Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
29 lines
1.4 KiB
XML
29 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="ParallaxLayer" inherits="Node2D" category="Core" version="3.0-stable">
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<brief_description>
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A parallax scrolling layer to be used with [ParallaxBackground].
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</brief_description>
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<description>
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A ParallaxLayer must be the child of a [ParallaxBackground] node. Each ParallaxLayer can be set to move at different speeds relative to the camera movement or the [member ParallaxBackground.scroll_offset] value.
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This node's children will be affected by its scroll offset.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="motion_mirroring" type="Vector2" setter="set_mirroring" getter="get_mirroring">
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The ParallaxLayer's [Texture] mirroring. Useful for creating an infinite scrolling background. If an axis is set to [code]0[/code] the [Texture] will not be mirrored. Default value: [code](0, 0)[/code].
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</member>
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<member name="motion_offset" type="Vector2" setter="set_motion_offset" getter="get_motion_offset">
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The ParallaxLayer's offset relative to the parent ParallaxBackground's [member ParallaxBackground.scroll_offset].
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</member>
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<member name="motion_scale" type="Vector2" setter="set_motion_scale" getter="get_motion_scale">
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Multiplies the ParallaxLayer's motion. If an axis is set to [code]0[/code] it will not scroll.
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</member>
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</members>
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<constants>
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</constants>
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</class>
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