Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
38 lines
1.2 KiB
XML
38 lines
1.2 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="AudioEffectFilter" inherits="AudioEffect" category="Core" version="3.0-stable">
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<brief_description>
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Adds a filter to the Audio Bus.
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</brief_description>
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<description>
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Allows frequencies other than the [member cutoff_hz] to pass.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="cutoff_hz" type="float" setter="set_cutoff" getter="get_cutoff">
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Threshold frequency for the filter.
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</member>
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<member name="db" type="int" setter="set_db" getter="get_db" enum="AudioEffectFilter.FilterDB">
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</member>
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<member name="gain" type="float" setter="set_gain" getter="get_gain">
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Gain amount of the frequencies after the filter.
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</member>
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<member name="resonance" type="float" setter="set_resonance" getter="get_resonance">
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Amount of boost in the overtones near the cutoff frequency.
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</member>
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</members>
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<constants>
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<constant name="FILTER_6DB" value="0" enum="FilterDB">
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</constant>
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<constant name="FILTER_12DB" value="1" enum="FilterDB">
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</constant>
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<constant name="FILTER_18DB" value="2" enum="FilterDB">
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</constant>
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<constant name="FILTER_24DB" value="3" enum="FilterDB">
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</constant>
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</constants>
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</class>
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