Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
35 lines
1.7 KiB
XML
35 lines
1.7 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="RemoteTransform" inherits="Spatial" category="Core" version="3.0-stable">
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<brief_description>
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RemoteTransform leads the [Transform] of another [Spatial] derived Node in the scene.
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</brief_description>
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<description>
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RemoteTransform leads the [Transform] of another [Spatial] derived Node (called the remote node) in the scene.
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It can be set to track another Node's position, rotation and/or scale. It can update using either global or local coordinates.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="remote_path" type="NodePath" setter="set_remote_node" getter="get_remote_node">
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The [NodePath] to the remote node, relative to the RemoteTransform's position in the scene.
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</member>
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<member name="update_position" type="bool" setter="set_update_position" getter="get_update_position">
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If [code]true[/code] the remote node's position is tracked. Default value: [code]true[/code].
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</member>
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<member name="update_rotation" type="bool" setter="set_update_rotation" getter="get_update_rotation">
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If [code]true[/code] the remote node's rotation is tracked. Default value: [code]true[/code].
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</member>
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<member name="update_scale" type="bool" setter="set_update_scale" getter="get_update_scale">
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If [code]true[/code] the remote node's scale is tracked. Default value: [code]true[/code].
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</member>
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<member name="use_global_coordinates" type="bool" setter="set_use_global_coordinates" getter="get_use_global_coordinates">
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If [code]true[/code] global coordinates are used. If [code]false[/code] local coordinates are used. Default value: [code]true[/code].
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</member>
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</members>
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<constants>
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</constants>
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</class>
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