Rename user facing methods and variables as well as the corresponding C++ methods according to the folloming changes: * pos -> position * rot -> rotation * loc -> location C++ variables are left as is.
63 lines
1.6 KiB
XML
63 lines
1.6 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="InputEventScreenTouch" inherits="InputEvent" category="Core" version="3.0.alpha.custom_build">
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<brief_description>
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Input event type for screen touch events.
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</brief_description>
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<description>
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="get_index" qualifiers="const">
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<return type="int">
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</return>
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<description>
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</description>
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</method>
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<method name="get_position" qualifiers="const">
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<return type="Vector2">
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</return>
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<description>
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</description>
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</method>
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<method name="set_index">
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<return type="void">
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</return>
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<argument index="0" name="index" type="int">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_position">
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<return type="void">
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</return>
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<argument index="0" name="position" type="Vector2">
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</argument>
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<description>
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</description>
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</method>
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<method name="set_pressed">
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<return type="void">
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</return>
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<argument index="0" name="pressed" type="bool">
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</argument>
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<description>
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</description>
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</method>
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</methods>
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<members>
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<member name="index" type="int" setter="set_index" getter="get_index">
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Touch event index in the case of a multi-touch event.
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</member>
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<member name="position" type="Vector2" setter="set_position" getter="get_position">
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Position of the touch event.
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</member>
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<member name="pressed" type="bool" setter="set_pressed" getter="is_pressed">
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Pressed state of the touch event.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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