Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
44 lines
1.5 KiB
XML
44 lines
1.5 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="int" category="Built-In Types" version="3.0-stable">
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<brief_description>
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Integer built-in type.
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</brief_description>
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<description>
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Integer built-in type.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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<method name="int">
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<return type="int">
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</return>
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<argument index="0" name="from" type="bool">
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</argument>
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<description>
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Cast a [bool] value to an integer value, [code]int(true)[/code] will be equals to 1 and [code]int(false)[/code] will be equals to 0.
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</description>
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</method>
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<method name="int">
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<return type="int">
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</return>
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<argument index="0" name="from" type="float">
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</argument>
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<description>
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Cast a float value to an integer value, this method simply removes the number fractions, so for example [code]int(2.7)[/code] will be equals to 2, [code]int(.1)[/code] will be equals to 0 and [code]int(-2.7)[/code] will be equals to -2.
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</description>
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</method>
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<method name="int">
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<return type="int">
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</return>
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<argument index="0" name="from" type="String">
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</argument>
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<description>
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Cast a [String] value to an integer value, this method is an integer parser from a string, so calling this method with an invalid integer string will return 0, a valid string will be something like [code]'1.7'[/code]. This method will ignore all non-number characters, so calling [code]int('1e3')[/code] will return 13.
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</description>
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</method>
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</methods>
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<constants>
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</constants>
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</class>
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