godot/editor/io_plugins/editor_mesh_import_plugin.cpp
aswinmohanme 945f40303a Prevent Editor from hang when importing stl as mesh
When Importing an stl file into Godot from the import mesh menu, the
editor hangs indefinitely. Since only Obj files are supported, the data
remains unparsed and hence the editor enters an infinte loop.

This commit fixes this issue by exiting the loop when godot has finished
parsing the file, irrespective of whether any meaningful data was
extracted out.

Fixes: #9200
2017-06-17 12:55:46 +02:00

566 lines
16 KiB
C++

/*************************************************************************/
/* editor_mesh_import_plugin.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "editor_mesh_import_plugin.h"
#include "editor/editor_dir_dialog.h"
#include "editor/editor_file_dialog.h"
#include "editor/editor_node.h"
#include "editor/property_editor.h"
#include "io/marshalls.h"
#include "io/resource_saver.h"
#include "os/file_access.h"
#include "scene/resources/sample.h"
#include "scene/resources/surface_tool.h"
class _EditorMeshImportOptions : public Object {
OBJ_TYPE(_EditorMeshImportOptions, Object);
public:
bool generate_tangents;
bool generate_normals;
bool flip_faces;
bool smooth_shading;
bool weld_vertices;
bool import_material;
bool import_textures;
float weld_tolerance;
bool _set(const StringName &p_name, const Variant &p_value) {
String n = p_name;
if (n == "generate/tangents")
generate_tangents = p_value;
else if (n == "generate/normals")
generate_normals = p_value;
else if (n == "import/materials")
import_material = p_value;
else if (n == "import/textures")
import_textures = p_value;
else if (n == "force/flip_faces")
flip_faces = p_value;
else if (n == "force/smooth_shading")
smooth_shading = p_value;
else if (n == "force/weld_vertices")
weld_vertices = p_value;
else if (n == "force/weld_tolerance")
weld_tolerance = p_value;
else
return false;
return true;
}
bool _get(const StringName &p_name, Variant &r_ret) const {
String n = p_name;
if (n == "generate/tangents")
r_ret = generate_tangents;
else if (n == "generate/normals")
r_ret = generate_normals;
else if (n == "import/materials")
r_ret = import_material;
else if (n == "import/textures")
r_ret = import_textures;
else if (n == "force/flip_faces")
r_ret = flip_faces;
else if (n == "force/smooth_shading")
r_ret = smooth_shading;
else if (n == "force/weld_vertices")
r_ret = weld_vertices;
else if (n == "force/weld_tolerance")
r_ret = weld_tolerance;
else
return false;
return true;
}
void _get_property_list(List<PropertyInfo> *p_list) const {
p_list->push_back(PropertyInfo(Variant::BOOL, "generate/tangents"));
p_list->push_back(PropertyInfo(Variant::BOOL, "generate/normals"));
//not for nowp
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/materials"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"import/textures"));
p_list->push_back(PropertyInfo(Variant::BOOL, "force/flip_faces"));
p_list->push_back(PropertyInfo(Variant::BOOL, "force/smooth_shading"));
p_list->push_back(PropertyInfo(Variant::BOOL, "force/weld_vertices"));
p_list->push_back(PropertyInfo(Variant::REAL, "force/weld_tolerance", PROPERTY_HINT_RANGE, "0.00001,16,0.00001"));
//p_list->push_back(PropertyInfo(Variant::BOOL,"compress/enable"));
//p_list->push_back(PropertyInfo(Variant::INT,"compress/bitrate",PROPERTY_HINT_ENUM,"64,96,128,192"));
}
static void _bind_methods() {
ADD_SIGNAL(MethodInfo("changed"));
}
_EditorMeshImportOptions() {
generate_tangents = true;
generate_normals = false;
flip_faces = false;
smooth_shading = false;
weld_vertices = true;
weld_tolerance = 0.0001;
import_material = false;
import_textures = false;
}
};
class EditorMeshImportDialog : public ConfirmationDialog {
OBJ_TYPE(EditorMeshImportDialog, ConfirmationDialog);
EditorMeshImportPlugin *plugin;
LineEdit *import_path;
LineEdit *save_path;
EditorFileDialog *file_select;
EditorDirDialog *save_select;
AcceptDialog *error_dialog;
PropertyEditor *option_editor;
_EditorMeshImportOptions *options;
public:
void _choose_files(const Vector<String> &p_path) {
String files;
for (int i = 0; i < p_path.size(); i++) {
if (i > 0)
files += ",";
files += p_path[i];
}
/*
if (p_path.size()) {
String srctex=p_path[0];
String ipath = EditorImportDB::get_singleton()->find_source_path(srctex);
if (ipath!="")
save_path->set_text(ipath.get_base_dir());
}*/
import_path->set_text(files);
}
void _choose_save_dir(const String &p_path) {
save_path->set_text(p_path);
}
void _browse() {
file_select->popup_centered_ratio();
}
void _browse_target() {
save_select->popup_centered_ratio();
}
void popup_import(const String &p_path) {
popup_centered(Size2(400, 400) * EDSCALE);
if (p_path != "") {
Ref<ResourceImportMetadata> rimd = ResourceLoader::load_import_metadata(p_path);
ERR_FAIL_COND(!rimd.is_valid());
save_path->set_text(p_path.get_base_dir());
List<String> opts;
rimd->get_options(&opts);
for (List<String>::Element *E = opts.front(); E; E = E->next()) {
options->_set(E->get(), rimd->get_option(E->get()));
}
String src = "";
for (int i = 0; i < rimd->get_source_count(); i++) {
if (i > 0)
src += ",";
src += EditorImportPlugin::expand_source_path(rimd->get_source_path(i));
}
import_path->set_text(src);
}
}
void _import() {
Vector<String> meshes = import_path->get_text().split(",");
if (meshes.size() == 0) {
error_dialog->set_text(TTR("No meshes to import!"));
error_dialog->popup_centered_minsize();
return;
}
String dst = save_path->get_text();
if (dst == "") {
error_dialog->set_text(TTR("Save path is empty!"));
error_dialog->popup_centered_minsize();
return;
}
for (int i = 0; i < meshes.size(); i++) {
Ref<ResourceImportMetadata> imd = memnew(ResourceImportMetadata);
List<PropertyInfo> pl;
options->_get_property_list(&pl);
for (List<PropertyInfo>::Element *E = pl.front(); E; E = E->next()) {
Variant v;
String opt = E->get().name;
options->_get(opt, v);
imd->set_option(opt, v);
}
imd->add_source(EditorImportPlugin::validate_source_path(meshes[i]));
String file_path = dst.plus_file(meshes[i].get_file().basename() + ".msh");
plugin->import(file_path, imd);
}
hide();
}
void _notification(int p_what) {
if (p_what == NOTIFICATION_ENTER_TREE) {
option_editor->edit(options);
}
}
static void _bind_methods() {
ObjectTypeDB::bind_method("_choose_files", &EditorMeshImportDialog::_choose_files);
ObjectTypeDB::bind_method("_choose_save_dir", &EditorMeshImportDialog::_choose_save_dir);
ObjectTypeDB::bind_method("_import", &EditorMeshImportDialog::_import);
ObjectTypeDB::bind_method("_browse", &EditorMeshImportDialog::_browse);
ObjectTypeDB::bind_method("_browse_target", &EditorMeshImportDialog::_browse_target);
}
EditorMeshImportDialog(EditorMeshImportPlugin *p_plugin) {
plugin = p_plugin;
set_title(TTR("Single Mesh Import"));
set_hide_on_ok(false);
VBoxContainer *vbc = memnew(VBoxContainer);
add_child(vbc);
set_child_rect(vbc);
HBoxContainer *hbc = memnew(HBoxContainer);
vbc->add_margin_child(TTR("Source Mesh(es):"), hbc);
import_path = memnew(LineEdit);
import_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(import_path);
Button *import_choose = memnew(Button);
import_choose->set_text(" .. ");
hbc->add_child(import_choose);
import_choose->connect("pressed", this, "_browse");
hbc = memnew(HBoxContainer);
vbc->add_margin_child(TTR("Target Path:"), hbc);
save_path = memnew(LineEdit);
save_path->set_h_size_flags(SIZE_EXPAND_FILL);
hbc->add_child(save_path);
Button *save_choose = memnew(Button);
save_choose->set_text(" .. ");
hbc->add_child(save_choose);
save_choose->connect("pressed", this, "_browse_target");
file_select = memnew(EditorFileDialog);
file_select->set_access(EditorFileDialog::ACCESS_FILESYSTEM);
file_select->set_mode(EditorFileDialog::MODE_OPEN_FILES);
file_select->add_filter("*.obj ; Wavefront OBJ");
add_child(file_select);
file_select->connect("files_selected", this, "_choose_files");
save_select = memnew(EditorDirDialog);
add_child(save_select);
save_select->connect("dir_selected", this, "_choose_save_dir");
get_ok()->connect("pressed", this, "_import");
get_ok()->set_text(TTR("Import"));
error_dialog = memnew(AcceptDialog);
add_child(error_dialog);
options = memnew(_EditorMeshImportOptions);
option_editor = memnew(PropertyEditor);
option_editor->hide_top_label();
vbc->add_margin_child(TTR("Options:"), option_editor, true);
}
~EditorMeshImportDialog() {
memdelete(options);
}
};
String EditorMeshImportPlugin::get_name() const {
return "mesh";
}
String EditorMeshImportPlugin::get_visible_name() const {
return TTR("Mesh");
}
void EditorMeshImportPlugin::import_dialog(const String &p_from) {
dialog->popup_import(p_from);
}
Error EditorMeshImportPlugin::import(const String &p_path, const Ref<ResourceImportMetadata> &p_from) {
ERR_FAIL_COND_V(p_from->get_source_count() != 1, ERR_INVALID_PARAMETER);
Ref<ResourceImportMetadata> from = p_from;
String src_path = EditorImportPlugin::expand_source_path(from->get_source_path(0));
FileAccessRef f = FileAccess::open(src_path, FileAccess::READ);
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
Ref<Mesh> mesh;
Map<String, Ref<Material> > name_map;
if (FileAccess::exists(p_path)) {
mesh = ResourceLoader::load(p_path, "Mesh");
if (mesh.is_valid()) {
for (int i = 0; i < mesh->get_surface_count(); i++) {
if (!mesh->surface_get_material(i).is_valid())
continue;
String name;
if (mesh->surface_get_name(i) != "")
name = mesh->surface_get_name(i);
else
name = vformat(TTR("Surface %d"), i + 1);
name_map[name] = mesh->surface_get_material(i);
}
while (mesh->get_surface_count()) {
mesh->surface_remove(0);
}
}
}
if (!mesh.is_valid())
mesh = Ref<Mesh>(memnew(Mesh));
bool generate_normals = from->get_option("generate/normals");
bool generate_tangents = from->get_option("generate/tangents");
bool flip_faces = from->get_option("force/flip_faces");
bool force_smooth = from->get_option("force/smooth_shading");
bool weld_vertices = from->get_option("force/weld_vertices");
float weld_tolerance = from->get_option("force/weld_tolerance");
Vector<Vector3> vertices;
Vector<Vector3> normals;
Vector<Vector2> uvs;
String name;
Ref<SurfaceTool> surf_tool = memnew(SurfaceTool);
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
int has_index_data = false;
while (true) {
String l = f->get_line().strip_edges();
if (l.begins_with("v ")) {
//vertex
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
Vector3 vtx;
vtx.x = v[1].to_float();
vtx.y = v[2].to_float();
vtx.z = v[3].to_float();
vertices.push_back(vtx);
} else if (l.begins_with("vt ")) {
//uv
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 3, ERR_INVALID_DATA);
Vector2 uv;
uv.x = v[1].to_float();
uv.y = 1.0 - v[2].to_float();
uvs.push_back(uv);
} else if (l.begins_with("vn ")) {
//normal
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
Vector3 nrm;
nrm.x = v[1].to_float();
nrm.y = v[2].to_float();
nrm.z = v[3].to_float();
normals.push_back(nrm);
}
if (l.begins_with("f ")) {
//vertex
has_index_data = true;
Vector<String> v = l.split(" ", false);
ERR_FAIL_COND_V(v.size() < 4, ERR_INVALID_DATA);
//not very fast, could be sped up
Vector<String> face[3];
face[0] = v[1].split("/");
face[1] = v[2].split("/");
ERR_FAIL_COND_V(face[0].size() == 0, ERR_PARSE_ERROR);
ERR_FAIL_COND_V(face[0].size() != face[1].size(), ERR_PARSE_ERROR);
for (int i = 2; i < v.size() - 1; i++) {
face[2] = v[i + 1].split("/");
ERR_FAIL_COND_V(face[0].size() != face[2].size(), ERR_PARSE_ERROR);
for (int j = 0; j < 3; j++) {
int idx = j;
if (!flip_faces && idx < 2) {
idx = 1 ^ idx;
}
if (face[idx].size() == 3) {
int norm = face[idx][2].to_int() - 1;
ERR_FAIL_INDEX_V(norm, normals.size(), ERR_PARSE_ERROR);
surf_tool->add_normal(normals[norm]);
}
if (face[idx].size() >= 2 && face[idx][1] != String()) {
int uv = face[idx][1].to_int() - 1;
ERR_FAIL_INDEX_V(uv, uvs.size(), ERR_PARSE_ERROR);
surf_tool->add_uv(uvs[uv]);
}
int vtx = face[idx][0].to_int() - 1;
ERR_FAIL_INDEX_V(vtx, vertices.size(), ERR_PARSE_ERROR);
Vector3 vertex = vertices[vtx];
if (weld_vertices)
vertex = vertex.snapped(weld_tolerance);
surf_tool->add_vertex(vertex);
}
face[1] = face[2];
}
} else if (l.begins_with("s ") && !force_smooth) { //smoothing
String what = l.substr(2, l.length()).strip_edges();
if (what == "off")
surf_tool->add_smooth_group(false);
else
surf_tool->add_smooth_group(true);
} else if (l.begins_with("o ") || f->eof_reached()) { //new surface or done
if (has_index_data) {
//new object/surface
if (generate_normals || force_smooth)
surf_tool->generate_normals();
if (uvs.size() && (normals.size() || generate_normals) && generate_tangents)
surf_tool->generate_tangents();
surf_tool->index();
mesh = surf_tool->commit(mesh);
if (name == "")
name = vformat(TTR("Surface %d"), mesh->get_surface_count() - 1);
mesh->surface_set_name(mesh->get_surface_count() - 1, name);
name = "";
surf_tool->clear();
surf_tool->begin(Mesh::PRIMITIVE_TRIANGLES);
if (force_smooth)
surf_tool->add_smooth_group(true);
has_index_data = false;
}
if (l.begins_with("o ")) //name
name = l.substr(2, l.length()).strip_edges();
if (f->eof_reached())
break;
}
}
from->set_source_md5(0, FileAccess::get_md5(src_path));
from->set_editor(get_name());
mesh->set_import_metadata(from);
//re-apply materials if exist
for (int i = 0; i < mesh->get_surface_count(); i++) {
String n = mesh->surface_get_name(i);
if (name_map.has(n))
mesh->surface_set_material(i, name_map[n]);
}
Error err = ResourceSaver::save(p_path, mesh);
return err;
}
void EditorMeshImportPlugin::import_from_drop(const Vector<String> &p_drop, const String &p_dest_path) {
Vector<String> files;
for (int i = 0; i < p_drop.size(); i++) {
String ext = p_drop[i].extension().to_lower();
String file = p_drop[i].get_file();
if (ext == "obj") {
files.push_back(p_drop[i]);
}
}
if (files.size()) {
import_dialog();
dialog->_choose_files(files);
dialog->_choose_save_dir(p_dest_path);
}
}
EditorMeshImportPlugin::EditorMeshImportPlugin(EditorNode *p_editor) {
dialog = memnew(EditorMeshImportDialog(this));
p_editor->get_gui_base()->add_child(dialog);
}