Also enhance RigidBody docs as per https://github.com/godotengine/godot-docs/pull/1018 and fix the version tag in all files (not really stable yet, but it makes no sense to hardcode rc3 at this stage).
43 lines
1.4 KiB
XML
43 lines
1.4 KiB
XML
<?xml version="1.0" encoding="UTF-8" ?>
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<class name="SplitContainer" inherits="Container" category="Core" version="3.0-stable">
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<brief_description>
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Container for splitting and adjusting.
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</brief_description>
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<description>
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Container for splitting two controls vertically or horizontally, with a grabber that allows adjusting the split offset or ratio.
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</description>
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<tutorials>
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</tutorials>
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<demos>
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</demos>
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<methods>
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</methods>
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<members>
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<member name="collapsed" type="bool" setter="set_collapsed" getter="is_collapsed">
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</member>
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<member name="dragger_visibility" type="int" setter="set_dragger_visibility" getter="get_dragger_visibility" enum="SplitContainer.DraggerVisibility">
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</member>
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<member name="split_offset" type="int" setter="set_split_offset" getter="get_split_offset">
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</member>
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</members>
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<signals>
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<signal name="dragged">
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<argument index="0" name="offset" type="int">
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</argument>
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<description>
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Emitted when the dragger is dragged by user.
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</description>
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</signal>
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</signals>
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<constants>
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<constant name="DRAGGER_VISIBLE" value="0" enum="DraggerVisibility">
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The split dragger is visible.
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</constant>
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<constant name="DRAGGER_HIDDEN" value="1" enum="DraggerVisibility">
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The split dragger is invisible.
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</constant>
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<constant name="DRAGGER_HIDDEN_COLLAPSED" value="2" enum="DraggerVisibility">
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The split dragger is invisible and collapsed.
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</constant>
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</constants>
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</class>
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