109 lines
4.4 KiB
C++
109 lines
4.4 KiB
C++
/*************************************************************************/
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/* gradient_editor_plugin.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "gradient_editor_plugin.h"
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#include "canvas_item_editor_plugin.h"
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#include "spatial_editor_plugin.h"
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GradientEditorPlugin::GradientEditorPlugin(EditorNode *p_node) {
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editor = p_node;
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ramp_editor = memnew(GradientEdit);
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add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM, ramp_editor);
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ramp_editor->set_custom_minimum_size(Size2(100, 48));
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ramp_editor->hide();
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ramp_editor->connect("ramp_changed", this, "ramp_changed");
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}
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void GradientEditorPlugin::edit(Object *p_object) {
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Gradient *gradient = Object::cast_to<Gradient>(p_object);
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if (!gradient)
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return;
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gradient_ref = Ref<Gradient>(gradient);
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ramp_editor->set_points(gradient_ref->get_points());
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}
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bool GradientEditorPlugin::handles(Object *p_object) const {
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return p_object->is_class("Gradient");
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}
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void GradientEditorPlugin::make_visible(bool p_visible) {
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if (p_visible) {
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ramp_editor->show();
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} else {
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ramp_editor->hide();
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}
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}
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void GradientEditorPlugin::_ramp_changed() {
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if (gradient_ref.is_valid()) {
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UndoRedo *ur = EditorNode::get_singleton()->get_undo_redo();
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//Not sure if I should convert this data to PoolVector
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Vector<float> new_offsets = ramp_editor->get_offsets();
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Vector<Color> new_colors = ramp_editor->get_colors();
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Vector<float> old_offsets = gradient_ref->get_offsets();
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Vector<Color> old_colors = gradient_ref->get_colors();
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if (old_offsets.size() != new_offsets.size())
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ur->create_action(TTR("Add/Remove Color Ramp Point"));
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else
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ur->create_action(TTR("Modify Color Ramp"), UndoRedo::MERGE_ENDS);
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ur->add_do_method(this, "undo_redo_gradient", new_offsets, new_colors);
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ur->add_undo_method(this, "undo_redo_gradient", old_offsets, old_colors);
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ur->commit_action();
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//color_ramp_ref->set_points(ramp_editor->get_points());
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}
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}
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void GradientEditorPlugin::_undo_redo_gradient(const Vector<float> &offsets, const Vector<Color> &colors) {
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gradient_ref->set_offsets(offsets);
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gradient_ref->set_colors(colors);
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ramp_editor->set_points(gradient_ref->get_points());
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ramp_editor->update();
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}
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GradientEditorPlugin::~GradientEditorPlugin() {
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}
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void GradientEditorPlugin::_bind_methods() {
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ClassDB::bind_method(D_METHOD("ramp_changed"), &GradientEditorPlugin::_ramp_changed);
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ClassDB::bind_method(D_METHOD("undo_redo_gradient", "offsets", "colors"), &GradientEditorPlugin::_undo_redo_gradient);
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}
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