change_list.remove(n);
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n = nx;
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node->notification(NOTIFICATION_TRANSFORM_CHANGED);
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}
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}
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void SceneTree::_flush_ugc() {
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ugc_locked = true;
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while (unique_group_calls.size()) {
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Map<UGCall, Vector<Variant> >::Element *E = unique_group_calls.front();
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Variant v[VARIANT_ARG_MAX];
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for (int i = 0; i < E->get().size(); i++)
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v[i] = E->get()[i];
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call_group(GROUP_CALL_REALTIME, E->key().group, E->key().call, v[0], v[1], v[2], v[3], v[4]);
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unique_group_calls.erase(E);
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}
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ugc_locked = false;
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}
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void SceneTree::_update_group_order(Group &g) {
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if (!g.changed)
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return;
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if (g.nodes.empty())
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return;
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Node **nodes = &g.nodes[0];
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int node_count = g.nodes.size();
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SortArray<Node *, Node::Comparator> node_sort;
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node_sort.sort(nodes, node_count);
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g.changed = false;
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}
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void SceneTree::call_group(uint32_t p_call_flags, const StringName &p_group, const StringName &p_function, VARIANT_ARG_DECLARE) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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if (p_call_flags & GROUP_CALL_UNIQUE && !(p_call_flags & GROUP_CALL_REALTIME)) {
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ERR_FAIL_COND(ugc_locked);
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UGCall ug;
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ug.call = p_function;
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ug.group = p_group;
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if (unique_group_calls.has(ug))
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return;
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VARIANT_ARGPTRS;
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Vector<Variant> args;
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for (int i = 0; i < VARIANT_ARG_MAX; i++) {
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if (argptr[i]->get_type() == Variant::NIL)
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break;
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args.push_back(*argptr[i]);
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}
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unique_group_calls[ug] = args;
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return;
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}
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME) {
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if (p_call_flags & GROUP_CALL_MULIILEVEL)
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nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function, VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME) {
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if (p_call_flags & GROUP_CALL_MULIILEVEL)
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nodes[i]->call_multilevel(p_function, VARIANT_ARG_PASS);
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else
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nodes[i]->call(p_function, VARIANT_ARG_PASS);
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} else
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MessageQueue::get_singleton()->push_call(nodes[i], p_function, VARIANT_ARG_PASS);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::notify_group(uint32_t p_call_flags, const StringName &p_group, int p_notification) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->notification(p_notification);
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else
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MessageQueue::get_singleton()->push_notification(nodes[i], p_notification);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::set_group(uint32_t p_call_flags, const StringName &p_group, const String &p_name, const Variant &p_value) {
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Map<StringName, Group>::Element *E = group_map.find(p_group);
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if (!E)
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return;
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Group &g = E->get();
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if (g.nodes.empty())
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return;
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_update_group_order(g);
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Vector<Node *> nodes_copy = g.nodes;
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Node **nodes = &nodes_copy[0];
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int node_count = nodes_copy.size();
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call_lock++;
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if (p_call_flags & GROUP_CALL_REVERSE) {
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for (int i = node_count - 1; i >= 0; i--) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->set(p_name, p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
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}
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} else {
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for (int i = 0; i < node_count; i++) {
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if (call_lock && call_skip.has(nodes[i]))
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continue;
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if (p_call_flags & GROUP_CALL_REALTIME)
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nodes[i]->set(p_name, p_value);
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else
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MessageQueue::get_singleton()->push_set(nodes[i], p_name, p_value);
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}
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}
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call_lock--;
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if (call_lock == 0)
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call_skip.clear();
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}
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void SceneTree::set_input_as_handled() {
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input_handled = true;
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}
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void SceneTree::input_text(const String &p_text) {
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root_lock++;
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call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_input_text", p_text); //special one for GUI, as controls use their own process check
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root_lock--;
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}
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bool SceneTree::is_input_handled() {
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return input_handled;
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}
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void SceneTree::input_event(const InputEvent &p_event) {
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if (is_editor_hint() && (p_event.type == InputEvent::JOYSTICK_MOTION || p_event.type == InputEvent::JOYSTICK_BUTTON))
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return; //avoid joy input on editor
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root_lock++;
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//last_id=p_event.ID;
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input_handled = false;
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InputEvent ev = p_event;
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ev.ID = ++last_id; //this should work better
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#if 0
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switch(ev.type) {
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case InputEvent::MOUSE_BUTTON: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 g = ai.xform(Vector2(ev.mouse_button.global_x,ev.mouse_button.global_y));
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Vector2 l = ai.xform(Vector2(ev.mouse_button.x,ev.mouse_button.y));
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ev.mouse_button.x=l.x;
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ev.mouse_button.y=l.y;
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ev.mouse_button.global_x=g.x;
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ev.mouse_button.global_y=g.y;
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} break;
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case InputEvent::MOUSE_MOTION: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 g = ai.xform(Vector2(ev.mouse_motion.global_x,ev.mouse_motion.global_y));
|
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Vector2 l = ai.xform(Vector2(ev.mouse_motion.x,ev.mouse_motion.y));
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Vector2 r = ai.xform(Vector2(ev.mouse_motion.relative_x,ev.mouse_motion.relative_y));
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ev.mouse_motion.x=l.x;
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ev.mouse_motion.y=l.y;
|
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ev.mouse_motion.global_x=g.x;
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ev.mouse_motion.global_y=g.y;
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ev.mouse_motion.relative_x=r.x;
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ev.mouse_motion.relative_y=r.y;
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} break;
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case InputEvent::SCREEN_TOUCH: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 t = ai.xform(Vector2(ev.screen_touch.x,ev.screen_touch.y));
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ev.screen_touch.x=t.x;
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ev.screen_touch.y=t.y;
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} break;
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case InputEvent::SCREEN_DRAG: {
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Matrix32 ai = root->get_final_transform().affine_inverse();
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Vector2 t = ai.xform(Vector2(ev.screen_drag.x,ev.screen_drag.y));
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Vector2 r = ai.xform(Vector2(ev.screen_drag.relative_x,ev.screen_drag.relative_y));
|
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Vector2 s = ai.xform(Vector2(ev.screen_drag.speed_x,ev.screen_drag.speed_y));
|
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ev.screen_drag.x=t.x;
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ev.screen_drag.y=t.y;
|
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ev.screen_drag.relative_x=r.x;
|
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ev.screen_drag.relative_y=r.y;
|
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ev.screen_drag.speed_x=s.x;
|
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ev.screen_drag.speed_y=s.y;
|
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} break;
|
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}
|
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|
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#endif
|
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|
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MainLoop::input_event(ev);
|
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#if 0
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_call_input_pause("input","_input",ev);
|
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|
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call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"_gui_input","_gui_input",p_event); //special one for GUI, as controls use their own process check
|
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|
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//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input","_input",ev);
|
|
|
|
/*if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F12) {
|
|
|
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print_line("RAM: "+itos(Memory::get_static_mem_usage()));
|
|
print_line("DRAM: "+itos(Memory::get_dynamic_mem_usage()));
|
|
}
|
|
*/
|
|
//if (ev.type==InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode==KEY_F11) {
|
|
|
|
// Memory::dump_static_mem_to_file("memdump.txt");
|
|
//}
|
|
|
|
//transform for the rest
|
|
#else
|
|
|
|
call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_input", ev); //special one for GUI, as controls use their own process check
|
|
|
|
#endif
|
|
if (ScriptDebugger::get_singleton() && ScriptDebugger::get_singleton()->is_remote() && ev.type == InputEvent::KEY && ev.key.pressed && !ev.key.echo && ev.key.scancode == KEY_F8) {
|
|
|
|
ScriptDebugger::get_singleton()->request_quit();
|
|
}
|
|
|
|
_flush_ugc();
|
|
root_lock--;
|
|
MessageQueue::get_singleton()->flush(); //small little hack
|
|
|
|
root_lock++;
|
|
|
|
if (!input_handled) {
|
|
|
|
#if 0
|
|
_call_input_pause("unhandled_input","_unhandled_input",ev);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
|
|
if (!input_handled && ev.type==InputEvent::KEY) {
|
|
_call_input_pause("unhandled_key_input","_unhandled_key_input",ev);
|
|
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
|
|
}
|
|
#else
|
|
|
|
call_group(GROUP_CALL_REALTIME, "_viewports", "_vp_unhandled_input", ev); //special one for GUI, as controls use their own process check
|
|
|
|
#endif
|
|
input_handled = true;
|
|
_flush_ugc();
|
|
root_lock--;
|
|
MessageQueue::get_singleton()->flush(); //small little hack
|
|
} else {
|
|
input_handled = true;
|
|
root_lock--;
|
|
}
|
|
}
|
|
|
|
void SceneTree::init() {
|
|
|
|
//_quit=false;
|
|
accept_quit = true;
|
|
initialized = true;
|
|
input_handled = false;
|
|
|
|
pause = false;
|
|
|
|
root->_set_tree(this);
|
|
MainLoop::init();
|
|
}
|
|
|
|
bool SceneTree::iteration(float p_time) {
|
|
|
|
root_lock++;
|
|
|
|
current_frame++;
|
|
|
|
_flush_transform_notifications();
|
|
|
|
MainLoop::iteration(p_time);
|
|
fixed_process_time = p_time;
|
|
|
|
emit_signal("fixed_frame");
|
|
|
|
_notify_group_pause("fixed_process", Node::NOTIFICATION_FIXED_PROCESS);
|
|
_flush_ugc();
|
|
_flush_transform_notifications();
|
|
call_group(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
|
|
root_lock--;
|
|
|
|
_flush_delete_queue();
|
|
|
|
return _quit;
|
|
}
|
|
|
|
bool SceneTree::idle(float p_time) {
|
|
|
|
// print_line("ram: "+itos(OS::get_singleton()->get_static_memory_usage())+" sram: "+itos(OS::get_singleton()->get_dynamic_memory_usage()));
|
|
// print_line("node count: "+itos(get_node_count()));
|
|
// print_line("TEXTURE RAM: "+itos(VS::get_singleton()->get_render_info(VS::INFO_TEXTURE_MEM_USED)));
|
|
|
|
root_lock++;
|
|
|
|
MainLoop::idle(p_time);
|
|
|
|
idle_process_time = p_time;
|
|
|
|
emit_signal("idle_frame");
|
|
|
|
_flush_transform_notifications();
|
|
|
|
_notify_group_pause("idle_process", Node::NOTIFICATION_PROCESS);
|
|
|
|
Size2 win_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
if (win_size != last_screen_size) {
|
|
|
|
last_screen_size = win_size;
|
|
_update_root_rect();
|
|
|
|
emit_signal("screen_resized");
|
|
}
|
|
|
|
_flush_ugc();
|
|
_flush_transform_notifications(); //transforms after world update, to avoid unnecesary enter/exit notifications
|
|
call_group(GROUP_CALL_REALTIME, "_viewports", "update_worlds");
|
|
|
|
root_lock--;
|
|
|
|
_flush_delete_queue();
|
|
|
|
return _quit;
|
|
}
|
|
|
|
void SceneTree::finish() {
|
|
|
|
_flush_delete_queue();
|
|
|
|
_flush_ugc();
|
|
|
|
initialized = false;
|
|
|
|
MainLoop::finish();
|
|
|
|
if (root) {
|
|
root->_set_tree(NULL);
|
|
memdelete(root); //delete root
|
|
}
|
|
}
|
|
|
|
void SceneTree::quit() {
|
|
|
|
_quit = true;
|
|
}
|
|
|
|
void SceneTree::_notification(int p_notification) {
|
|
|
|
switch (p_notification) {
|
|
|
|
case NOTIFICATION_WM_QUIT_REQUEST: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
|
|
if (accept_quit) {
|
|
_quit = true;
|
|
break;
|
|
}
|
|
} break;
|
|
case NOTIFICATION_OS_MEMORY_WARNING:
|
|
case NOTIFICATION_WM_FOCUS_IN:
|
|
case NOTIFICATION_WM_FOCUS_OUT: {
|
|
|
|
get_root()->propagate_notification(p_notification);
|
|
} break;
|
|
case NOTIFICATION_WM_UNFOCUS_REQUEST: {
|
|
|
|
notify_group(GROUP_CALL_REALTIME | GROUP_CALL_MULIILEVEL, "input", NOTIFICATION_WM_UNFOCUS_REQUEST);
|
|
|
|
} break;
|
|
|
|
default:
|
|
break;
|
|
};
|
|
};
|
|
|
|
void SceneTree::set_auto_accept_quit(bool p_enable) {
|
|
|
|
accept_quit = p_enable;
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void SceneTree::set_editor_hint(bool p_enabled) {
|
|
|
|
editor_hint = p_enabled;
|
|
}
|
|
|
|
bool SceneTree::is_node_being_edited(const Node *p_node) const {
|
|
|
|
return editor_hint && edited_scene_root && edited_scene_root->is_a_parent_of(p_node);
|
|
}
|
|
|
|
bool SceneTree::is_editor_hint() const {
|
|
|
|
return editor_hint;
|
|
}
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
void SceneTree::set_debug_collisions_hint(bool p_enabled) {
|
|
|
|
debug_collisions_hint = p_enabled;
|
|
}
|
|
|
|
bool SceneTree::is_debugging_collisions_hint() const {
|
|
|
|
return debug_collisions_hint;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_hint(bool p_enabled) {
|
|
|
|
debug_navigation_hint = p_enabled;
|
|
}
|
|
|
|
bool SceneTree::is_debugging_navigation_hint() const {
|
|
|
|
return debug_navigation_hint;
|
|
}
|
|
#endif
|
|
|
|
void SceneTree::set_debug_collisions_color(const Color &p_color) {
|
|
|
|
debug_collisions_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_collisions_color() const {
|
|
|
|
return debug_collisions_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_collision_contact_color(const Color &p_color) {
|
|
|
|
debug_collision_contact_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_collision_contact_color() const {
|
|
|
|
return debug_collision_contact_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_color(const Color &p_color) {
|
|
|
|
debug_navigation_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_navigation_color() const {
|
|
|
|
return debug_navigation_color;
|
|
}
|
|
|
|
void SceneTree::set_debug_navigation_disabled_color(const Color &p_color) {
|
|
|
|
debug_navigation_disabled_color = p_color;
|
|
}
|
|
|
|
Color SceneTree::get_debug_navigation_disabled_color() const {
|
|
|
|
return debug_navigation_disabled_color;
|
|
}
|
|
|
|
Ref<Material> SceneTree::get_debug_navigation_material() {
|
|
|
|
if (navigation_material.is_valid())
|
|
return navigation_material;
|
|
|
|
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_line_width(3.0);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_navigation_color());
|
|
|
|
navigation_material = line_material;
|
|
|
|
return navigation_material;
|
|
}
|
|
|
|
Ref<Material> SceneTree::get_debug_navigation_disabled_material() {
|
|
|
|
if (navigation_disabled_material.is_valid())
|
|
return navigation_disabled_material;
|
|
|
|
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_line_width(3.0);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_navigation_disabled_color());
|
|
|
|
navigation_disabled_material = line_material;
|
|
|
|
return navigation_disabled_material;
|
|
}
|
|
Ref<Material> SceneTree::get_debug_collision_material() {
|
|
|
|
if (collision_material.is_valid())
|
|
return collision_material;
|
|
|
|
Ref<FixedMaterial> line_material = Ref<FixedMaterial>(memnew(FixedMaterial));
|
|
line_material->set_flag(Material::FLAG_UNSHADED, true);
|
|
line_material->set_line_width(3.0);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
line_material->set_fixed_flag(FixedMaterial::FLAG_USE_COLOR_ARRAY, true);
|
|
line_material->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_collisions_color());
|
|
|
|
collision_material = line_material;
|
|
|
|
return collision_material;
|
|
}
|
|
|
|
Ref<Mesh> SceneTree::get_debug_contact_mesh() {
|
|
|
|
if (debug_contact_mesh.is_valid())
|
|
return debug_contact_mesh;
|
|
|
|
debug_contact_mesh = Ref<Mesh>(memnew(Mesh));
|
|
|
|
Ref<FixedMaterial> mat = memnew(FixedMaterial);
|
|
mat->set_flag(Material::FLAG_UNSHADED, true);
|
|
mat->set_flag(Material::FLAG_DOUBLE_SIDED, true);
|
|
mat->set_fixed_flag(FixedMaterial::FLAG_USE_ALPHA, true);
|
|
mat->set_parameter(FixedMaterial::PARAM_DIFFUSE, get_debug_collision_contact_color());
|
|
|
|
Vector3 diamond[6] = {
|
|
Vector3(-1, 0, 0),
|
|
Vector3(1, 0, 0),
|
|
Vector3(0, -1, 0),
|
|
Vector3(0, 1, 0),
|
|
Vector3(0, 0, -1),
|
|
Vector3(0, 0, 1)
|
|
};
|
|
|
|
int diamond_faces[8 * 3] = {
|
|
0, 2, 4,
|
|
0, 3, 4,
|
|
1, 2, 4,
|
|
1, 3, 4,
|
|
0, 2, 5,
|
|
0, 3, 5,
|
|
1, 2, 5,
|
|
1, 3, 5,
|
|
};
|
|
|
|
DVector<int> indices;
|
|
for (int i = 0; i < 8 * 3; i++)
|
|
indices.push_back(diamond_faces[i]);
|
|
|
|
DVector<Vector3> vertices;
|
|
for (int i = 0; i < 6; i++)
|
|
vertices.push_back(diamond[i] * 0.1);
|
|
|
|
Array arr;
|
|
arr.resize(Mesh::ARRAY_MAX);
|
|
arr[Mesh::ARRAY_VERTEX] = vertices;
|
|
arr[Mesh::ARRAY_INDEX] = indices;
|
|
|
|
debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES, arr);
|
|
debug_contact_mesh->surface_set_material(0, mat);
|
|
|
|
return debug_contact_mesh;
|
|
}
|
|
|
|
void SceneTree::set_pause(bool p_enabled) {
|
|
|
|
if (p_enabled == pause)
|
|
return;
|
|
pause = p_enabled;
|
|
PhysicsServer::get_singleton()->set_active(!p_enabled);
|
|
Physics2DServer::get_singleton()->set_active(!p_enabled);
|
|
if (get_root())
|
|
get_root()->propagate_notification(p_enabled ? Node::NOTIFICATION_PAUSED : Node::NOTIFICATION_UNPAUSED);
|
|
}
|
|
|
|
bool SceneTree::is_paused() const {
|
|
|
|
return pause;
|
|
}
|
|
|
|
void SceneTree::_call_input_pause(const StringName &p_group, const StringName &p_method, const InputEvent &p_input) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g = E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node *> nodes_copy = g.nodes;
|
|
|
|
int node_count = nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
Variant arg = p_input;
|
|
const Variant *v[1] = { &arg };
|
|
|
|
call_lock++;
|
|
|
|
for (int i = node_count - 1; i >= 0; i--) {
|
|
|
|
if (input_handled)
|
|
break;
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
Variant::CallError ce;
|
|
n->call_multilevel(p_method, (const Variant **)v, 1);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock == 0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
void SceneTree::_notify_group_pause(const StringName &p_group, int p_notification) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
Group &g = E->get();
|
|
if (g.nodes.empty())
|
|
return;
|
|
|
|
_update_group_order(g);
|
|
|
|
//copy, so copy on write happens in case something is removed from process while being called
|
|
//performance is not lost because only if something is added/removed the vector is copied.
|
|
Vector<Node *> nodes_copy = g.nodes;
|
|
|
|
int node_count = nodes_copy.size();
|
|
Node **nodes = &nodes_copy[0];
|
|
|
|
call_lock++;
|
|
|
|
for (int i = 0; i < node_count; i++) {
|
|
|
|
Node *n = nodes[i];
|
|
if (call_lock && call_skip.has(n))
|
|
continue;
|
|
|
|
if (!n->can_process())
|
|
continue;
|
|
|
|
n->notification(p_notification);
|
|
//ERR_FAIL_COND(node_count != g.nodes.size());
|
|
}
|
|
|
|
call_lock--;
|
|
if (call_lock == 0)
|
|
call_skip.clear();
|
|
}
|
|
|
|
/*
|
|
void SceneMainLoop::_update_listener_2d() {
|
|
|
|
if (listener_2d.is_valid()) {
|
|
|
|
SpatialSound2DServer::get_singleton()->listener_set_space( listener_2d, world_2d->get_sound_space() );
|
|
}
|
|
|
|
}
|
|
*/
|
|
|
|
uint32_t SceneTree::get_last_event_id() const {
|
|
|
|
return last_id;
|
|
}
|
|
|
|
Variant SceneTree::_call_group(const Variant **p_args, int p_argcount, Variant::CallError &r_error) {
|
|
|
|
r_error.error = Variant::CallError::CALL_OK;
|
|
|
|
ERR_FAIL_COND_V(p_argcount < 3, Variant());
|
|
ERR_FAIL_COND_V(!p_args[0]->is_num(), Variant());
|
|
ERR_FAIL_COND_V(p_args[1]->get_type() != Variant::STRING, Variant());
|
|
ERR_FAIL_COND_V(p_args[2]->get_type() != Variant::STRING, Variant());
|
|
|
|
int flags = *p_args[0];
|
|
StringName group = *p_args[1];
|
|
StringName method = *p_args[2];
|
|
Variant v[VARIANT_ARG_MAX];
|
|
|
|
for (int i = 0; i < MIN(p_argcount - 3, 5); i++) {
|
|
|
|
v[i] = *p_args[i + 3];
|
|
}
|
|
|
|
call_group(flags, group, method, v[0], v[1], v[2], v[3], v[4]);
|
|
return Variant();
|
|
}
|
|
|
|
int64_t SceneTree::get_frame() const {
|
|
|
|
return current_frame;
|
|
}
|
|
|
|
Array SceneTree::_get_nodes_in_group(const StringName &p_group) {
|
|
|
|
Array ret;
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return ret;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc == 0)
|
|
return ret;
|
|
|
|
ret.resize(nc);
|
|
|
|
Node **ptr = E->get().nodes.ptr();
|
|
for (int i = 0; i < nc; i++) {
|
|
|
|
ret[i] = ptr[i];
|
|
}
|
|
|
|
return ret;
|
|
}
|
|
|
|
bool SceneTree::has_group(const StringName &p_identifier) const {
|
|
|
|
return group_map.has(p_identifier);
|
|
}
|
|
void SceneTree::get_nodes_in_group(const StringName &p_group, List<Node *> *p_list) {
|
|
|
|
Map<StringName, Group>::Element *E = group_map.find(p_group);
|
|
if (!E)
|
|
return;
|
|
|
|
_update_group_order(E->get()); //update order just in case
|
|
int nc = E->get().nodes.size();
|
|
if (nc == 0)
|
|
return;
|
|
Node **ptr = E->get().nodes.ptr();
|
|
for (int i = 0; i < nc; i++) {
|
|
|
|
p_list->push_back(ptr[i]);
|
|
}
|
|
}
|
|
|
|
static void _fill_array(Node *p_node, Array &array, int p_level) {
|
|
|
|
array.push_back(p_level);
|
|
array.push_back(p_node->get_name());
|
|
array.push_back(p_node->get_type());
|
|
array.push_back(p_node->get_instance_ID());
|
|
for (int i = 0; i < p_node->get_child_count(); i++) {
|
|
|
|
_fill_array(p_node->get_child(i), array, p_level + 1);
|
|
}
|
|
}
|
|
|
|
void SceneTree::_debugger_request_tree(void *self) {
|
|
|
|
SceneTree *sml = (SceneTree *)self;
|
|
|
|
Array arr;
|
|
_fill_array(sml->root, arr, 0);
|
|
ScriptDebugger::get_singleton()->send_message("scene_tree", arr);
|
|
}
|
|
|
|
void SceneTree::_flush_delete_queue() {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
|
|
while (delete_queue.size()) {
|
|
|
|
Object *obj = ObjectDB::get_instance(delete_queue.front()->get());
|
|
if (obj) {
|
|
memdelete(obj);
|
|
}
|
|
delete_queue.pop_front();
|
|
}
|
|
}
|
|
|
|
void SceneTree::queue_delete(Object *p_object) {
|
|
|
|
_THREAD_SAFE_METHOD_
|
|
ERR_FAIL_NULL(p_object);
|
|
p_object->_is_queued_for_deletion = true;
|
|
delete_queue.push_back(p_object->get_instance_ID());
|
|
}
|
|
|
|
int SceneTree::get_node_count() const {
|
|
|
|
return node_count;
|
|
}
|
|
|
|
void SceneTree::_update_root_rect() {
|
|
|
|
if (stretch_mode == STRETCH_MODE_DISABLED) {
|
|
root->set_rect(Rect2(Point2(), last_screen_size));
|
|
return; //user will take care
|
|
}
|
|
|
|
//actual screen video mode
|
|
Size2 video_mode = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
Size2 desired_res = stretch_min;
|
|
|
|
Size2 viewport_size;
|
|
Size2 screen_size;
|
|
|
|
float viewport_aspect = desired_res.get_aspect();
|
|
float video_mode_aspect = video_mode.get_aspect();
|
|
|
|
if (stretch_aspect == STRETCH_ASPECT_IGNORE || ABS(viewport_aspect - video_mode_aspect) < CMP_EPSILON) {
|
|
//same aspect or ignore aspect
|
|
viewport_size = desired_res;
|
|
screen_size = video_mode;
|
|
} else if (viewport_aspect < video_mode_aspect) {
|
|
// screen ratio is smaller vertically
|
|
|
|
if (stretch_aspect == STRETCH_ASPECT_KEEP_HEIGHT) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x = desired_res.y * video_mode_aspect;
|
|
viewport_size.y = desired_res.y;
|
|
screen_size = video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size = desired_res;
|
|
screen_size.x = video_mode.y * viewport_aspect;
|
|
screen_size.y = video_mode.y;
|
|
}
|
|
} else {
|
|
//screen ratio is smaller horizontally
|
|
if (stretch_aspect == STRETCH_ASPECT_KEEP_WIDTH) {
|
|
|
|
//will stretch horizontally
|
|
viewport_size.x = desired_res.x;
|
|
viewport_size.y = desired_res.x / video_mode_aspect;
|
|
screen_size = video_mode;
|
|
|
|
} else {
|
|
//will need black bars
|
|
viewport_size = desired_res;
|
|
screen_size.x = video_mode.x;
|
|
screen_size.y = video_mode.x / viewport_aspect;
|
|
}
|
|
}
|
|
|
|
screen_size = screen_size.floor();
|
|
viewport_size = viewport_size.floor();
|
|
|
|
Size2 margin;
|
|
Size2 offset;
|
|
//black bars and margin
|
|
if (screen_size.x < video_mode.x) {
|
|
margin.x = Math::round((video_mode.x - screen_size.x) / 2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(margin.x, 0, margin.x, 0);
|
|
offset.x = Math::round(margin.x * viewport_size.y / screen_size.y);
|
|
} else if (screen_size.y < video_mode.y) {
|
|
|
|
margin.y = Math::round((video_mode.y - screen_size.y) / 2.0);
|
|
VisualServer::get_singleton()->black_bars_set_margins(0, margin.y, 0, margin.y);
|
|
offset.y = Math::round(margin.y * viewport_size.x / screen_size.x);
|
|
} else {
|
|
VisualServer::get_singleton()->black_bars_set_margins(0, 0, 0, 0);
|
|
}
|
|
|
|
// print_line("VP SIZE: "+viewport_size+" OFFSET: "+offset+" = "+(offset*2+viewport_size));
|
|
// print_line("SS: "+video_mode);
|
|
switch (stretch_mode) {
|
|
case STRETCH_MODE_2D: {
|
|
|
|
// root->set_rect(Rect2(Point2(),video_mode));
|
|
root->set_as_render_target(false);
|
|
root->set_rect(Rect2(margin, screen_size));
|
|
root->set_size_override_stretch(true);
|
|
root->set_size_override(true, viewport_size);
|
|
|
|
} break;
|
|
case STRETCH_MODE_VIEWPORT: {
|
|
|
|
root->set_rect(Rect2(Point2(), viewport_size));
|
|
root->set_size_override_stretch(false);
|
|
root->set_size_override(false, Size2());
|
|
root->set_as_render_target(true);
|
|
root->set_render_target_update_mode(Viewport::RENDER_TARGET_UPDATE_ALWAYS);
|
|
root->set_render_target_to_screen_rect(Rect2(margin, screen_size));
|
|
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void SceneTree::set_screen_stretch(StretchMode p_mode, StretchAspect p_aspect, const Size2 p_minsize) {
|
|
|
|
stretch_mode = p_mode;
|
|
stretch_aspect = p_aspect;
|
|
stretch_min = p_minsize;
|
|
_update_root_rect();
|
|
}
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
void SceneTree::set_edited_scene_root(Node *p_node) {
|
|
edited_scene_root = p_node;
|
|
}
|
|
|
|
Node *SceneTree::get_edited_scene_root() const {
|
|
|
|
return edited_scene_root;
|
|
}
|
|
#endif
|
|
|
|
void SceneTree::set_current_scene(Node *p_scene) {
|
|
|
|
ERR_FAIL_COND(p_scene && p_scene->get_parent() != root);
|
|
current_scene = p_scene;
|
|
}
|
|
|
|
Node *SceneTree::get_current_scene() const {
|
|
|
|
return current_scene;
|
|
}
|
|
|
|
void SceneTree::_change_scene(Node *p_to) {
|
|
|
|
if (current_scene) {
|
|
memdelete(current_scene);
|
|
current_scene = NULL;
|
|
}
|
|
|
|
if (p_to) {
|
|
current_scene = p_to;
|
|
root->add_child(p_to);
|
|
}
|
|
}
|
|
|
|
Error SceneTree::change_scene(const String &p_path) {
|
|
|
|
Ref<PackedScene> new_scene = ResourceLoader::load(p_path);
|
|
if (new_scene.is_null())
|
|
return ERR_CANT_OPEN;
|
|
|
|
return change_scene_to(new_scene);
|
|
}
|
|
Error SceneTree::change_scene_to(const Ref<PackedScene> &p_scene) {
|
|
|
|
Node *new_scene = NULL;
|
|
if (p_scene.is_valid()) {
|
|
new_scene = p_scene->instance();
|
|
ERR_FAIL_COND_V(!new_scene, ERR_CANT_CREATE);
|
|
}
|
|
|
|
call_deferred("_change_scene", new_scene);
|
|
return OK;
|
|
}
|
|
Error SceneTree::reload_current_scene() {
|
|
|
|
ERR_FAIL_COND_V(!current_scene, ERR_UNCONFIGURED);
|
|
String fname = current_scene->get_filename();
|
|
return change_scene(fname);
|
|
}
|
|
|
|
void SceneTree::add_current_scene(Node *p_current) {
|
|
|
|
current_scene = p_current;
|
|
root->add_child(p_current);
|
|
}
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
void SceneTree::_live_edit_node_path_func(const NodePath &p_path, int p_id) {
|
|
|
|
live_edit_node_path_cache[p_id] = p_path;
|
|
}
|
|
|
|
void SceneTree::_live_edit_res_path_func(const String &p_path, int p_id) {
|
|
|
|
live_edit_resource_cache[p_id] = p_path;
|
|
}
|
|
|
|
void SceneTree::_live_edit_node_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
|
|
|
|
if (!live_edit_node_path_cache.has(p_id))
|
|
return;
|
|
|
|
NodePath np = live_edit_node_path_cache[p_id];
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(np))
|
|
continue;
|
|
Node *n2 = n->get_node(np);
|
|
|
|
n2->set(p_prop, p_value);
|
|
}
|
|
}
|
|
|
|
void SceneTree::_live_edit_node_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
|
|
|
|
RES r = ResourceLoader::load(p_value);
|
|
if (!r.is_valid())
|
|
return;
|
|
_live_edit_node_set_func(p_id, p_prop, r);
|
|
}
|
|
void SceneTree::_live_edit_node_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
if (!live_edit_node_path_cache.has(p_id))
|
|
return;
|
|
|
|
NodePath np = live_edit_node_path_cache[p_id];
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(np))
|
|
continue;
|
|
Node *n2 = n->get_node(np);
|
|
|
|
n2->call(p_method, VARIANT_ARG_PASS);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_res_set_func(int p_id, const StringName &p_prop, const Variant &p_value) {
|
|
|
|
if (!live_edit_resource_cache.has(p_id))
|
|
return;
|
|
|
|
String resp = live_edit_resource_cache[p_id];
|
|
|
|
if (!ResourceCache::has(resp))
|
|
return;
|
|
|
|
RES r = ResourceCache::get(resp);
|
|
if (!r.is_valid())
|
|
return;
|
|
|
|
r->set(p_prop, p_value);
|
|
}
|
|
void SceneTree::_live_edit_res_set_res_func(int p_id, const StringName &p_prop, const String &p_value) {
|
|
|
|
RES r = ResourceLoader::load(p_value);
|
|
if (!r.is_valid())
|
|
return;
|
|
_live_edit_res_set_func(p_id, p_prop, r);
|
|
}
|
|
void SceneTree::_live_edit_res_call_func(int p_id, const StringName &p_method, VARIANT_ARG_DECLARE) {
|
|
|
|
if (!live_edit_resource_cache.has(p_id))
|
|
return;
|
|
|
|
String resp = live_edit_resource_cache[p_id];
|
|
|
|
if (!ResourceCache::has(resp))
|
|
return;
|
|
|
|
RES r = ResourceCache::get(resp);
|
|
if (!r.is_valid())
|
|
return;
|
|
|
|
r->call(p_method, VARIANT_ARG_PASS);
|
|
}
|
|
|
|
void SceneTree::_live_edit_root_func(const NodePath &p_scene_path, const String &p_scene_from) {
|
|
|
|
live_edit_root = p_scene_path;
|
|
live_edit_scene = p_scene_from;
|
|
}
|
|
|
|
void SceneTree::_live_edit_create_node_func(const NodePath &p_parent, const String &p_type, const String &p_name) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_parent))
|
|
continue;
|
|
Node *n2 = n->get_node(p_parent);
|
|
|
|
Object *o = ObjectTypeDB::instance(p_type);
|
|
if (!o)
|
|
continue;
|
|
Node *no = o->cast_to<Node>();
|
|
no->set_name(p_name);
|
|
|
|
n2->add_child(no);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_instance_node_func(const NodePath &p_parent, const String &p_path, const String &p_name) {
|
|
|
|
Ref<PackedScene> ps = ResourceLoader::load(p_path);
|
|
|
|
if (!ps.is_valid())
|
|
return;
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_parent))
|
|
continue;
|
|
Node *n2 = n->get_node(p_parent);
|
|
|
|
Node *no = ps->instance();
|
|
no->set_name(p_name);
|
|
|
|
n2->add_child(no);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_remove_node_func(const NodePath &p_at) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
memdelete(n2);
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_remove_and_keep_node_func(const NodePath &p_at, ObjectID p_keep_id) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
n2->get_parent()->remove_child(n2);
|
|
|
|
live_edit_remove_list[n][p_keep_id] = n2;
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_restore_node_func(ObjectID p_id, const NodePath &p_at, int p_at_pos) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F;) {
|
|
|
|
Set<Node *>::Element *N = F->next();
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
Map<Node *, Map<ObjectID, Node *> >::Element *EN = live_edit_remove_list.find(n);
|
|
|
|
if (!EN)
|
|
continue;
|
|
|
|
Map<ObjectID, Node *>::Element *FN = EN->get().find(p_id);
|
|
|
|
if (!FN)
|
|
continue;
|
|
n2->add_child(FN->get());
|
|
|
|
EN->get().erase(FN);
|
|
|
|
if (EN->get().size() == 0) {
|
|
live_edit_remove_list.erase(EN);
|
|
}
|
|
|
|
F = N;
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_duplicate_node_func(const NodePath &p_at, const String &p_new_name) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *n2 = n->get_node(p_at);
|
|
|
|
Node *dup = n2->duplicate(true);
|
|
|
|
if (!dup)
|
|
continue;
|
|
|
|
dup->set_name(p_new_name);
|
|
n2->get_parent()->add_child(dup);
|
|
}
|
|
}
|
|
void SceneTree::_live_edit_reparent_node_func(const NodePath &p_at, const NodePath &p_new_place, const String &p_new_name, int p_at_pos) {
|
|
|
|
Node *base = NULL;
|
|
if (root->has_node(live_edit_root))
|
|
base = root->get_node(live_edit_root);
|
|
|
|
Map<String, Set<Node *> >::Element *E = live_scene_edit_cache.find(live_edit_scene);
|
|
if (!E)
|
|
return; //scene not editable
|
|
|
|
for (Set<Node *>::Element *F = E->get().front(); F; F = F->next()) {
|
|
|
|
Node *n = F->get();
|
|
|
|
if (base && !base->is_a_parent_of(n))
|
|
continue;
|
|
|
|
if (!n->has_node(p_at))
|
|
continue;
|
|
Node *nfrom = n->get_node(p_at);
|
|
|
|
if (!n->has_node(p_new_place))
|
|
continue;
|
|
Node *nto = n->get_node(p_new_place);
|
|
|
|
nfrom->get_parent()->remove_child(nfrom);
|
|
nfrom->set_name(p_new_name);
|
|
|
|
nto->add_child(nfrom);
|
|
if (p_at_pos >= 0)
|
|
nto->move_child(nfrom, p_at_pos);
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
void SceneTree::drop_files(const Vector<String> &p_files, int p_from_screen) {
|
|
|
|
emit_signal("files_dropped", p_files, p_from_screen);
|
|
MainLoop::drop_files(p_files, p_from_screen);
|
|
}
|
|
|
|
void SceneTree::_bind_methods() {
|
|
|
|
//ObjectTypeDB::bind_method(_MD("call_group","call_flags","group","method","arg1","arg2"),&SceneMainLoop::_call_group,DEFVAL(Variant()),DEFVAL(Variant()));
|
|
ObjectTypeDB::bind_method(_MD("notify_group", "call_flags", "group", "notification"), &SceneTree::notify_group);
|
|
ObjectTypeDB::bind_method(_MD("set_group", "call_flags", "group", "property", "value"), &SceneTree::set_group);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_nodes_in_group", "group"), &SceneTree::_get_nodes_in_group);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_root:Viewport"), &SceneTree::get_root);
|
|
ObjectTypeDB::bind_method(_MD("has_group", "name"), &SceneTree::has_group);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_auto_accept_quit", "enabled"), &SceneTree::set_auto_accept_quit);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_editor_hint", "enable"), &SceneTree::set_editor_hint);
|
|
ObjectTypeDB::bind_method(_MD("is_editor_hint"), &SceneTree::is_editor_hint);
|
|
ObjectTypeDB::bind_method(_MD("set_debug_collisions_hint", "enable"), &SceneTree::set_debug_collisions_hint);
|
|
ObjectTypeDB::bind_method(_MD("is_debugging_collisions_hint"), &SceneTree::is_debugging_collisions_hint);
|
|
ObjectTypeDB::bind_method(_MD("set_debug_navigation_hint", "enable"), &SceneTree::set_debug_navigation_hint);
|
|
ObjectTypeDB::bind_method(_MD("is_debugging_navigation_hint"), &SceneTree::is_debugging_navigation_hint);
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
ObjectTypeDB::bind_method(_MD("set_edited_scene_root", "scene"), &SceneTree::set_edited_scene_root);
|
|
ObjectTypeDB::bind_method(_MD("get_edited_scene_root"), &SceneTree::get_edited_scene_root);
|
|
#endif
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_pause", "enable"), &SceneTree::set_pause);
|
|
ObjectTypeDB::bind_method(_MD("is_paused"), &SceneTree::is_paused);
|
|
ObjectTypeDB::bind_method(_MD("set_input_as_handled"), &SceneTree::set_input_as_handled);
|
|
ObjectTypeDB::bind_method(_MD("is_input_handled"), &SceneTree::is_input_handled);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_node_count"), &SceneTree::get_node_count);
|
|
ObjectTypeDB::bind_method(_MD("get_frame"), &SceneTree::get_frame);
|
|
ObjectTypeDB::bind_method(_MD("quit"), &SceneTree::quit);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_screen_stretch", "mode", "aspect", "minsize"), &SceneTree::set_screen_stretch);
|
|
|
|
ObjectTypeDB::bind_method(_MD("queue_delete", "obj"), &SceneTree::queue_delete);
|
|
|
|
MethodInfo mi;
|
|
mi.name = "call_group";
|
|
mi.arguments.push_back(PropertyInfo(Variant::INT, "flags"));
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING, "group"));
|
|
mi.arguments.push_back(PropertyInfo(Variant::STRING, "method"));
|
|
Vector<Variant> defargs;
|
|
for (int i = 0; i < VARIANT_ARG_MAX; i++) {
|
|
mi.arguments.push_back(PropertyInfo(Variant::NIL, "arg" + itos(i)));
|
|
defargs.push_back(Variant());
|
|
}
|
|
|
|
ObjectTypeDB::bind_native_method(METHOD_FLAGS_DEFAULT, "call_group", &SceneTree::_call_group, mi, defargs);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_current_scene", "child_node:Node"), &SceneTree::set_current_scene);
|
|
ObjectTypeDB::bind_method(_MD("get_current_scene:Node"), &SceneTree::get_current_scene);
|
|
|
|
ObjectTypeDB::bind_method(_MD("change_scene", "path"), &SceneTree::change_scene);
|
|
ObjectTypeDB::bind_method(_MD("change_scene_to", "packed_scene:PackedScene"), &SceneTree::change_scene_to);
|
|
|
|
ObjectTypeDB::bind_method(_MD("reload_current_scene"), &SceneTree::reload_current_scene);
|
|
|
|
ObjectTypeDB::bind_method(_MD("_change_scene"), &SceneTree::_change_scene);
|
|
|
|
ADD_SIGNAL(MethodInfo("tree_changed"));
|
|
ADD_SIGNAL(MethodInfo("node_removed", PropertyInfo(Variant::OBJECT, "node")));
|
|
ADD_SIGNAL(MethodInfo("screen_resized"));
|
|
ADD_SIGNAL(MethodInfo("node_configuration_warning_changed", PropertyInfo(Variant::OBJECT, "node")));
|
|
|
|
ADD_SIGNAL(MethodInfo("idle_frame"));
|
|
ADD_SIGNAL(MethodInfo("fixed_frame"));
|
|
|
|
ADD_SIGNAL(MethodInfo("files_dropped", PropertyInfo(Variant::STRING_ARRAY, "files"), PropertyInfo(Variant::INT, "screen")));
|
|
|
|
BIND_CONSTANT(GROUP_CALL_DEFAULT);
|
|
BIND_CONSTANT(GROUP_CALL_REVERSE);
|
|
BIND_CONSTANT(GROUP_CALL_REALTIME);
|
|
BIND_CONSTANT(GROUP_CALL_UNIQUE);
|
|
|
|
BIND_CONSTANT(STRETCH_MODE_DISABLED);
|
|
BIND_CONSTANT(STRETCH_MODE_2D);
|
|
BIND_CONSTANT(STRETCH_MODE_VIEWPORT);
|
|
BIND_CONSTANT(STRETCH_ASPECT_IGNORE);
|
|
BIND_CONSTANT(STRETCH_ASPECT_KEEP);
|
|
BIND_CONSTANT(STRETCH_ASPECT_KEEP_WIDTH);
|
|
BIND_CONSTANT(STRETCH_ASPECT_KEEP_HEIGHT);
|
|
}
|
|
|
|
SceneTree *SceneTree::singleton = NULL;
|
|
|
|
SceneTree::SceneTree() {
|
|
|
|
singleton = this;
|
|
_quit = false;
|
|
initialized = false;
|
|
#ifdef TOOLS_ENABLED
|
|
editor_hint = false;
|
|
#endif
|
|
#ifdef DEBUG_ENABLED
|
|
debug_collisions_hint = false;
|
|
debug_navigation_hint = false;
|
|
#endif
|
|
debug_collisions_color = GLOBAL_DEF("debug/collision_shape_color", Color(0.0, 0.6, 0.7, 0.5));
|
|
debug_collision_contact_color = GLOBAL_DEF("debug/collision_contact_color", Color(1.0, 0.2, 0.1, 0.8));
|
|
debug_navigation_color = GLOBAL_DEF("debug/navigation_geometry_color", Color(0.1, 1.0, 0.7, 0.4));
|
|
debug_navigation_disabled_color = GLOBAL_DEF("debug/navigation_disabled_geometry_color", Color(1.0, 0.7, 0.1, 0.4));
|
|
collision_debug_contacts = GLOBAL_DEF("debug/collision_max_contacts_displayed", 10000);
|
|
|
|
tree_version = 1;
|
|
fixed_process_time = 1;
|
|
idle_process_time = 1;
|
|
last_id = 1;
|
|
root = NULL;
|
|
current_frame = 0;
|
|
tree_changed_name = "tree_changed";
|
|
node_removed_name = "node_removed";
|
|
ugc_locked = false;
|
|
call_lock = 0;
|
|
root_lock = 0;
|
|
node_count = 0;
|
|
|
|
//create with mainloop
|
|
|
|
root = memnew(Viewport);
|
|
root->set_name("root");
|
|
root->set_world(Ref<World>(memnew(World)));
|
|
//root->set_world_2d( Ref<World2D>( memnew( World2D )));
|
|
root->set_as_audio_listener(true);
|
|
root->set_as_audio_listener_2d(true);
|
|
current_scene = NULL;
|
|
|
|
stretch_mode = STRETCH_MODE_DISABLED;
|
|
stretch_aspect = STRETCH_ASPECT_IGNORE;
|
|
|
|
last_screen_size = Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height);
|
|
root->set_rect(Rect2(Point2(), last_screen_size));
|
|
|
|
if (ScriptDebugger::get_singleton()) {
|
|
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree, this);
|
|
}
|
|
|
|
root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking", true));
|
|
|
|
#ifdef TOOLS_ENABLED
|
|
edited_scene_root = NULL;
|
|
#endif
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
|
|
live_edit_funcs.udata = this;
|
|
live_edit_funcs.node_path_func = _live_edit_node_path_funcs;
|
|
live_edit_funcs.res_path_func = _live_edit_res_path_funcs;
|
|
live_edit_funcs.node_set_func = _live_edit_node_set_funcs;
|
|
live_edit_funcs.node_set_res_func = _live_edit_node_set_res_funcs;
|
|
live_edit_funcs.node_call_func = _live_edit_node_call_funcs;
|
|
live_edit_funcs.res_set_func = _live_edit_res_set_funcs;
|
|
live_edit_funcs.res_set_res_func = _live_edit_res_set_res_funcs;
|
|
live_edit_funcs.res_call_func = _live_edit_res_call_funcs;
|
|
live_edit_funcs.root_func = _live_edit_root_funcs;
|
|
|
|
live_edit_funcs.tree_create_node_func = _live_edit_create_node_funcs;
|
|
live_edit_funcs.tree_instance_node_func = _live_edit_instance_node_funcs;
|
|
live_edit_funcs.tree_remove_node_func = _live_edit_remove_node_funcs;
|
|
live_edit_funcs.tree_remove_and_keep_node_func = _live_edit_remove_and_keep_node_funcs;
|
|
live_edit_funcs.tree_restore_node_func = _live_edit_restore_node_funcs;
|
|
live_edit_funcs.tree_duplicate_node_func = _live_edit_duplicate_node_funcs;
|
|
live_edit_funcs.tree_reparent_node_func = _live_edit_reparent_node_funcs;
|
|
|
|
if (ScriptDebugger::get_singleton()) {
|
|
ScriptDebugger::get_singleton()->set_live_edit_funcs(&live_edit_funcs);
|
|
}
|
|
|
|
live_edit_root = NodePath("/root");
|
|
|
|
#endif
|
|
}
|
|
|
|
SceneTree::~SceneTree() {
|
|
}
|