godot/modules/mono/config.py
Rémi Verschelde 7bf9787921 SCons: Format buildsystem files with psf/black
Configured for a max line length of 120 characters.

psf/black is very opinionated and purposely doesn't leave much room for
configuration. The output is mostly OK so that should be fine for us,
but some things worth noting:

- Manually wrapped strings will be reflowed, so by using a line length
  of 120 for the sake of preserving readability for our long command
  calls, it also means that some manually wrapped strings are back on
  the same line and should be manually merged again.

- Code generators using string concatenation extensively look awful,
  since black puts each operand on a single line. We need to refactor
  these generators to use more pythonic string formatting, for which
  many options are available (`%`, `format` or f-strings).

- CI checks and a pre-commit hook will be added to ensure that future
  buildsystem changes are well-formatted.

(cherry picked from commit cd4e46ee65)
2020-06-10 15:30:52 +02:00

72 lines
2.2 KiB
Python

supported_platforms = ["windows", "osx", "x11", "server", "android", "haiku", "javascript", "iphone"]
def can_build(env, platform):
return True
def configure(env):
platform = env["platform"]
if platform not in supported_platforms:
raise RuntimeError("This module does not currently support building for this platform")
env.use_ptrcall = True
env.add_module_version_string("mono")
from SCons.Script import BoolVariable, PathVariable, Variables, Help
default_mono_static = platform in ["iphone", "javascript"]
default_mono_bundles_zlib = platform in ["javascript"]
envvars = Variables()
envvars.Add(
PathVariable(
"mono_prefix",
"Path to the mono installation directory for the target platform and architecture",
"",
PathVariable.PathAccept,
)
)
envvars.Add(BoolVariable("mono_static", "Statically link mono", default_mono_static))
envvars.Add(BoolVariable("mono_glue", "Build with the mono glue sources", True))
envvars.Add(BoolVariable("build_cil", "Build C# solutions", True))
envvars.Add(
BoolVariable(
"copy_mono_root", "Make a copy of the mono installation directory to bundle with the editor", False
)
)
# TODO: It would be great if this could be detected automatically instead
envvars.Add(
BoolVariable(
"mono_bundles_zlib", "Specify if the Mono runtime was built with bundled zlib", default_mono_bundles_zlib
)
)
envvars.Update(env)
Help(envvars.GenerateHelpText(env))
if env["mono_bundles_zlib"]:
# Mono may come with zlib bundled for WASM or on newer version when built with MinGW.
print("This Mono runtime comes with zlib bundled. Disabling 'builtin_zlib'...")
env["builtin_zlib"] = False
thirdparty_zlib_dir = "#thirdparty/zlib/"
env.Prepend(CPPPATH=[thirdparty_zlib_dir])
def get_doc_classes():
return [
"@C#",
"CSharpScript",
"GodotSharp",
]
def get_doc_path():
return "doc_classes"
def is_enabled():
# The module is disabled by default. Use module_mono_enabled=yes to enable it.
return False