This reverts commit 0aa6b4aac7
.
It's a compatibility breaking change, so it shouldn't be done in the 2.1 branch.
1304 lines
37 KiB
C++
1304 lines
37 KiB
C++
/*************************************************************************/
|
|
/* animation_player.cpp */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#include "animation_player.h"
|
|
|
|
#include "message_queue.h"
|
|
#include "scene/scene_string_names.h"
|
|
|
|
bool AnimationPlayer::_set(const StringName &p_name, const Variant &p_value) {
|
|
|
|
String name = p_name;
|
|
|
|
if (p_name == SceneStringNames::get_singleton()->playback_speed || p_name == SceneStringNames::get_singleton()->speed) { //bw compatibility
|
|
set_speed(p_value);
|
|
|
|
} else if (p_name == SceneStringNames::get_singleton()->playback_active) {
|
|
set_active(p_value);
|
|
} else if (name.begins_with("playback/play")) {
|
|
|
|
String which = p_value;
|
|
|
|
if (which == "[stop]")
|
|
stop();
|
|
else
|
|
play(which);
|
|
} else if (name.begins_with("anims/")) {
|
|
|
|
String which = name.get_slicec('/', 1);
|
|
|
|
add_animation(which, p_value);
|
|
} else if (name.begins_with("next/")) {
|
|
|
|
String which = name.get_slicec('/', 1);
|
|
animation_set_next(which, p_value);
|
|
|
|
} else if (p_name == SceneStringNames::get_singleton()->blend_times) {
|
|
|
|
Array array = p_value;
|
|
int len = array.size();
|
|
ERR_FAIL_COND_V(len % 3, false);
|
|
|
|
for (int i = 0; i < len / 3; i++) {
|
|
|
|
StringName from = array[i * 3 + 0];
|
|
StringName to = array[i * 3 + 1];
|
|
float time = array[i * 3 + 2];
|
|
|
|
set_blend_time(from, to, time);
|
|
}
|
|
|
|
} else if (p_name == SceneStringNames::get_singleton()->autoplay) {
|
|
autoplay = p_value;
|
|
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
bool AnimationPlayer::_get(const StringName &p_name, Variant &r_ret) const {
|
|
|
|
String name = p_name;
|
|
|
|
if (name == "playback/speed") { //bw compatibility
|
|
|
|
r_ret = speed_scale;
|
|
} else if (name == "playback/active") {
|
|
|
|
r_ret = is_active();
|
|
} else if (name == "playback/play") {
|
|
|
|
if (is_active() && is_playing())
|
|
r_ret = playback.assigned;
|
|
else
|
|
r_ret = "[stop]";
|
|
|
|
} else if (name.begins_with("anims/")) {
|
|
|
|
String which = name.get_slicec('/', 1);
|
|
|
|
r_ret = get_animation(which).get_ref_ptr();
|
|
} else if (name.begins_with("next/")) {
|
|
|
|
String which = name.get_slicec('/', 1);
|
|
|
|
r_ret = animation_get_next(which);
|
|
|
|
} else if (name == "blend_times") {
|
|
|
|
Vector<BlendKey> keys;
|
|
for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
|
|
|
|
keys.ordered_insert(E->key());
|
|
}
|
|
|
|
Array array;
|
|
for (int i = 0; i < keys.size(); i++) {
|
|
|
|
array.push_back(keys[i].from);
|
|
array.push_back(keys[i].to);
|
|
array.push_back(blend_times[keys[i]]);
|
|
}
|
|
|
|
r_ret = array;
|
|
} else if (name == "autoplay") {
|
|
r_ret = autoplay;
|
|
|
|
} else
|
|
return false;
|
|
|
|
return true;
|
|
}
|
|
|
|
void AnimationPlayer::_get_property_list(List<PropertyInfo> *p_list) const {
|
|
|
|
List<String> names;
|
|
|
|
List<PropertyInfo> anim_names;
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
anim_names.push_back(PropertyInfo(Variant::OBJECT, "anims/" + String(E->key()), PROPERTY_HINT_RESOURCE_TYPE, "Animation", PROPERTY_USAGE_NOEDITOR));
|
|
if (E->get().next != StringName())
|
|
anim_names.push_back(PropertyInfo(Variant::STRING, "next/" + String(E->key()), PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
|
names.push_back(E->key());
|
|
}
|
|
|
|
anim_names.sort();
|
|
|
|
for (List<PropertyInfo>::Element *E = anim_names.front(); E; E = E->next()) {
|
|
p_list->push_back(E->get());
|
|
}
|
|
|
|
{
|
|
names.sort();
|
|
names.push_front("[stop]");
|
|
String hint;
|
|
for (List<String>::Element *E = names.front(); E; E = E->next()) {
|
|
|
|
if (E != names.front())
|
|
hint += ",";
|
|
hint += E->get();
|
|
}
|
|
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "playback/play", PROPERTY_HINT_ENUM, hint, PROPERTY_USAGE_EDITOR | PROPERTY_USAGE_ANIMATE_AS_TRIGGER));
|
|
p_list->push_back(PropertyInfo(Variant::BOOL, "playback/active", PROPERTY_HINT_NONE, ""));
|
|
p_list->push_back(PropertyInfo(Variant::REAL, "playback/speed", PROPERTY_HINT_RANGE, "-64,64,0.01"));
|
|
}
|
|
|
|
p_list->push_back(PropertyInfo(Variant::ARRAY, "blend_times", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
|
p_list->push_back(PropertyInfo(Variant::STRING, "autoplay", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NOEDITOR));
|
|
}
|
|
|
|
void AnimationPlayer::advance(float p_time) {
|
|
|
|
_animation_process(p_time);
|
|
}
|
|
|
|
void AnimationPlayer::_notification(int p_what) {
|
|
|
|
switch (p_what) {
|
|
|
|
case NOTIFICATION_ENTER_TREE: {
|
|
|
|
if (!processing) {
|
|
//make sure that a previous process state was not saved
|
|
//only process if "processing" is set
|
|
set_fixed_process(false);
|
|
set_process(false);
|
|
}
|
|
//_set_process(false);
|
|
clear_caches();
|
|
} break;
|
|
case NOTIFICATION_READY: {
|
|
|
|
if (!get_tree()->is_editor_hint() && animation_set.has(autoplay)) {
|
|
play(autoplay);
|
|
set_autoplay(""); //this line is the fix for autoplay issues with animatio
|
|
}
|
|
} break;
|
|
case NOTIFICATION_PROCESS: {
|
|
if (animation_process_mode == ANIMATION_PROCESS_FIXED)
|
|
break;
|
|
|
|
if (processing)
|
|
_animation_process(get_process_delta_time());
|
|
} break;
|
|
case NOTIFICATION_FIXED_PROCESS: {
|
|
|
|
if (animation_process_mode == ANIMATION_PROCESS_IDLE)
|
|
break;
|
|
|
|
if (processing)
|
|
_animation_process(get_fixed_process_delta_time());
|
|
} break;
|
|
case NOTIFICATION_EXIT_TREE: {
|
|
|
|
//stop_all();
|
|
clear_caches();
|
|
} break;
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_generate_node_caches(AnimationData *p_anim) {
|
|
|
|
Node *parent = get_node(root);
|
|
|
|
ERR_FAIL_COND(!parent);
|
|
|
|
Animation *a = p_anim->animation.operator->();
|
|
|
|
p_anim->node_cache.resize(a->get_track_count());
|
|
|
|
for (int i = 0; i < a->get_track_count(); i++) {
|
|
|
|
p_anim->node_cache[i] = NULL;
|
|
RES resource;
|
|
Node *child = parent->get_node_and_resource(a->track_get_path(i), resource);
|
|
if (!child) {
|
|
ERR_EXPLAIN("On Animation: '" + p_anim->name + "', couldn't resolve track: '" + String(a->track_get_path(i)) + "'");
|
|
}
|
|
ERR_CONTINUE(!child); // couldn't find the child node
|
|
uint32_t id = resource.is_valid() ? resource->get_instance_ID() : child->get_instance_ID();
|
|
int bone_idx = -1;
|
|
|
|
if (a->track_get_path(i).get_property() && child->cast_to<Skeleton>()) {
|
|
|
|
bone_idx = child->cast_to<Skeleton>()->find_bone(a->track_get_path(i).get_property());
|
|
if (bone_idx == -1) {
|
|
|
|
continue;
|
|
}
|
|
}
|
|
|
|
{
|
|
if (!child->is_connected("exit_tree", this, "_node_removed"))
|
|
child->connect("exit_tree", this, "_node_removed", make_binds(child), CONNECT_ONESHOT);
|
|
}
|
|
|
|
TrackNodeCacheKey key;
|
|
key.id = id;
|
|
key.bone_idx = bone_idx;
|
|
|
|
if (node_cache_map.has(key)) {
|
|
|
|
p_anim->node_cache[i] = &node_cache_map[key];
|
|
} else {
|
|
|
|
node_cache_map[key] = TrackNodeCache();
|
|
|
|
p_anim->node_cache[i] = &node_cache_map[key];
|
|
p_anim->node_cache[i]->path = a->track_get_path(i);
|
|
p_anim->node_cache[i]->node = child;
|
|
p_anim->node_cache[i]->resource = resource;
|
|
p_anim->node_cache[i]->node_2d = child->cast_to<Node2D>();
|
|
if (a->track_get_type(i) == Animation::TYPE_TRANSFORM) {
|
|
// special cases and caches for transform tracks
|
|
|
|
// cache spatial
|
|
p_anim->node_cache[i]->spatial = child->cast_to<Spatial>();
|
|
// cache skeleton
|
|
p_anim->node_cache[i]->skeleton = child->cast_to<Skeleton>();
|
|
if (p_anim->node_cache[i]->skeleton) {
|
|
|
|
StringName bone_name = a->track_get_path(i).get_property();
|
|
if (bone_name.operator String() != "") {
|
|
|
|
p_anim->node_cache[i]->bone_idx = p_anim->node_cache[i]->skeleton->find_bone(bone_name);
|
|
if (p_anim->node_cache[i]->bone_idx < 0) {
|
|
// broken track (nonexistent bone)
|
|
p_anim->node_cache[i]->skeleton = NULL;
|
|
p_anim->node_cache[i]->spatial = NULL;
|
|
printf("bone is %ls\n", String(bone_name).c_str());
|
|
ERR_CONTINUE(p_anim->node_cache[i]->bone_idx < 0);
|
|
} else {
|
|
}
|
|
} else {
|
|
// no property, just use spatialnode
|
|
p_anim->node_cache[i]->skeleton = NULL;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (a->track_get_type(i) == Animation::TYPE_VALUE) {
|
|
|
|
StringName property = a->track_get_path(i).get_property();
|
|
if (!p_anim->node_cache[i]->property_anim.has(property)) {
|
|
|
|
TrackNodeCache::PropertyAnim pa;
|
|
pa.prop = property;
|
|
pa.object = resource.is_valid() ? (Object *)resource.ptr() : (Object *)child;
|
|
pa.special = SP_NONE;
|
|
pa.owner = p_anim->node_cache[i];
|
|
if (false && p_anim->node_cache[i]->node_2d) {
|
|
|
|
if (pa.prop == SceneStringNames::get_singleton()->transform_pos)
|
|
pa.special = SP_NODE2D_POS;
|
|
else if (pa.prop == SceneStringNames::get_singleton()->transform_rot)
|
|
pa.special = SP_NODE2D_ROT;
|
|
else if (pa.prop == SceneStringNames::get_singleton()->transform_scale)
|
|
pa.special = SP_NODE2D_SCALE;
|
|
}
|
|
p_anim->node_cache[i]->property_anim[property] = pa;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process_animation(AnimationData *p_anim, float p_time, float p_delta, float p_interp, bool p_allow_discrete) {
|
|
|
|
if (p_anim->node_cache.size() != p_anim->animation->get_track_count()) {
|
|
// animation hasn't been "node-cached"
|
|
_generate_node_caches(p_anim);
|
|
}
|
|
|
|
ERR_FAIL_COND(p_anim->node_cache.size() != p_anim->animation->get_track_count());
|
|
|
|
Animation *a = p_anim->animation.operator->();
|
|
bool can_call = is_inside_tree() && !get_tree()->is_editor_hint();
|
|
|
|
for (int i = 0; i < a->get_track_count(); i++) {
|
|
|
|
TrackNodeCache *nc = p_anim->node_cache[i];
|
|
|
|
if (!nc) // no node cache for this track, skip it
|
|
continue;
|
|
|
|
if (a->track_get_key_count(i) == 0)
|
|
continue; // do nothing if track is empty
|
|
|
|
switch (a->track_get_type(i)) {
|
|
|
|
case Animation::TYPE_TRANSFORM: {
|
|
|
|
if (!nc->spatial)
|
|
continue;
|
|
|
|
Vector3 loc;
|
|
Quat rot;
|
|
Vector3 scale;
|
|
|
|
Error err = a->transform_track_interpolate(i, p_time, &loc, &rot, &scale);
|
|
//ERR_CONTINUE(err!=OK); //used for testing, should be removed
|
|
|
|
if (err != OK)
|
|
continue;
|
|
|
|
if (nc->accum_pass != accum_pass) {
|
|
ERR_CONTINUE(cache_update_size >= NODE_CACHE_UPDATE_MAX);
|
|
cache_update[cache_update_size++] = nc;
|
|
nc->accum_pass = accum_pass;
|
|
nc->loc_accum = loc;
|
|
nc->rot_accum = rot;
|
|
nc->scale_accum = scale;
|
|
|
|
} else {
|
|
|
|
nc->loc_accum = nc->loc_accum.linear_interpolate(loc, p_interp);
|
|
nc->rot_accum = nc->rot_accum.slerp(rot, p_interp);
|
|
nc->scale_accum = nc->scale_accum.linear_interpolate(scale, p_interp);
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_VALUE: {
|
|
|
|
if (!nc->node)
|
|
continue;
|
|
|
|
//StringName property=a->track_get_path(i).get_property();
|
|
|
|
Map<StringName, TrackNodeCache::PropertyAnim>::Element *E = nc->property_anim.find(a->track_get_path(i).get_property());
|
|
ERR_CONTINUE(!E); //should it continue, or create a new one?
|
|
|
|
TrackNodeCache::PropertyAnim *pa = &E->get();
|
|
|
|
if (a->value_track_get_update_mode(i) == Animation::UPDATE_CONTINUOUS || (p_delta == 0 && a->value_track_get_update_mode(i) == Animation::UPDATE_DISCRETE)) { //delta == 0 means seek
|
|
|
|
Variant value = a->value_track_interpolate(i, p_time);
|
|
//thanks to trigger mode, this should be solved now..
|
|
//if (p_delta==0 && value.get_type()==Variant::STRING)
|
|
// continue; // doing this with strings is messy, should find another way
|
|
if (pa->accum_pass != accum_pass) {
|
|
ERR_CONTINUE(cache_update_prop_size >= NODE_CACHE_UPDATE_MAX);
|
|
cache_update_prop[cache_update_prop_size++] = pa;
|
|
pa->value_accum = value;
|
|
pa->accum_pass = accum_pass;
|
|
} else {
|
|
Variant::interpolate(pa->value_accum, value, p_interp, pa->value_accum);
|
|
}
|
|
|
|
} else if (p_allow_discrete && p_delta != 0) {
|
|
|
|
List<int> indices;
|
|
a->value_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *F = indices.front(); F; F = F->next()) {
|
|
|
|
Variant value = a->track_get_key_value(i, F->get());
|
|
switch (pa->special) {
|
|
|
|
case SP_NONE: {
|
|
bool valid;
|
|
pa->object->set(pa->prop, value, &valid); //you are not speshul
|
|
#ifdef DEBUG_ENABLED
|
|
if (!valid) {
|
|
ERR_PRINTS("Failed setting track value '" + String(pa->owner->path) + "'. Check if property exists or the type of key is valid");
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case SP_NODE2D_POS: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Position key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
static_cast<Node2D *>(pa->object)->set_pos(value);
|
|
} break;
|
|
case SP_NODE2D_ROT: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.is_num()) {
|
|
ERR_PRINTS("Rotation key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not numerical");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_rot(Math::deg2rad(value));
|
|
} break;
|
|
case SP_NODE2D_SCALE: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (value.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Scale key at time " + rtos(p_time) + " in Animation Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_scale(value);
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
} break;
|
|
case Animation::TYPE_METHOD: {
|
|
|
|
if (!nc->node)
|
|
continue;
|
|
if (p_delta == 0)
|
|
continue;
|
|
if (!p_allow_discrete)
|
|
break;
|
|
|
|
List<int> indices;
|
|
|
|
a->method_track_get_key_indices(i, p_time, p_delta, &indices);
|
|
|
|
for (List<int>::Element *E = indices.front(); E; E = E->next()) {
|
|
|
|
StringName method = a->method_track_get_name(i, E->get());
|
|
Vector<Variant> params = a->method_track_get_params(i, E->get());
|
|
|
|
int s = params.size();
|
|
|
|
ERR_CONTINUE(s > VARIANT_ARG_MAX);
|
|
if (can_call) {
|
|
MessageQueue::get_singleton()->push_call(
|
|
nc->node,
|
|
method,
|
|
s >= 1 ? params[0] : Variant(),
|
|
s >= 2 ? params[1] : Variant(),
|
|
s >= 3 ? params[2] : Variant(),
|
|
s >= 4 ? params[3] : Variant(),
|
|
s >= 5 ? params[4] : Variant());
|
|
}
|
|
}
|
|
|
|
} break;
|
|
}
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process_data(PlaybackData &cd, float p_delta, float p_blend) {
|
|
|
|
float delta = p_delta * speed_scale * cd.speed_scale;
|
|
bool backwards = delta < 0;
|
|
float next_pos = cd.pos + delta;
|
|
|
|
float len = cd.from->animation->get_length();
|
|
bool loop = cd.from->animation->has_loop();
|
|
|
|
if (!loop) {
|
|
|
|
if (next_pos < 0)
|
|
next_pos = 0;
|
|
else if (next_pos > len)
|
|
next_pos = len;
|
|
|
|
// fix delta
|
|
delta = next_pos - cd.pos;
|
|
|
|
if (&cd == &playback.current) {
|
|
|
|
if (!backwards && cd.pos < len && next_pos == len /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_notify = true;
|
|
}
|
|
|
|
if (backwards && cd.pos > 0 && next_pos == 0 /*&& playback.blend.empty()*/) {
|
|
//playback finished
|
|
end_notify = true;
|
|
}
|
|
}
|
|
|
|
} else {
|
|
|
|
next_pos = Math::fposmod(next_pos, len);
|
|
}
|
|
|
|
cd.pos = next_pos;
|
|
|
|
_animation_process_animation(cd.from, cd.pos, delta, p_blend, &cd == &playback.current);
|
|
}
|
|
void AnimationPlayer::_animation_process2(float p_delta) {
|
|
|
|
Playback &c = playback;
|
|
|
|
float prev_blend = 1.0;
|
|
accum_pass++;
|
|
|
|
int pop_count = 1;
|
|
int pop = 0; // if >0, then amount of elements to pop from the back
|
|
|
|
for (List<Blend>::Element *E = c.blend.back(); E; E = E->prev(), pop_count++) {
|
|
|
|
Blend &b = E->get();
|
|
_animation_process_data(b.data, p_delta, prev_blend);
|
|
|
|
prev_blend = 1.0 - b.blend_left / b.blend_time;
|
|
|
|
b.blend_left -= Math::absf(speed_scale * p_delta);
|
|
|
|
if (b.blend_left < 0) {
|
|
|
|
pop = pop_count;
|
|
}
|
|
}
|
|
|
|
while (pop--) {
|
|
|
|
c.blend.pop_back();
|
|
}
|
|
|
|
_animation_process_data(c.current, p_delta, prev_blend);
|
|
}
|
|
|
|
void AnimationPlayer::_animation_update_transforms() {
|
|
|
|
for (int i = 0; i < cache_update_size; i++) {
|
|
|
|
TrackNodeCache *nc = cache_update[i];
|
|
|
|
ERR_CONTINUE(nc->accum_pass != accum_pass);
|
|
|
|
if (nc->spatial) {
|
|
|
|
Transform t;
|
|
t.origin = nc->loc_accum;
|
|
t.basis = nc->rot_accum;
|
|
t.basis.scale(nc->scale_accum);
|
|
|
|
if (nc->skeleton && nc->bone_idx >= 0) {
|
|
|
|
nc->skeleton->set_bone_pose(nc->bone_idx, t);
|
|
|
|
} else if (nc->spatial) {
|
|
|
|
nc->spatial->set_transform(t);
|
|
}
|
|
}
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
|
|
for (int i = 0; i < cache_update_prop_size; i++) {
|
|
|
|
TrackNodeCache::PropertyAnim *pa = cache_update_prop[i];
|
|
|
|
ERR_CONTINUE(pa->accum_pass != accum_pass);
|
|
|
|
#if 1
|
|
/* switch(pa->special) {
|
|
|
|
|
|
case SP_NONE: pa->object->set(pa->prop,pa->value_accum); break; //you are not speshul
|
|
case SP_NODE2D_POS: static_cast<Node2D*>(pa->object)->set_pos(pa->value_accum); break;
|
|
case SP_NODE2D_ROT: static_cast<Node2D*>(pa->object)->set_rot(Math::deg2rad(pa->value_accum)); break;
|
|
case SP_NODE2D_SCALE: static_cast<Node2D*>(pa->object)->set_scale(pa->value_accum); break;
|
|
}*/
|
|
|
|
switch (pa->special) {
|
|
|
|
case SP_NONE: {
|
|
bool valid;
|
|
pa->object->set(pa->prop, pa->value_accum, &valid); //you are not speshul
|
|
#ifdef DEBUG_ENABLED
|
|
if (!valid) {
|
|
ERR_PRINTS("Failed setting key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "'. Check if property exists or the type of key is right for the property");
|
|
}
|
|
#endif
|
|
|
|
} break;
|
|
case SP_NODE2D_POS: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Position key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
static_cast<Node2D *>(pa->object)->set_pos(pa->value_accum);
|
|
} break;
|
|
case SP_NODE2D_ROT: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.is_num()) {
|
|
ERR_PRINTS("Rotation key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not numerical");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_rot(Math::deg2rad(pa->value_accum));
|
|
} break;
|
|
case SP_NODE2D_SCALE: {
|
|
#ifdef DEBUG_ENABLED
|
|
if (pa->value_accum.get_type() != Variant::VECTOR2) {
|
|
ERR_PRINTS("Scale key at time " + rtos(playback.current.pos) + " in Animation '" + get_current_animation() + "', Track '" + String(pa->owner->path) + "' not of type Vector2()");
|
|
}
|
|
#endif
|
|
|
|
static_cast<Node2D *>(pa->object)->set_scale(pa->value_accum);
|
|
} break;
|
|
}
|
|
#else
|
|
|
|
pa->object->set(pa->prop, pa->value_accum);
|
|
#endif
|
|
}
|
|
|
|
cache_update_prop_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::_animation_process(float p_delta) {
|
|
|
|
// bool any_active=false;
|
|
|
|
if (playback.current.from) {
|
|
|
|
end_notify = false;
|
|
_animation_process2(p_delta);
|
|
_animation_update_transforms();
|
|
if (end_notify) {
|
|
if (queued.size()) {
|
|
String old = playback.assigned;
|
|
play(queued.front()->get());
|
|
String new_name = playback.assigned;
|
|
queued.pop_front();
|
|
end_notify = false;
|
|
emit_signal(SceneStringNames::get_singleton()->animation_changed, old, new_name);
|
|
} else {
|
|
//stop();
|
|
playing = false;
|
|
_set_process(false);
|
|
end_notify = false;
|
|
emit_signal(SceneStringNames::get_singleton()->finished);
|
|
}
|
|
}
|
|
|
|
} else {
|
|
_set_process(false);
|
|
}
|
|
}
|
|
|
|
Error AnimationPlayer::add_animation(const StringName &p_name, const Ref<Animation> &p_animation) {
|
|
|
|
#ifdef DEBUG_ENABLED
|
|
ERR_EXPLAIN("Invalid animation name: " + String(p_name));
|
|
ERR_FAIL_COND_V(String(p_name).find("/") != -1 || String(p_name).find(":") != -1 || String(p_name).find(",") != -1 || String(p_name).find("[") != -1, ERR_INVALID_PARAMETER);
|
|
#endif
|
|
|
|
ERR_FAIL_COND_V(p_animation.is_null(), ERR_INVALID_PARAMETER);
|
|
|
|
//print_line("Add anim: "+String(p_name)+" name: "+p_animation->get_name());
|
|
|
|
if (animation_set.has(p_name)) {
|
|
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set[p_name].animation = p_animation;
|
|
clear_caches();
|
|
} else {
|
|
|
|
AnimationData ad;
|
|
ad.animation = p_animation;
|
|
ad.name = p_name;
|
|
animation_set[p_name] = ad;
|
|
}
|
|
|
|
_ref_anim(p_animation);
|
|
_change_notify();
|
|
return OK;
|
|
}
|
|
|
|
void AnimationPlayer::remove_animation(const StringName &p_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
|
|
stop_all();
|
|
_unref_anim(animation_set[p_name].animation);
|
|
animation_set.erase(p_name);
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
void AnimationPlayer::_ref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
if (used_anims.has(p_anim))
|
|
used_anims[p_anim]++;
|
|
else {
|
|
used_anims[p_anim] = 1;
|
|
Ref<Animation>(p_anim)->connect("changed", this, "_animation_changed");
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::_unref_anim(const Ref<Animation> &p_anim) {
|
|
|
|
ERR_FAIL_COND(!used_anims.has(p_anim));
|
|
|
|
int &n = used_anims[p_anim];
|
|
n--;
|
|
if (n == 0) {
|
|
|
|
Ref<Animation>(p_anim)->disconnect("changed", this, "_animation_changed");
|
|
used_anims.erase(p_anim);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::rename_animation(const StringName &p_name, const StringName &p_new_name) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_name));
|
|
ERR_FAIL_COND(String(p_new_name).find("/") != -1 || String(p_new_name).find(":") != -1);
|
|
ERR_FAIL_COND(animation_set.has(p_new_name));
|
|
|
|
//print_line("Rename anim: "+String(p_name)+" name: "+String(p_new_name));
|
|
|
|
stop_all();
|
|
AnimationData ad = animation_set[p_name];
|
|
ad.name = p_new_name;
|
|
animation_set.erase(p_name);
|
|
animation_set[p_new_name] = ad;
|
|
|
|
List<BlendKey> to_erase;
|
|
Map<BlendKey, float> to_insert;
|
|
for (Map<BlendKey, float>::Element *E = blend_times.front(); E; E = E->next()) {
|
|
|
|
BlendKey bk = E->key();
|
|
BlendKey new_bk = bk;
|
|
bool erase = false;
|
|
if (bk.from == p_name) {
|
|
new_bk.from = p_new_name;
|
|
erase = true;
|
|
}
|
|
if (bk.to == p_name) {
|
|
new_bk.to = p_new_name;
|
|
erase = true;
|
|
}
|
|
|
|
if (erase) {
|
|
to_erase.push_back(bk);
|
|
to_insert[new_bk] = E->get();
|
|
}
|
|
}
|
|
|
|
while (to_erase.size()) {
|
|
|
|
blend_times.erase(to_erase.front()->get());
|
|
to_erase.pop_front();
|
|
}
|
|
|
|
while (to_insert.size()) {
|
|
blend_times[to_insert.front()->key()] = to_insert.front()->get();
|
|
to_insert.erase(to_insert.front());
|
|
}
|
|
|
|
if (autoplay == p_name)
|
|
autoplay = p_new_name;
|
|
|
|
clear_caches();
|
|
_change_notify();
|
|
}
|
|
|
|
bool AnimationPlayer::has_animation(const StringName &p_name) const {
|
|
|
|
return animation_set.has(p_name);
|
|
}
|
|
Ref<Animation> AnimationPlayer::get_animation(const StringName &p_name) const {
|
|
|
|
ERR_FAIL_COND_V(!animation_set.has(p_name), Ref<Animation>());
|
|
|
|
const AnimationData &data = animation_set[p_name];
|
|
|
|
return data.animation;
|
|
}
|
|
void AnimationPlayer::get_animation_list(List<StringName> *p_animations) const {
|
|
|
|
List<String> anims;
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
anims.push_back(E->key());
|
|
}
|
|
|
|
anims.sort();
|
|
|
|
for (List<String>::Element *E = anims.front(); E; E = E->next()) {
|
|
|
|
p_animations->push_back(E->get());
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::set_blend_time(const StringName &p_animation1, const StringName &p_animation2, float p_time) {
|
|
|
|
ERR_FAIL_COND(p_time < 0);
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
if (p_time == 0)
|
|
blend_times.erase(bk);
|
|
else
|
|
blend_times[bk] = p_time;
|
|
}
|
|
|
|
float AnimationPlayer::get_blend_time(const StringName &p_animation1, const StringName &p_animation2) const {
|
|
|
|
BlendKey bk;
|
|
bk.from = p_animation1;
|
|
bk.to = p_animation2;
|
|
|
|
if (blend_times.has(bk))
|
|
return blend_times[bk];
|
|
else
|
|
return 0;
|
|
}
|
|
|
|
void AnimationPlayer::queue(const StringName &p_name) {
|
|
|
|
if (!is_playing())
|
|
play(p_name);
|
|
else
|
|
queued.push_back(p_name);
|
|
}
|
|
|
|
void AnimationPlayer::clear_queue() {
|
|
queued.clear();
|
|
};
|
|
|
|
void AnimationPlayer::play_backwards(const StringName &p_name, float p_custom_blend) {
|
|
|
|
play(p_name, p_custom_blend, -1, true);
|
|
}
|
|
|
|
void AnimationPlayer::play(const StringName &p_name, float p_custom_blend, float p_custom_scale, bool p_from_end) {
|
|
|
|
//printf("animation is %ls\n", String(p_name).c_str());
|
|
//ERR_FAIL_COND(!is_inside_scene());
|
|
StringName name = p_name;
|
|
|
|
if (String(name) == "")
|
|
name = playback.assigned;
|
|
|
|
if (!animation_set.has(name)) {
|
|
ERR_EXPLAIN("Animation not found: " + name);
|
|
ERR_FAIL();
|
|
}
|
|
|
|
Playback &c = playback;
|
|
|
|
if (c.current.from) {
|
|
|
|
float blend_time = 0;
|
|
// find if it can blend
|
|
BlendKey bk;
|
|
bk.from = c.current.from->name;
|
|
bk.to = name;
|
|
|
|
if (p_custom_blend >= 0) {
|
|
blend_time = p_custom_blend;
|
|
} else if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = "*";
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
} else {
|
|
|
|
bk.from = c.current.from->name;
|
|
bk.to = "*";
|
|
|
|
if (blend_times.has(bk)) {
|
|
|
|
blend_time = blend_times[bk];
|
|
}
|
|
}
|
|
}
|
|
|
|
if (p_custom_blend < 0 && blend_time == 0 && default_blend_time)
|
|
blend_time = default_blend_time;
|
|
if (blend_time > 0) {
|
|
|
|
Blend b;
|
|
b.data = c.current;
|
|
b.blend_time = b.blend_left = blend_time;
|
|
c.blend.push_back(b);
|
|
}
|
|
}
|
|
|
|
c.current.from = &animation_set[name];
|
|
c.current.pos = p_from_end ? c.current.from->animation->get_length() : 0;
|
|
c.current.speed_scale = p_custom_scale;
|
|
c.assigned = p_name;
|
|
|
|
if (!end_notify)
|
|
queued.clear();
|
|
_set_process(true); // always process when starting an animation
|
|
playing = true;
|
|
|
|
emit_signal(SceneStringNames::get_singleton()->animation_started, c.assigned);
|
|
|
|
if (is_inside_tree() && get_tree()->is_editor_hint())
|
|
return; // no next in this case
|
|
|
|
StringName next = animation_get_next(p_name);
|
|
if (next != StringName() && animation_set.has(next)) {
|
|
queue(next);
|
|
}
|
|
}
|
|
|
|
bool AnimationPlayer::is_playing() const {
|
|
|
|
return playing;
|
|
/*
|
|
if (playback.current.from==NULL)
|
|
return false;
|
|
|
|
float len=playback.current.from->animation->get_length();
|
|
float pos = playback.current.pos;
|
|
bool loop=playback.current.from->animation->has_loop();
|
|
if (!loop && pos >= len) {
|
|
return false;
|
|
};
|
|
|
|
return true;
|
|
*/
|
|
}
|
|
void AnimationPlayer::set_current_animation(const String &p_anim) {
|
|
|
|
if (is_playing()) {
|
|
play(p_anim);
|
|
} else {
|
|
ERR_FAIL_COND(!animation_set.has(p_anim));
|
|
playback.current.pos = 0;
|
|
playback.current.from = &animation_set[p_anim];
|
|
playback.assigned = p_anim;
|
|
}
|
|
}
|
|
|
|
String AnimationPlayer::get_current_animation() const {
|
|
|
|
return (playback.assigned);
|
|
}
|
|
|
|
void AnimationPlayer::stop(bool p_reset) {
|
|
|
|
Playback &c = playback;
|
|
c.blend.clear();
|
|
if (p_reset) {
|
|
c.current.from = NULL;
|
|
}
|
|
_set_process(false);
|
|
queued.clear();
|
|
playing = false;
|
|
}
|
|
|
|
void AnimationPlayer::stop_all() {
|
|
|
|
stop();
|
|
|
|
_set_process(false); // always process when starting an animation
|
|
}
|
|
|
|
void AnimationPlayer::set_speed(float p_speed) {
|
|
|
|
speed_scale = p_speed;
|
|
}
|
|
float AnimationPlayer::get_speed() const {
|
|
|
|
return speed_scale;
|
|
}
|
|
|
|
void AnimationPlayer::seek(float p_time, bool p_update) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned)
|
|
set_current_animation(playback.assigned);
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time;
|
|
if (p_update) {
|
|
_animation_process(0);
|
|
}
|
|
}
|
|
|
|
void AnimationPlayer::seek_delta(float p_time, float p_delta) {
|
|
|
|
if (!playback.current.from) {
|
|
if (playback.assigned)
|
|
set_current_animation(playback.assigned);
|
|
ERR_FAIL_COND(!playback.current.from);
|
|
}
|
|
|
|
playback.current.pos = p_time - p_delta;
|
|
if (speed_scale != 0.0)
|
|
p_delta /= speed_scale;
|
|
_animation_process(p_delta);
|
|
//playback.current.pos=p_time;
|
|
}
|
|
|
|
bool AnimationPlayer::is_valid() const {
|
|
|
|
return (playback.current.from);
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_pos() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.pos;
|
|
}
|
|
|
|
float AnimationPlayer::get_current_animation_length() const {
|
|
|
|
ERR_FAIL_COND_V(!playback.current.from, 0);
|
|
return playback.current.from->animation->get_length();
|
|
}
|
|
|
|
void AnimationPlayer::_animation_changed() {
|
|
|
|
clear_caches();
|
|
}
|
|
|
|
void AnimationPlayer::_node_removed(Node *p_node) {
|
|
|
|
clear_caches(); // nodes contained here ar being removed, clear the caches
|
|
}
|
|
|
|
void AnimationPlayer::clear_caches() {
|
|
|
|
node_cache_map.clear();
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
E->get().node_cache.clear();
|
|
}
|
|
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
}
|
|
|
|
void AnimationPlayer::set_active(bool p_active) {
|
|
|
|
if (active == p_active)
|
|
return;
|
|
|
|
active = p_active;
|
|
_set_process(processing, true);
|
|
}
|
|
|
|
bool AnimationPlayer::is_active() const {
|
|
|
|
return active;
|
|
}
|
|
|
|
StringName AnimationPlayer::find_animation(const Ref<Animation> &p_animation) const {
|
|
|
|
for (Map<StringName, AnimationData>::Element *E = animation_set.front(); E; E = E->next()) {
|
|
|
|
if (E->get().animation == p_animation)
|
|
return E->key();
|
|
}
|
|
|
|
return "";
|
|
}
|
|
|
|
void AnimationPlayer::set_autoplay(const String &p_name) {
|
|
|
|
autoplay = p_name;
|
|
}
|
|
|
|
String AnimationPlayer::get_autoplay() const {
|
|
|
|
return autoplay;
|
|
}
|
|
|
|
void AnimationPlayer::set_animation_process_mode(AnimationProcessMode p_mode) {
|
|
|
|
if (animation_process_mode == p_mode)
|
|
return;
|
|
|
|
bool pr = processing;
|
|
if (pr)
|
|
_set_process(false);
|
|
animation_process_mode = p_mode;
|
|
if (pr)
|
|
_set_process(true);
|
|
}
|
|
|
|
AnimationPlayer::AnimationProcessMode AnimationPlayer::get_animation_process_mode() const {
|
|
|
|
return animation_process_mode;
|
|
}
|
|
|
|
void AnimationPlayer::_set_process(bool p_process, bool p_force) {
|
|
|
|
if (processing == p_process && !p_force)
|
|
return;
|
|
|
|
switch (animation_process_mode) {
|
|
|
|
case ANIMATION_PROCESS_FIXED: set_fixed_process(p_process && active); break;
|
|
case ANIMATION_PROCESS_IDLE: set_process(p_process && active); break;
|
|
}
|
|
|
|
processing = p_process;
|
|
}
|
|
|
|
void AnimationPlayer::animation_set_next(const StringName &p_animation, const StringName &p_next) {
|
|
|
|
ERR_FAIL_COND(!animation_set.has(p_animation));
|
|
animation_set[p_animation].next = p_next;
|
|
}
|
|
|
|
StringName AnimationPlayer::animation_get_next(const StringName &p_animation) const {
|
|
|
|
if (!animation_set.has(p_animation))
|
|
return StringName();
|
|
return animation_set[p_animation].next;
|
|
}
|
|
|
|
void AnimationPlayer::set_default_blend_time(float p_default) {
|
|
|
|
default_blend_time = p_default;
|
|
}
|
|
|
|
float AnimationPlayer::get_default_blend_time() const {
|
|
|
|
return default_blend_time;
|
|
}
|
|
|
|
void AnimationPlayer::set_root(const NodePath &p_root) {
|
|
|
|
root = p_root;
|
|
clear_caches();
|
|
}
|
|
|
|
NodePath AnimationPlayer::get_root() const {
|
|
|
|
return root;
|
|
}
|
|
|
|
void AnimationPlayer::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
|
|
|
|
String pf = p_function;
|
|
if (p_function == "play" || p_function == "remove_animation" || p_function == "has_animation" || p_function == "queue") {
|
|
List<StringName> al;
|
|
get_animation_list(&al);
|
|
for (List<StringName>::Element *E = al.front(); E; E = E->next()) {
|
|
|
|
r_options->push_back("\"" + String(E->get()) + "\"");
|
|
}
|
|
}
|
|
Node::get_argument_options(p_function, p_idx, r_options);
|
|
}
|
|
|
|
void AnimationPlayer::_bind_methods() {
|
|
|
|
ObjectTypeDB::bind_method(_MD("_node_removed"), &AnimationPlayer::_node_removed);
|
|
ObjectTypeDB::bind_method(_MD("_animation_changed"), &AnimationPlayer::_animation_changed);
|
|
|
|
ObjectTypeDB::bind_method(_MD("add_animation", "name", "animation:Animation"), &AnimationPlayer::add_animation);
|
|
ObjectTypeDB::bind_method(_MD("remove_animation", "name"), &AnimationPlayer::remove_animation);
|
|
ObjectTypeDB::bind_method(_MD("rename_animation", "name", "newname"), &AnimationPlayer::rename_animation);
|
|
ObjectTypeDB::bind_method(_MD("has_animation", "name"), &AnimationPlayer::has_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_animation:Animation", "name"), &AnimationPlayer::get_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_animation_list"), &AnimationPlayer::_get_animation_list);
|
|
|
|
ObjectTypeDB::bind_method(_MD("animation_set_next", "anim_from", "anim_to"), &AnimationPlayer::animation_set_next);
|
|
ObjectTypeDB::bind_method(_MD("animation_get_next", "anim_from"), &AnimationPlayer::animation_get_next);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_blend_time", "anim_from", "anim_to", "sec"), &AnimationPlayer::set_blend_time);
|
|
ObjectTypeDB::bind_method(_MD("get_blend_time", "anim_from", "anim_to"), &AnimationPlayer::get_blend_time);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_default_blend_time", "sec"), &AnimationPlayer::set_default_blend_time);
|
|
ObjectTypeDB::bind_method(_MD("get_default_blend_time"), &AnimationPlayer::get_default_blend_time);
|
|
|
|
ObjectTypeDB::bind_method(_MD("play", "name", "custom_blend", "custom_speed", "from_end"), &AnimationPlayer::play, DEFVAL(""), DEFVAL(-1), DEFVAL(1.0), DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("play_backwards", "name", "custom_blend"), &AnimationPlayer::play_backwards, DEFVAL(""), DEFVAL(-1));
|
|
ObjectTypeDB::bind_method(_MD("stop", "reset"), &AnimationPlayer::stop, DEFVAL(true));
|
|
ObjectTypeDB::bind_method(_MD("stop_all"), &AnimationPlayer::stop_all);
|
|
ObjectTypeDB::bind_method(_MD("is_playing"), &AnimationPlayer::is_playing);
|
|
ObjectTypeDB::bind_method(_MD("set_current_animation", "anim"), &AnimationPlayer::set_current_animation);
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation"), &AnimationPlayer::get_current_animation);
|
|
ObjectTypeDB::bind_method(_MD("queue", "name"), &AnimationPlayer::queue);
|
|
ObjectTypeDB::bind_method(_MD("clear_queue"), &AnimationPlayer::clear_queue);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_active", "active"), &AnimationPlayer::set_active);
|
|
ObjectTypeDB::bind_method(_MD("is_active"), &AnimationPlayer::is_active);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_speed", "speed"), &AnimationPlayer::set_speed);
|
|
ObjectTypeDB::bind_method(_MD("get_speed"), &AnimationPlayer::get_speed);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_autoplay", "name"), &AnimationPlayer::set_autoplay);
|
|
ObjectTypeDB::bind_method(_MD("get_autoplay"), &AnimationPlayer::get_autoplay);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_root", "path"), &AnimationPlayer::set_root);
|
|
ObjectTypeDB::bind_method(_MD("get_root"), &AnimationPlayer::get_root);
|
|
|
|
ObjectTypeDB::bind_method(_MD("seek", "pos_sec", "update"), &AnimationPlayer::seek, DEFVAL(false));
|
|
ObjectTypeDB::bind_method(_MD("get_pos"), &AnimationPlayer::get_current_animation_pos);
|
|
|
|
ObjectTypeDB::bind_method(_MD("find_animation", "animation:Animation"), &AnimationPlayer::find_animation);
|
|
|
|
ObjectTypeDB::bind_method(_MD("clear_caches"), &AnimationPlayer::clear_caches);
|
|
|
|
ObjectTypeDB::bind_method(_MD("set_animation_process_mode", "mode"), &AnimationPlayer::set_animation_process_mode);
|
|
ObjectTypeDB::bind_method(_MD("get_animation_process_mode"), &AnimationPlayer::get_animation_process_mode);
|
|
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation_pos"), &AnimationPlayer::get_current_animation_pos);
|
|
ObjectTypeDB::bind_method(_MD("get_current_animation_length"), &AnimationPlayer::get_current_animation_length);
|
|
|
|
ObjectTypeDB::bind_method(_MD("advance", "delta"), &AnimationPlayer::advance);
|
|
|
|
ADD_PROPERTY(PropertyInfo(Variant::INT, "playback/process_mode", PROPERTY_HINT_ENUM, "Fixed,Idle"), _SCS("set_animation_process_mode"), _SCS("get_animation_process_mode"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::REAL, "playback/default_blend_time", PROPERTY_HINT_RANGE, "0,4096,0.01"), _SCS("set_default_blend_time"), _SCS("get_default_blend_time"));
|
|
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "root/root"), _SCS("set_root"), _SCS("get_root"));
|
|
|
|
ADD_SIGNAL(MethodInfo("finished"));
|
|
ADD_SIGNAL(MethodInfo("animation_changed", PropertyInfo(Variant::STRING, "old_name"), PropertyInfo(Variant::STRING, "new_name")));
|
|
ADD_SIGNAL(MethodInfo("animation_started", PropertyInfo(Variant::STRING, "name")));
|
|
|
|
BIND_CONSTANT(ANIMATION_PROCESS_FIXED);
|
|
BIND_CONSTANT(ANIMATION_PROCESS_IDLE);
|
|
}
|
|
|
|
AnimationPlayer::AnimationPlayer() {
|
|
|
|
accum_pass = 1;
|
|
cache_update_size = 0;
|
|
cache_update_prop_size = 0;
|
|
speed_scale = 1;
|
|
end_notify = false;
|
|
animation_process_mode = ANIMATION_PROCESS_IDLE;
|
|
processing = false;
|
|
default_blend_time = 0;
|
|
root = SceneStringNames::get_singleton()->path_pp;
|
|
playing = false;
|
|
active = true;
|
|
}
|
|
|
|
AnimationPlayer::~AnimationPlayer() {
|
|
}
|