Also move Box2D ConvexDecomposition contrib code to
thirdparty/b2d_convexdecomp.
(cherry picked from commit d4029aa51a
)
41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
/*
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* Copyright (c) 2007 Eric Jordan
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would be
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* appreciated but is not required.
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* 2. Altered source versions must be plainly marked as such, and must not be
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* misrepresented as being the original software.
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* 3. This notice may not be removed or altered from any source distribution.
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*/
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#ifndef B2_TRIANGLE_H
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#define B2_TRIANGLE_H
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#include "b2Glue.h"
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namespace b2ConvexDecomp {
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class b2Triangle{
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public:
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float* x;
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float* y;
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b2Triangle();
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b2Triangle(float32 x1, float32 y1, float32 x2, float32 y2, float32 x3, float32 y3);
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~b2Triangle();
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bool IsInside(float32 _x, float32 _y);
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void Set(const b2Triangle& toMe);
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};
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}
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#endif
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