Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
37 lines
1.1 KiB
XML
37 lines
1.1 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="Reference" inherits="Object" category="Core" version="3.0-stable">
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<brief_description>
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Base class for anything that keeps a reference count.
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</brief_description>
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<description>
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Base class for anything that keeps a reference count. Resource and many other helper objects inherit this. References keep an internal reference counter so they are only released when no longer in use.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="init_ref">
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<return type="bool">
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</return>
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<description>
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</description>
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</method>
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<method name="reference">
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<return type="bool">
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</return>
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<description>
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Increase the internal reference counter. Use this only if you really know what you are doing.
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</description>
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</method>
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<method name="unreference">
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<return type="bool">
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</return>
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<description>
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Decrease the internal reference counter. Use this only if you really know what you are doing.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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